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authorMax Horn2006-04-15 20:36:41 +0000
committerMax Horn2006-04-15 20:36:41 +0000
commit68cb7f52c8dd64ccfe8f28e847b530c8835175c3 (patch)
tree635011611fbc8592289b85c0b704d5a0cec057ea /engines/saga/gfx.h
parentad45318328e23b76e346414c62ef4c22d8ebe059 (diff)
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- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916
Diffstat (limited to 'engines/saga/gfx.h')
-rw-r--r--engines/saga/gfx.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/saga/gfx.h b/engines/saga/gfx.h
index ff96cbf081..2c0f4df600 100644
--- a/engines/saga/gfx.h
+++ b/engines/saga/gfx.h
@@ -134,7 +134,7 @@ class SagaEngine;
class Gfx {
public:
- Gfx(SagaEngine *vm, OSystem *system, int width, int height, GameDetector &detector);
+ Gfx(SagaEngine *vm, OSystem *system, int width, int height);
~Gfx();
Surface *getBackBuffer() {
return &_backBuffer;