Age | Commit message (Collapse) | Author |
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engines + GUI and proper keypad handling
svn-id: r48101
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svn-id: r45616
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svn-id: r44853
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scrollbar, stay at the top. Don't jump to the bottom.
svn-id: r39939
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- Some initial work on Dinotopia's intro sequence
svn-id: r39234
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svn-id: r39203
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- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)
svn-id: r35672
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svn-id: r35648
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sprites for other games)
svn-id: r35645
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- Removed isBigEndian from GameSoundInfo
- Removed GF_BIG_ENDIAN_DATA
- Stopped loading the options panel for non-interactive ITE demos (it doesn't exist)
- Fixed crash when exiting from non-interactive ITE demos
svn-id: r35615
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svn-id: r35563
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svn-id: r35562
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svn-id: r35543
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svn-id: r35538
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svn-id: r35523
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logicalHeight -> height
svn-id: r35488
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svn-id: r35486
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resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
- Added detection for the voice file of FTA2
svn-id: r35484
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svn-id: r35475
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- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()
svn-id: r35473
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reduced the game IDs and added game features where necessary
svn-id: r35467
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ConfMan.registerDefault() instead. Changed sound_volume back to sfx_volume, which got changed with the GSoC merge and was the actual cause that the sound effects were off by default
svn-id: r35437
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- More changes for dirty rectangle handling
- Stop adding dirty rectangles that cover the whole screen for no reason
- Dirty rectangle handling is still very buggy, so it's still disabled
svn-id: r35314
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svn-id: r35294
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svn-id: r35281
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few, where it's modified directly)
- Added skeleton code for dirty rectangle handling (still unfinished and non-working)
- Added wrapper functions to access the back buffer, which add the appropriate dirty rectangles automatically
svn-id: r35264
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svn-id: r35263
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point in passing it everywhere
svn-id: r35260
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svn-id: r35259
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svn-id: r35172
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Animation of Disk Icon"
svn-id: r34645
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broken volume introduced with the introduction of the RTL code in the engine
svn-id: r34349
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svn-id: r33952
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33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33624
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Fixes bug #1971699 - "IHNM: No Load Game Confirmation"
svn-id: r33490
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settings through the GMM
svn-id: r33176
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svn-id: r33000
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svn-id: r32673
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(bug reports #1981081 and #1971729)
svn-id: r32521
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- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error
svn-id: r32282
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svn-id: r30664
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non-alphanumeric keys
svn-id: r30358
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svn-id: r30238
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does), instead of exiting with an error. This is necessary for devices with little space
svn-id: r29956
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svn-id: r29929
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svn-id: r29927
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of the default palette in the Spanish version of the game are shifted by 1.
svn-id: r29828
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svn-id: r29279
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opened during a character's speech
svn-id: r29266
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with some strings in the game interface
svn-id: r29151
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