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path: root/engines/saga/resource.cpp
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2009-03-23Made the music and sound file names part of the class, instead of localTorbjörn Andersson
variables. This fixes another Valgrind warning when SndRes::load() tries to access the file names. (I could also have made the variables static, but I've never been very fond of static variables.) svn-id: r39641
2009-03-08- Reworked the different file types a bitFilippos Karapetis
- Some initial work on Dinotopia's intro sequence svn-id: r39234
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132
2009-01-06Fixed regression: the ITE Mac version works correctly againFilippos Karapetis
svn-id: r35749
2009-01-04Improved handling of sound resourcesFilippos Karapetis
svn-id: r35724
2009-01-02Wrapped more engine-specific code around appropriate ifdefsFilippos Karapetis
svn-id: r35679
2008-12-29- Removed game sound information for sound types that it can be determined ↵Filippos Karapetis
automatically. The game sound information left is now used as override info for certain sound types (e.g. PCM) - Added stubs for Shorten audio type, used in SAGA2 games svn-id: r35616
2008-12-29- IHNM Mac loads correctly againFilippos Karapetis
- Removed isBigEndian from GameSoundInfo - Removed GF_BIG_ENDIAN_DATA - Stopped loading the options panel for non-interactive ITE demos (it doesn't exist) - Fixed crash when exiting from non-interactive ITE demos svn-id: r35615
2008-12-29Silenced MSVC warningFilippos Karapetis
svn-id: r35610
2008-12-25SAGA2 HRS resources should be loaded correctly nowFilippos Karapetis
svn-id: r35539
2008-12-25- Implemented the SAGA2 resource loaderFilippos Karapetis
- Some cleanup svn-id: r35536
2008-12-22- Split the SAGA resource manager in 3 different ones, depending on the ↵Filippos Karapetis
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub - Added detection for the voice file of FTA2 svn-id: r35484