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path: root/engines/saga/rscfile.cpp
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2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-27Limit the number of simultaneous open files in IHNM to 7, down from 12. This ↵Filippos Karapetis
is necessary for devices that can keep a limited amount of files open simultaneously, like the PSP svn-id: r30648
2008-01-22Code simplificationFilippos Karapetis
svn-id: r30617
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-12-23Disable voices when voice files do not exist (like the original interpreter ↵Filippos Karapetis
does), instead of exiting with an error. This is necessary for devices with little space svn-id: r29956
2007-10-30The cause for bug #1804403 - "IHNM/ITE: Error loading Game resources ↵Filippos Karapetis
(fs-node regression)" was fixed with commits #29327, #29328, #29329. Removed unneeded Amiga-specific code, which should finally fix this bug svn-id: r29331
2007-10-28Fixed typoFilippos Karapetis
svn-id: r29276
2007-10-28CleanupFilippos Karapetis
svn-id: r29275
2007-10-28CleanupFilippos Karapetis
svn-id: r29274
2007-10-28Cleanup of the engine detection code. Possibly fixes bug #1804403 - ↵Filippos Karapetis
"IHNM/ITE: Error loading Game resources (fs-node regression)" svn-id: r29273
2007-09-23Moved MemoryStreamEndian from Saga to Common.Eugene Sandulenko
svn-id: r29038
2007-09-01The music of chapter 6 in IHNM is loaded correctly nowFilippos Karapetis
svn-id: r28786
2007-08-31Fix regression: the volume after the start credits was set to 0, so the IHNM ↵Filippos Karapetis
demo music couldn't be heard svn-id: r28767
2007-08-27IHNM's ending is shown correctly now (but the credits still aren't). Slight ↵Filippos Karapetis
update on the music of chapter 6 svn-id: r28753
2007-08-25Only close patch files for ITE, not IHNMFilippos Karapetis
svn-id: r28726
2007-08-01Compressed sounds now work in IHNMFilippos Karapetis
svn-id: r28384
2007-08-01Patch files are no longer left open the whole time, but are only opened when ↵Filippos Karapetis
needed. This fixes the strange bug where BBM files didn't appear in the ITE demos that have substitute scenes when using MSVC compiled executables, as too many files were open at the same time svn-id: r28381
2007-07-31Fixed incorrect file assignment for the ITE Windows demoFilippos Karapetis
svn-id: r28372
2007-07-31Cleanup: removed dead code, fixed some comments and did some layout changesFilippos Karapetis
svn-id: r28362
2007-07-31Loading saved games in the demo version of IHNM should work nowFilippos Karapetis
svn-id: r28345
2007-07-30The interactive part of the IHNM demo loads music normally, like the full ↵Filippos Karapetis
version, so only load music manually when songTableID is 0 svn-id: r28341
2007-07-30Music works now in the IHNM demoFilippos Karapetis
svn-id: r28332
2007-07-27Do not try to load music if the music resource id is 0. Also, the voice LUT ↵Filippos Karapetis
resource ID and the voice bank are now set correctly for the IHNM demo. The IHNM demo starts now, showing some scenes, but the main panel is not loaded correctly, the status line is shown incorrectly and the demo crashes after a cutaway is shown svn-id: r28245
2007-07-27The meta resource table is now properly initialized for the IHNM demo. The ↵Filippos Karapetis
starting chapter is also set correctly svn-id: r28222
2007-07-17Possible fix for bug 1754613. It's now possible to have an uncompressed ↵Filippos Karapetis
music.rsc file when the rest of the data files are compressed svn-id: r28126
2007-07-13Rewrote and greatly simplified the SAGA detector, removing many duplicate ↵Filippos Karapetis
and unneeded entries - Digital music will now always be enabled for all versions if the digital music file is present. The duplicate game entries with and without this file have been removed - Changed the way compressed sound files are detected. All the duplicate compressed sound entries have been removed - The Wyrmkeep Windows CD version is now properly distinguished from the DOS CD version - Unified all the different patch file entries (apart from the Mac patch file entries, which are of a different type). If a patch file is not found, it's ignored svn-id: r28058
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-01-21Reduce dependency from common/advancedDetector.hEugene Sandulenko
svn-id: r25156
2006-12-19Get rif od ARRAYSIZE in ADGameDescriptionEugene Sandulenko
svn-id: r24882
2006-10-08More const madness.Eugene Sandulenko
svn-id: r24191
2006-10-02Unify SAGA/AGOS detection code so other engines could also reuse itEugene Sandulenko
without further code duplication. svn-id: r24083
2006-07-14More whitespace changes.Torbjörn Andersson
svn-id: r23496
2006-03-02apply CYX mem-leak fix patchAndrew Kurushin
svn-id: r21013
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582