Age | Commit message (Collapse) | Author |
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- The logo screens of all ITE versions are shown correctly now
- Wyrmkeep versions, demo versions with scene substitutes, demos with
mono music and demo versions with LE VOX encoded voices are all found
automatically now
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svn-id: r55679
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resource methods
svn-id: r55678
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This simplifies the overall code and makes it easier to understand. Also, a bug with the
speech in the MacBinary packed version has been corrected, so there are no more clicking
sounds before each sample.
The Common::MacResMan code isn't really useful here, since it doesn't expose the offsets
and sizes of the actual files, which is what is needed in SAGA.
svn-id: r55674
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avoid using 'using'
svn-id: r54323
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svn-id: r53779
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svn-id: r53722
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Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation
add ByteArray type
fix debug Tile Hittest frame drawing
debug 0x%x => 0x%X
svn-id: r53719
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Not all releases put the Wyrmkeep credits patch in a "graphics"
sub-directory, so assume it could be anywhere.
svn-id: r52930
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(Possibly related to bug #3076822 - ITE: Dialog repeats in intro.)
The p2_a.voc patch file wasn't played. This was because the engine
first loaded p2_a.voc as a replacement for voice resource 4. Then it
tried to load p2_a.iaf and, when it failed, removed the patch data
for the very same resource. Now it only tries to read a patch if it
hasn't already found a patch for the resource. (There may have been a
similar bug in the end credits as well.)
svn-id: r52928
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svn-id: r46749
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svn-id: r46659
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svn-id: r46260
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svn-id: r46258
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- struct ResourceContext => class ResourceContext
- replace "*alloc","free" with array templates
- simplify createContexts routines
svn-id: r46254
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svn-id: r46138
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variables. This fixes another Valgrind warning when SndRes::load() tries to
access the file names. (I could also have made the variables static, but I've
never been very fond of static variables.)
svn-id: r39641
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- Some initial work on Dinotopia's intro sequence
svn-id: r39234
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svn-id: r36132
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svn-id: r35749
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svn-id: r35724
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svn-id: r35679
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automatically. The game sound information left is now used as override info for certain sound types (e.g. PCM)
- Added stubs for Shorten audio type, used in SAGA2 games
svn-id: r35616
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- Removed isBigEndian from GameSoundInfo
- Removed GF_BIG_ENDIAN_DATA
- Stopped loading the options panel for non-interactive ITE demos (it doesn't exist)
- Fixed crash when exiting from non-interactive ITE demos
svn-id: r35615
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svn-id: r35610
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svn-id: r35539
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- Some cleanup
svn-id: r35536
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resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
- Added detection for the voice file of FTA2
svn-id: r35484
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