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path: root/engines/saga/saga.h
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2015-07-04SAGA: Initial work on the DOS ITE demoFilippos Karapetis
2014-02-18SAGA: Make GPL headers consistent in themselves.Johannes Schickel
2013-11-24SAGA: Janitorial - Fix spacing errorsStrangerke
2012-11-11SAGA: Fix bug #3564919 - "SAGA: IHNM Spanish: Spiritual Barometer doesn't ↵Filippos Karapetis
change" The Spanish version uses different colors for portrait backgrounds. Also, portrait colors are now set correctly when loading games directly from the launcher.
2011-12-24SAGA: Rework the way audio is bufferedMatthew Hoops
The streams that are created are now used directly instead of SAGA creating its own RawStream after decoding it. In addition, this should fix ADPCM-compressed sounds on big endian systems (as the code was treating the result of readBuffer() to always be LE, whereas it's actual native endian). I've also clarified the bugfix to bug #1256701. It only applies to 16-bit PCM data and the size for other data is no longer truncated too ;)
2011-12-24SAGA: Properly handle ITE Mac sound resourcesMatthew Hoops
2011-08-06ALL: Reduce audio/ header dependencyEugene Sandulenko
2011-07-09SAGA: Removed several game flags, which are now found more reliably on the flyFilippos Karapetis
- The logo screens of all ITE versions are shown correctly now - Wyrmkeep versions, demo versions with scene substitutes, demos with mono music and demo versions with LE VOX encoded voices are all found automatically now
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
svn-id: r54385
2010-11-18ENGINES: Do not use MemoryReadStream where (Seekable)ReadStream suffices; ↵Max Horn
avoid using 'using' svn-id: r54323
2010-10-24SAGA: fix const cast warnsAndrew Kurushin
svn-id: r53780
2010-10-24SAGA: replace Resource:loadResource malloc with ByteArray classAndrew Kurushin
svn-id: r53779
2010-10-23SAGA: replace decodeBGImage malloc with ByteArrayAndrew Kurushin
svn-id: r53748
2010-10-23ALL: Fix indention (whitespaces -> tabs)Max Horn
svn-id: r53738
2010-10-23SAGA: Add some const qualifiers to SagaEngine methodsMax Horn
svn-id: r53737
2010-10-23SAGA: Improve comment for ByteArray::getBuffer()Max Horn
svn-id: r53736
2010-10-22SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, ↵Andrew Kurushin
Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation add ByteArray type fix debug Tile Hittest frame drawing debug 0x%x => 0x%X svn-id: r53719
2010-10-20SAGA: Fix warning: comparison of unsigned expression < 0 is always falseMax Horn
svn-id: r53660
2010-10-20SAGA: replace StringTable "::realloc" with Common::Array; reduce amount of ↵Andrew Kurushin
memory for every string table svn-id: r53651
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
svn-id: r53484
2010-06-12SAGA: Music code cleanup. The music driver is now placed inside the ↵Filippos Karapetis
MusicPlayer class, instead of the SagaEngine class. Split the functionality that the music parser should handle from the functionality that the music driver should handle. Also, fixed a bug in MusicDriver::send() (the notes off signal was sent to unallocated channels, not allocated ones) svn-id: r49607
2010-05-16Added automatic detection of the IHNM demoFilippos Karapetis
svn-id: r49047
2010-05-16Added automatic detection for the non-interactive ITE demosFilippos Karapetis
svn-id: r49046
2010-05-04Reduce indirect header dependencies furtherMax Horn
svn-id: r48936
2010-03-18COMMON: Get rid of Common::StringListMax Horn
svn-id: r48287
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
svn-id: r48279
2010-02-26Fixed the music in some Mac versions of ITE and disabled some unused code ↵Filippos Karapetis
for the original DOS demo of ITE svn-id: r48139
2009-12-04refactor resource module:Andrew Kurushin
- struct ResourceContext => class ResourceContext - replace "*alloc","free" with array templates - simplify createContexts routines svn-id: r46254
2009-12-01Fill out doxygen comment about supported gamesEugene Sandulenko
svn-id: r46234
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly ↵Max Horn
without details; help filling these out is welcome) svn-id: r46128
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-01SAGA: move Actor::_pathList into a Common::Array<Point>Andrew Kurushin
svn-id: r40232
2009-04-11Got rid of SortedListFilippos Karapetis
svn-id: r39928
2009-03-08Added game object data files for dino and FTA2Filippos Karapetis
svn-id: r39237
2009-03-08- Reworked the different file types a bitFilippos Karapetis
- Some initial work on Dinotopia's intro sequence svn-id: r39234
2009-03-07Fix compile of SAGA2 game engine.Travis Howell
svn-id: r39208
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
svn-id: r39003
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently ↵Max Horn
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132
2009-01-20Implemented getDebugger()Filippos Karapetis
svn-id: r35967
2009-01-04Got rid of explicit game sound infoFilippos Karapetis
svn-id: r35727
2009-01-04Improved handling of sound resourcesFilippos Karapetis
svn-id: r35724
2009-01-02Wrapped more engine-specific code around appropriate ifdefsFilippos Karapetis
svn-id: r35679
2009-01-01Simplified sound resource loadingFilippos Karapetis
svn-id: r35649
2008-12-29- Removed game sound information for sound types that it can be determined ↵Filippos Karapetis
automatically. The game sound information left is now used as override info for certain sound types (e.g. PCM) - Added stubs for Shorten audio type, used in SAGA2 games svn-id: r35616