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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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render.cpp
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2016-02-09
SAGA: Add comments about possibly race conditions to timer callbacks.
Johannes Schickel
2014-02-18
SAGA: Make GPL headers consistent in themselves.
Johannes Schickel
2011-08-06
OSYSTEM: extended installTimerProc() with timer ID parameter
Eugene Sandulenko
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-17
SAGA: Prefer Surface::create taking a PixelFormat over the one taking a byte ...
Johannes Schickel
2010-06-15
SAGA: Fix bug #2886130.
Eugene Sandulenko
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-04-11
SAGA: Fix yet another mistake in the revised dirty rect code *sigh*
Max Horn
2009-04-09
SAGA: Make the dirty rect handling here match the one in the GUI code (some m...
Max Horn
2009-03-24
Make sure that the currently buggy dirty rectangle handling code is not used....
Filippos Karapetis
2009-03-23
Initialise _fullRefresh. Fixes a Valgrind warning.
Torbjörn Andersson
2009-03-09
Rewrote Common::List iterator code to ensure const correctness is preserved.
Max Horn
2009-03-07
Whitespace cleanup: Convert space followed by tab to just tab
Max Horn
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-12-25
Made Engine::_timer protected
Max Horn
2008-12-24
Slight cleanup
Filippos Karapetis
2008-12-22
logicalWidth -> width
Filippos Karapetis
2008-12-21
- Added some stubs for the SAGA2 games dino and fta2
Filippos Karapetis
2008-12-21
Cleaned up the mess with game IDs and game types: removed game types, reduced...
Filippos Karapetis
2008-12-12
- Stop passing the scene clip rectangle around for no reason
Filippos Karapetis
2008-12-10
Some more dirty rectangle fixes, only 2 known glitches are left
Filippos Karapetis
2008-12-09
Some more dirty rectangle fixes (some glitches still remain)
Filippos Karapetis
2008-12-08
Some more dirty rectangle changes (still incomplete)
Filippos Karapetis
2008-12-08
More dirty rectangle related changes
Filippos Karapetis
2008-12-07
More dirty rectangle related changes (dirty rectangle handling is still broken)
Filippos Karapetis
2008-12-07
Some dirty rectangle related code
Filippos Karapetis
2008-12-06
- Prevented direct reference to the back buffer in many cases (apart from a f...
Filippos Karapetis
2008-12-06
Fixed compilation when SAGA_DEBUG is defined
Filippos Karapetis
2008-12-06
All the screen drawing functions draw to the back buffer, so there is no poin...
Filippos Karapetis
2008-12-04
Do not redraw the whole scene if an overlay is drawn above it
Filippos Karapetis
2008-12-04
Removed more test code and performed some cleanup
Filippos Karapetis
2008-12-04
Disabled all the test functions in SAGA. They can be enabled again by definin...
Filippos Karapetis
2008-11-11
Implemented pauseEngineIntern() for the SAGA engine
Filippos Karapetis
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-09-19
Fixed regression: The ITE intro is shown correctly again
Filippos Karapetis
2007-09-16
Don't draw the scene background when actors are disabled
Filippos Karapetis
2007-09-14
Removed the RF_PLACARD flag. Also, simplified sfPlaceActor and removed a non ...
Filippos Karapetis
2007-07-31
Cleanup: removed dead code, fixed some comments and did some layout changes
Filippos Karapetis
2007-07-02
Renamed a variable, to avoid confusing it with another variable with the same...
Filippos Karapetis
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2006-10-22
Backend modularization: Create timer manager, savefile manager and audio mixe...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn