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path: root/engines/saga/interface.cpp
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2014-02-18SAGA: Make GPL headers consistent in themselves.Johannes Schickel
2013-04-28SAGA: Null terminate string. CID 1003870Eugene Sandulenko
2013-04-28SAGA: Null terminate string. CID 1003868Eugene Sandulenko
2012-02-20COMMON: Move isFoo functions to namespace Common, add doxygen commentsMax Horn
2012-02-15ALL: Avoid using is* macros from ctype.hMax Horn
On some systems, passing signed chars to macros like isspace() etc. lead to a runtime error. Hence, mark these macros as forbidden by default, and introduce otherwise equivalent alternatives for them.
2011-08-30SAGA: properly remove the save reminder callback on engine exitFilippos Karapetis
This fixes an error when exiting to the launcher and restarting a game
2011-08-06OSYSTEM: extended installTimerProc() with timer ID parameterEugene Sandulenko
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-27SAGA: Removed unused variablesmd5
Thanks to LordHoto and the trusty -Wunused-but-set-variable option :)
2011-04-17SAGA: Fixed bug #3276033: IHNM: Savegame reminder not resetEugene Sandulenko
2011-02-07ALL: Fix whitespaces / indentionMax Horn
svn-id: r55818
2010-10-24SAGA: replace Resource:loadResource malloc with ByteArray classAndrew Kurushin
svn-id: r53779
2010-10-24SAGA: replace Scene::_resourceList, Interface::_inventory malloc arrays with ↵Andrew Kurushin
Common::Array svn-id: r53773
2010-10-23SAGA: replace Events malloc base linked list with Common::ListAndrew Kurushin
svn-id: r53751
2010-10-23SAGA: replace decodeBGImage malloc with ByteArrayAndrew Kurushin
svn-id: r53748
2010-10-22SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, ↵Andrew Kurushin
Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation add ByteArray type fix debug Tile Hittest frame drawing debug 0x%x => 0x%X svn-id: r53719
2010-10-20SAGA: Silence warningTorbjörn Andersson
svn-id: r53632
2010-10-19SAGA: SAGA: replace SpriteList "::realloc" with Common::ArrayAndrew Kurushin
svn-id: r53628
2010-10-19SAGA: replace Actors "::realloc" with Common::ArrayAndrew Kurushin
svn-id: r53627
2010-10-12JANITORIAL: Cleanup (mostly whitespace)Torbjörn Andersson
svn-id: r53161
2010-06-15SAGA: Fix bug #1970191.Eugene Sandulenko
Bug #1970191: "IHNM: Psychic Profile problem". Still there is a slight artefact. When the profile has 2 pages and is skipped, there are two fade-ins in a row. It could be checked by analysing event queue. svn-id: r49698
2010-06-15SAGA: Moved more code under ENABLE_IHNMEugene Sandulenko
svn-id: r49696
2010-05-16Added automatic detection of the IHNM demoFilippos Karapetis
svn-id: r49047
2010-05-16Added automatic detection for the non-interactive ITE demosFilippos Karapetis
svn-id: r49046
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵Yotam Barnoy
engines + GUI and proper keypad handling svn-id: r48101
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-10-09Remove some unused variablesMax Horn
svn-id: r44853
2009-04-11When dragging the save/load dialog's scrollbar handle past the top of theTorbjörn Andersson
scrollbar, stay at the top. Don't jump to the bottom. svn-id: r39939
2009-03-08- Reworked the different file types a bitFilippos Karapetis
- Some initial work on Dinotopia's intro sequence svn-id: r39234
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
svn-id: r39203
2009-01-02- Split the IHNM script functions into a different fileFilippos Karapetis
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-31Proper fix for non-interactive ITE demos (the previous one was affecting ↵Filippos Karapetis
sprites for other games) svn-id: r35645
2008-12-29- IHNM Mac loads correctly againFilippos Karapetis
- Removed isBigEndian from GameSoundInfo - Removed GF_BIG_ENDIAN_DATA - Stopped loading the options panel for non-interactive ITE demos (it doesn't exist) - Fixed crash when exiting from non-interactive ITE demos svn-id: r35615
2008-12-26Added const keyword to static data.Johannes Schickel
svn-id: r35563
2008-12-26The verb<->textId assignment is needed only for ITEFilippos Karapetis
svn-id: r35562
2008-12-25Made Engine::_timer protectedMax Horn
svn-id: r35543
2008-12-25CleanupFilippos Karapetis
svn-id: r35538
2008-12-24Slight cleanupFilippos Karapetis
svn-id: r35523
2008-12-22logicalWidth -> widthFilippos Karapetis
logicalHeight -> height svn-id: r35488
2008-12-22Added game ID checks for the ITE puzzle in some places that I've missedFilippos Karapetis
svn-id: r35486
2008-12-22- Split the SAGA resource manager in 3 different ones, depending on the ↵Filippos Karapetis
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub - Added detection for the voice file of FTA2 svn-id: r35484
2008-12-21Added some more stubs for FTA2Filippos Karapetis
svn-id: r35475
2008-12-21- Added some stubs for the SAGA2 games dino and fta2Filippos Karapetis
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM) - Removed getDisplayWidth() and getDisplayHeight() svn-id: r35473
2008-12-21Cleaned up the mess with game IDs and game types: removed game types, ↵Filippos Karapetis
reduced the game IDs and added game features where necessary svn-id: r35467
2008-12-19Removed the hasKey() hackery of my previous commit and used ↵Filippos Karapetis
ConfMan.registerDefault() instead. Changed sound_volume back to sfx_volume, which got changed with the GSoC merge and was the actual cause that the sound effects were off by default svn-id: r35437
2008-12-12- Stop passing the scene clip rectangle around for no reasonFilippos Karapetis
- More changes for dirty rectangle handling - Stop adding dirty rectangles that cover the whole screen for no reason - Dirty rectangle handling is still very buggy, so it's still disabled svn-id: r35314
2008-12-09Some more dirty rectangle fixes (some glitches still remain)Filippos Karapetis
svn-id: r35294
2008-12-07More dirty rectangle related changes (dirty rectangle handling is still broken)Filippos Karapetis
svn-id: r35281
2008-12-06- Prevented direct reference to the back buffer in many cases (apart from a ↵Filippos Karapetis
few, where it's modified directly) - Added skeleton code for dirty rectangle handling (still unfinished and non-working) - Added wrapper functions to access the back buffer, which add the appropriate dirty rectangles automatically svn-id: r35264