Age | Commit message (Collapse) | Author |
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svn-id: r32283
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- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error
svn-id: r32282
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svn-id: r30664
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svn-id: r30238
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not supported). Merged those strings with the hard coded strings for the Italian fan translation of IHNM
svn-id: r29933
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mode is properly set in all cases where palette fadeout is used. Some code formatting
svn-id: r28904
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svn-id: r28362
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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tool to detect sound resource)
svn-id: r22433
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EN_GRB should be used for games which have both variants. Currently it is
MM NES and BASS. All other are switched to EN_ANY.
svn-id: r21702
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svn-id: r20582
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