Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | SAGA: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-04-28 | SAGA: Null terminate string. CID 1003870 | Eugene Sandulenko | |
2013-04-28 | SAGA: Null terminate string. CID 1003868 | Eugene Sandulenko | |
2012-02-20 | COMMON: Move isFoo functions to namespace Common, add doxygen comments | Max Horn | |
2012-02-15 | ALL: Avoid using is* macros from ctype.h | Max Horn | |
On some systems, passing signed chars to macros like isspace() etc. lead to a runtime error. Hence, mark these macros as forbidden by default, and introduce otherwise equivalent alternatives for them. | |||
2011-08-30 | SAGA: properly remove the save reminder callback on engine exit | Filippos Karapetis | |
This fixes an error when exiting to the launcher and restarting a game | |||
2011-08-06 | OSYSTEM: extended installTimerProc() with timer ID parameter | Eugene Sandulenko | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-27 | SAGA: Removed unused variables | md5 | |
Thanks to LordHoto and the trusty -Wunused-but-set-variable option :) | |||
2011-04-17 | SAGA: Fixed bug #3276033: IHNM: Savegame reminder not reset | Eugene Sandulenko | |
2011-02-07 | ALL: Fix whitespaces / indention | Max Horn | |
svn-id: r55818 | |||
2010-10-24 | SAGA: replace Resource:loadResource malloc with ByteArray class | Andrew Kurushin | |
svn-id: r53779 | |||
2010-10-24 | SAGA: replace Scene::_resourceList, Interface::_inventory malloc arrays with ↵ | Andrew Kurushin | |
Common::Array svn-id: r53773 | |||
2010-10-23 | SAGA: replace Events malloc base linked list with Common::List | Andrew Kurushin | |
svn-id: r53751 | |||
2010-10-23 | SAGA: replace decodeBGImage malloc with ByteArray | Andrew Kurushin | |
svn-id: r53748 | |||
2010-10-22 | SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, ↵ | Andrew Kurushin | |
Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation add ByteArray type fix debug Tile Hittest frame drawing debug 0x%x => 0x%X svn-id: r53719 | |||
2010-10-20 | SAGA: Silence warning | Torbjörn Andersson | |
svn-id: r53632 | |||
2010-10-19 | SAGA: SAGA: replace SpriteList "::realloc" with Common::Array | Andrew Kurushin | |
svn-id: r53628 | |||
2010-10-19 | SAGA: replace Actors "::realloc" with Common::Array | Andrew Kurushin | |
svn-id: r53627 | |||
2010-10-12 | JANITORIAL: Cleanup (mostly whitespace) | Torbjörn Andersson | |
svn-id: r53161 | |||
2010-06-15 | SAGA: Fix bug #1970191. | Eugene Sandulenko | |
Bug #1970191: "IHNM: Psychic Profile problem". Still there is a slight artefact. When the profile has 2 pages and is skipped, there are two fade-ins in a row. It could be checked by analysing event queue. svn-id: r49698 | |||
2010-06-15 | SAGA: Moved more code under ENABLE_IHNM | Eugene Sandulenko | |
svn-id: r49696 | |||
2010-05-16 | Added automatic detection of the IHNM demo | Filippos Karapetis | |
svn-id: r49047 | |||
2010-05-16 | Added automatic detection for the non-interactive ITE demos | Filippos Karapetis | |
svn-id: r49046 | |||
2010-02-21 | Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵ | Yotam Barnoy | |
engines + GUI and proper keypad handling svn-id: r48101 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-10-09 | Remove some unused variables | Max Horn | |
svn-id: r44853 | |||
2009-04-11 | When dragging the save/load dialog's scrollbar handle past the top of the | Torbjörn Andersson | |
scrollbar, stay at the top. Don't jump to the bottom. svn-id: r39939 | |||
2009-03-08 | - Reworked the different file types a bit | Filippos Karapetis | |
- Some initial work on Dinotopia's intro sequence svn-id: r39234 | |||
2009-03-07 | Whitespace cleanup: Convert space followed by tab to just tab | Max Horn | |
svn-id: r39203 | |||
2009-01-02 | - Split the IHNM script functions into a different file | Filippos Karapetis | |
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-31 | Proper fix for non-interactive ITE demos (the previous one was affecting ↵ | Filippos Karapetis | |
sprites for other games) svn-id: r35645 | |||
2008-12-29 | - IHNM Mac loads correctly again | Filippos Karapetis | |
- Removed isBigEndian from GameSoundInfo - Removed GF_BIG_ENDIAN_DATA - Stopped loading the options panel for non-interactive ITE demos (it doesn't exist) - Fixed crash when exiting from non-interactive ITE demos svn-id: r35615 | |||
2008-12-26 | Added const keyword to static data. | Johannes Schickel | |
svn-id: r35563 | |||
2008-12-26 | The verb<->textId assignment is needed only for ITE | Filippos Karapetis | |
svn-id: r35562 | |||
2008-12-25 | Made Engine::_timer protected | Max Horn | |
svn-id: r35543 | |||
2008-12-25 | Cleanup | Filippos Karapetis | |
svn-id: r35538 | |||
2008-12-24 | Slight cleanup | Filippos Karapetis | |
svn-id: r35523 | |||
2008-12-22 | logicalWidth -> width | Filippos Karapetis | |
logicalHeight -> height svn-id: r35488 | |||
2008-12-22 | Added game ID checks for the ITE puzzle in some places that I've missed | Filippos Karapetis | |
svn-id: r35486 | |||
2008-12-22 | - Split the SAGA resource manager in 3 different ones, depending on the ↵ | Filippos Karapetis | |
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub - Added detection for the voice file of FTA2 svn-id: r35484 | |||
2008-12-21 | Added some more stubs for FTA2 | Filippos Karapetis | |
svn-id: r35475 | |||
2008-12-21 | - Added some stubs for the SAGA2 games dino and fta2 | Filippos Karapetis | |
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM) - Removed getDisplayWidth() and getDisplayHeight() svn-id: r35473 | |||
2008-12-21 | Cleaned up the mess with game IDs and game types: removed game types, ↵ | Filippos Karapetis | |
reduced the game IDs and added game features where necessary svn-id: r35467 | |||
2008-12-19 | Removed the hasKey() hackery of my previous commit and used ↵ | Filippos Karapetis | |
ConfMan.registerDefault() instead. Changed sound_volume back to sfx_volume, which got changed with the GSoC merge and was the actual cause that the sound effects were off by default svn-id: r35437 | |||
2008-12-12 | - Stop passing the scene clip rectangle around for no reason | Filippos Karapetis | |
- More changes for dirty rectangle handling - Stop adding dirty rectangles that cover the whole screen for no reason - Dirty rectangle handling is still very buggy, so it's still disabled svn-id: r35314 | |||
2008-12-09 | Some more dirty rectangle fixes (some glitches still remain) | Filippos Karapetis | |
svn-id: r35294 | |||
2008-12-07 | More dirty rectangle related changes (dirty rectangle handling is still broken) | Filippos Karapetis | |
svn-id: r35281 | |||
2008-12-06 | - Prevented direct reference to the back buffer in many cases (apart from a ↵ | Filippos Karapetis | |
few, where it's modified directly) - Added skeleton code for dirty rectangle handling (still unfinished and non-working) - Added wrapper functions to access the back buffer, which add the appropriate dirty rectangles automatically svn-id: r35264 |