Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-08-03 | SAGA: Take advantage of Sufrace::getPixels. | Johannes Schickel | |
2013-08-03 | SAGA: Prefer getBasePtr over direct Surface::pixels access. | Johannes Schickel | |
2012-06-16 | SAGA: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2010-10-24 | SAGA: fix SAGA_DEBUG; fix IHNM cutaway typo | Andrew Kurushin | |
svn-id: r53781 | |||
2010-10-24 | SAGA: replace Resource:loadResource malloc with ByteArray class | Andrew Kurushin | |
svn-id: r53779 | |||
2010-10-24 | SAGA: replace Scene::_resourceList, Interface::_inventory malloc arrays with ↵ | Andrew Kurushin | |
Common::Array svn-id: r53773 | |||
2010-10-22 | SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, ↵ | Andrew Kurushin | |
Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation add ByteArray type fix debug Tile Hittest frame drawing debug 0x%x => 0x%X svn-id: r53719 | |||
2010-05-16 | Added automatic detection of the IHNM demo | Filippos Karapetis | |
svn-id: r49047 | |||
2009-01-02 | - Split the IHNM script functions into a different file | Filippos Karapetis | |
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672 | |||
2008-12-25 | Pushing down some header deps (on common/system.h, mostly) | Max Horn | |
svn-id: r35542 | |||
2008-12-22 | - Split the SAGA resource manager in 3 different ones, depending on the ↵ | Filippos Karapetis | |
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub - Added detection for the voice file of FTA2 svn-id: r35484 | |||
2008-12-21 | Cleaned up the mess with game IDs and game types: removed game types, ↵ | Filippos Karapetis | |
reduced the game IDs and added game features where necessary svn-id: r35467 | |||
2008-12-06 | Cleanup | Filippos Karapetis | |
svn-id: r35259 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-07-16 | Quit and RTL code is more modular now. EVENT_RTL no longer sets ↵ | Christopher Page | |
_shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed svn-id: r33082 | |||
2008-07-11 | SAGA works with new GMM implementation | Christopher Page | |
svn-id: r33000 | |||
2008-06-12 | SAGA: Fixed memory leaks in the SAGA engine | Christopher Page | |
svn-id: r32673 | |||
2008-05-26 | Renamed files for consistency | Filippos Karapetis | |
svn-id: r32283 |