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path: root/engines/saga/music.cpp
AgeCommit message (Collapse)Author
2007-07-12Renamed a variable, so that it makes more senseFilippos Karapetis
svn-id: r28042
2007-06-27Fix compiler warning.Travis Howell
svn-id: r27739
2007-06-26Add support for compressed digital music in ITEFilippos Karapetis
svn-id: r27734
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-14oops, openStreamFile of course uses milliseconds, not frames, for the ↵Max Horn
playback offsets/durations svn-id: r26475
2007-04-14Removed some leftoversMax Horn
svn-id: r26474
2007-04-14Replaced the use of DigitalTrackInfo objects (which were being leaked, BTW) ↵Max Horn
with a call to openStreamFile (code completely *untested*, so it might not work properly yet). Note the new FIXME comment regarding the playback duration svn-id: r26473
2007-02-25Fix looping for enchanced soundtracks.Eugene Sandulenko
svn-id: r25855
2007-02-24Added numLoops parameter to DigitalTrackInfo::playMax Horn
svn-id: r25836
2006-10-21cleanupMax Horn
svn-id: r24407
2006-05-13extract GameDescriptions to separate files (this will help compress_saga ↵Andrew Kurushin
tool to detect sound resource) svn-id: r22433
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) ↵Max Horn
subclasses to namespace Audio svn-id: r22231
2006-03-24fix ITE SUNSPOT music loopAndrew Kurushin
svn-id: r21439
2006-03-02apply CYX mem-leak fix patchAndrew Kurushin
svn-id: r21013
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582