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path: root/engines/saga/sagagame.cpp
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2007-04-27Renamed sagagame.cpp -> detection_tables.h; merged sagagame.h into saga.hMax Horn
svn-id: r26632
2007-02-13Rename Common::GF_XXX to Common::ADGF_XXXEugene Sandulenko
svn-id: r25545
2007-02-13(re)added flags field to ADGameDescription, with currently only one value ↵Max Horn
(GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet) svn-id: r25539
2007-01-30warningsGregory Montoir
svn-id: r25284
2007-01-25Use file sizes in detection too.Eugene Sandulenko
svn-id: r25172
2007-01-24Sync with last AdvancedDetector changesEugene Sandulenko
svn-id: r25167
2007-01-24Add optional size parameter to ADGameFileDescription. Not used now.Eugene Sandulenko
svn-id: r25164
2006-12-29Make ADGameFileDescription is built in directly into ADGameDescription.Eugene Sandulenko
svn-id: r24947
2006-12-19Get rif od ARRAYSIZE in ADGameDescriptionEugene Sandulenko
svn-id: r24882
2006-12-19Got rid of ARRAYSIZE in advanceDetector callsEugene Sandulenko
svn-id: r24881
2006-10-08More const madness.Eugene Sandulenko
svn-id: r24191
2006-10-02Moved unrelated fields out of ADGameDescription structure.Eugene Sandulenko
svn-id: r24090
2006-10-02Unify SAGA/AGOS detection code so other engines could also reuse itEugene Sandulenko
without further code duplication. svn-id: r24083
2006-05-13extract GameDescriptions to separate files (this will help compress_saga ↵Andrew Kurushin
tool to detect sound resource) svn-id: r22433