Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-05-16 | Added automatic detection for the non-interactive ITE demos | Filippos Karapetis | |
svn-id: r49046 | |||
2010-02-26 | Fixed the music in some Mac versions of ITE and disabled some unused code ↵ | Filippos Karapetis | |
for the original DOS demo of ITE svn-id: r48139 | |||
2009-12-04 | refactor resource module: | Andrew Kurushin | |
- struct ResourceContext => class ResourceContext - replace "*alloc","free" with array templates - simplify createContexts routines svn-id: r46254 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-04-11 | SAGA: changed _threadList back to a list of ScriptThread objs, instead of ↵ | Max Horn | |
ptrs to instances. svn-id: r39944 | |||
2009-04-11 | Plugged another memory leak introduced with rev #39934 | Filippos Karapetis | |
svn-id: r39936 | |||
2009-02-20 | Fixed a nasty regression from the script system rewrite (commit #35670), ↵ | Filippos Karapetis | |
which will cause crashes under certain conditions, and probably makes SAGA games non-completable. When a script thread is waiting for another thread, the current instruction offset should not be modified. The thread processing function would incorrectly continue in some special cases, and would incorrectly alter the current instruction offset. This becomes apparent in some special cases only, which made it hard to spot - plus, SAGA games have not been tested for 0.13.0, so there weren't any reports for this. This change SHOULD go to the 0.13.0 branch, but we've already tagged... svn-id: r38581 | |||
2009-02-03 | Removed unused code | Filippos Karapetis | |
svn-id: r36210 | |||
2009-01-02 | Split the script module into two parts, for SAGA1 and SAGA2 games | Filippos Karapetis | |
svn-id: r35689 | |||
2009-01-02 | Wrapped more engine-specific code around appropriate ifdefs | Filippos Karapetis | |
svn-id: r35679 | |||
2009-01-02 | - Split the IHNM script functions into a different file | Filippos Karapetis | |
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672 | |||
2009-01-02 | Rewrote the SAGA script system to use an opcode table, like in other engines | Filippos Karapetis | |
svn-id: r35670 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-25 | SAGA2 HRS resources should be loaded correctly now | Filippos Karapetis | |
svn-id: r35539 | |||
2008-12-25 | - Implemented the SAGA2 resource loader | Filippos Karapetis | |
- Some cleanup svn-id: r35536 | |||
2008-12-22 | - Split the SAGA resource manager in 3 different ones, depending on the ↵ | Filippos Karapetis | |
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub - Added detection for the voice file of FTA2 svn-id: r35484 | |||
2008-12-21 | Added some more stubs for FTA2 | Filippos Karapetis | |
svn-id: r35475 | |||
2008-12-21 | Cleaned up the mess with game IDs and game types: removed game types, ↵ | Filippos Karapetis | |
reduced the game IDs and added game features where necessary svn-id: r35467 | |||
2008-06-12 | SAGA: Fixed memory leaks in the SAGA engine | Christopher Page | |
svn-id: r32673 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-11-12 | Added a workaround for a problematic object in Gorrister's chapter (Edna's key) | Filippos Karapetis | |
svn-id: r29486 | |||
2007-11-11 | Don't draw objects with negative x/y values. Now, "ghost" objects are no ↵ | Filippos Karapetis | |
longer created in the top left corner of the screen when picked up/used. The creation of such ghost objects is a script bug which exists in the original interpreter of IHNM as well. Also, removed a relevant workaround for the note in the first screen of Gorrister's chapter, as it's no longer needed svn-id: r29477 | |||
2007-11-09 | Added a workaround for a bug in the original game scripts of IHNM with Edna, ↵ | Filippos Karapetis | |
when the knife is used with her. Fixes bug #1826871 - "IHNM: Edna's got two hearts but loves to be on the hook" svn-id: r29461 | |||
2007-11-01 | It's now possible to exit the screens with Gorrister's heart in IHNM ↵ | Filippos Karapetis | |
