Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | SAGA: Make GPL headers consistent in themselves. | Johannes Schickel | |
2012-02-15 | JANITORIAL: Fix whitespace in pointer template arg | Tarek Soliman | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-01-31 | SAGA: Fixed compilation with MSVC | Filippos Karapetis | |
svn-id: r55683 | |||
2011-01-31 | SAGA: Fixed compilation | Filippos Karapetis | |
svn-id: r55680 | |||
2011-01-31 | SAGA: Split the resource patching code into appropriate game-specific ↵ | Filippos Karapetis | |
resource methods svn-id: r55678 | |||
2011-01-31 | SAGA: Rewrote the MacBinary resource loading code | Filippos Karapetis | |
This simplifies the overall code and makes it easier to understand. Also, a bug with the speech in the MacBinary packed version has been corrected, so there are no more clicking sounds before each sample. The Common::MacResMan code isn't really useful here, since it doesn't expose the offsets and sizes of the actual files, which is what is needed in SAGA. svn-id: r55674 | |||
2010-10-24 | SAGA: replace Resource:loadResource malloc with ByteArray class | Andrew Kurushin | |
svn-id: r53779 | |||
2010-05-16 | Added automatic detection for the non-interactive ITE demos | Filippos Karapetis | |
svn-id: r49046 | |||
2010-05-04 | Reduce indirect header dependencies further | Max Horn | |
svn-id: r48936 | |||
2010-04-01 | Remove extra semicolons | Ori Avtalion | |
svn-id: r48457 | |||
2009-12-27 | fix resource refactor regression | Andrew Kurushin | |
svn-id: r46659 | |||
2009-12-04 | Silenced GCC warnings. | Torbjörn Andersson | |
svn-id: r46258 | |||
2009-12-04 | refactor resource module: | Andrew Kurushin | |
- struct ResourceContext => class ResourceContext - replace "*alloc","free" with array templates - simplify createContexts routines svn-id: r46254 | |||
2009-11-25 | Cache resource file size to avoid excess file->size() calls. | Eugene Sandulenko | |
svn-id: r46138 | |||
2009-03-23 | Made the music and sound file names part of the class, instead of local | Torbjörn Andersson | |
variables. This fixes another Valgrind warning when SndRes::load() tries to access the file names. (I could also have made the variables static, but I've never been very fond of static variables.) svn-id: r39641 | |||
2009-01-04 | Improved handling of sound resources | Filippos Karapetis | |
svn-id: r35724 | |||
2009-01-02 | - Split the IHNM script functions into a different file | Filippos Karapetis | |
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672 | |||
2008-12-29 | - Removed game sound information for sound types that it can be determined ↵ | Filippos Karapetis | |
automatically. The game sound information left is now used as override info for certain sound types (e.g. PCM) - Added stubs for Shorten audio type, used in SAGA2 games svn-id: r35616 | |||
2008-12-25 | SAGA2 HRS resources should be loaded correctly now | Filippos Karapetis | |
svn-id: r35539 | |||
2008-12-25 | - Implemented the SAGA2 resource loader | Filippos Karapetis | |
- Some cleanup svn-id: r35536 | |||
2008-12-23 | Some initial code for HRS resource loading | Filippos Karapetis | |
svn-id: r35497 | |||
2008-12-22 | Fixed GCC warning. | Torbjörn Andersson | |
svn-id: r35487 | |||
2008-12-22 | - Split the SAGA resource manager in 3 different ones, depending on the ↵ | Filippos Karapetis | |
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub - Added detection for the voice file of FTA2 svn-id: r35484 |