normally (i.e by walking to the exit, not using it) - like the original svn-id: r29349 | |||
2007-10-27 | Added a workaround for an incorrect hitzone in IHNM, (Gorrister's chapter). ↵ | Filippos Karapetis | |
Now, the graffiti to the left in the toilet screen can be examined correctly. Also, performed some clean-up svn-id: r29264 | |||
2007-10-22 | Added a workaround for a script bug in IHNM, which occurs in the original as ↵ | Filippos Karapetis | |
well. An invisible note will no longer be created in the top left corner of the screen, when the note in the first screen of Gorrister's chapter is read svn-id: r29247 | |||
2007-09-30 | IHNM does not have excuse texts | Filippos Karapetis | |
svn-id: r29145 | |||
2007-09-23 | Moved MemoryStreamEndian from Saga to Common. | Eugene Sandulenko | |
svn-id: r29038 | |||
2007-09-22 | Added a workaround for a bug with Gorrister's heart, which exists in the ↵ | Filippos Karapetis | |
original game scripts of IHNM svn-id: r29024 | |||
2007-09-16 | Script modules are now unloaded correctly when changing chapters in IHNM | Filippos Karapetis | |
svn-id: r28918 | |||
2007-09-15 | Palette fade in when a cutaway starts in IHNM is working now. Also, the fade ↵ | Filippos Karapetis | |
mode is properly set in all cases where palette fadeout is used. Some code formatting svn-id: r28904 | |||
2007-09-15 | The right button verb in IHNM will no longer be invalid for some hitzones ↵ | Filippos Karapetis | |
(e.g. "Quit game the door") svn-id: r28903 | |||
2007-08-25 | Added a note on mouse right button action for IHNM | Filippos Karapetis | |
svn-id: r28721 | |||
2007-08-17 | Removed an obsolete TODO | Filippos Karapetis | |
svn-id: r28642 | |||
2007-08-01 | IHNM and ITE: ScummVM will no longer crash when loading games from the ↵ | Filippos Karapetis | |
command line svn-id: r28394 | |||
2007-06-12 | Auto-use no-walk hitzones in IHNM, like the original. This fixes the ↵ | Filippos Karapetis | |
pathfinding problems in Benny's chapter svn-id: r27370 | |||
2007-06-11 | When using some items in IHNM, it was possible that the verb would ↵ | Filippos Karapetis | |
incorrectly change from "use" to "use with" (e.g. the jukebox in the honky-tonk). This has been fixed svn-id: r27356 | |||
2007-06-08 | fix IHNM pathfinding engine. now TED(Chapter 5) interacts with the books ↵ | Andrew Kurushin | |
properly svn-id: r27225 | |||
2007-06-08 | IHNM never sets scriptModuleNumber to 0 in Script::doVerb(). Now, all items ↵ | Filippos Karapetis | |
will have the correct script assigned to them (e.g. the fruit at the fruit tree screen in Benny's chapter, the icon in the chapel in Ted's chapter etc) svn-id: r27203 | |||
2007-06-06 | Implemented the sfGetMouseClicks and sfResetMouseClicks opcodes and created ↵ | Filippos Karapetis | |
the skeleton for sfScriptStartVideo, sfScriptReturnFromVideo and sfScriptEndVideo opcodes svn-id: r27145 | |||
2007-06-06 | Added sanity checks for hitzones in SAGA, after discussing with h00ligan and ↵ | Filippos Karapetis | |
sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types svn-id: r27140 | |||
2007-06-06 | Fix regression caused by commit #27108 | Filippos Karapetis | |
svn-id: r27122 | |||
2007-06-05 | Avoid compiler warnings. | Travis Howell | |
svn-id: r27118 | |||
2007-06-05 | Filtering specific verbs is used in ITE, but not in IHNM. It's now possible ↵ | Filippos Karapetis | |
to use the jukebox in the honky-tonk in IHNM svn-id: r27110 | |||
2007-06-05 | Check if a zone type is NULL for both ITE and IHNM, as it's done in the ↵ | Filippos Karapetis | |
original. This fixes the crash in IHNM when entering the second floor of the zeppelin and the crash in ITE when interacting with the bowl in the tunnel, outside the prison. Removed the two relevant hacks svn-id: r27108 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-27 | Made verbs "push" and "swallow" work in IHNM. It's now possible to choose a ↵ | Filippos Karapetis | |
monitor with Ted svn-id: r26983 | |||
2007-05-27 | Verb actions are working correctly now in IHNM. Some verbs are still ↵ | Filippos Karapetis | |
non-functional svn-id: r26970 |