Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-10-04 | SAGA: Fixed script bug #3358007 - "IHNM: Freeze when exiting from the motor ↵ | Filippos Karapetis | |
room's right door" Thanks to digital for finding the actual script bug | |||
2011-06-02 | SAGA: Replace snprintf() usage with Common::String::format() | D G Turner | |
Safer and less portability issues. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-12 | COMMON: Replace MKID_BE by MKTAG | Max Horn | |
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro. | |||
2010-10-24 | SAGA: replace Resource:loadResource malloc with ByteArray class | Andrew Kurushin | |
svn-id: r53779 | |||
2010-10-23 | SAGA: replace Events malloc base linked list with Common::List | Andrew Kurushin | |
svn-id: r53751 | |||
2010-10-22 | SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, ↵ | Andrew Kurushin | |
Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation add ByteArray type fix debug Tile Hittest frame drawing debug 0x%x => 0x%X svn-id: r53719 | |||
2010-10-21 | SAGA: fix gcc warn | Andrew Kurushin | |
svn-id: r53679 | |||
2010-10-21 | SAGA: replace Script and Thread "::*alloc" & "::free" with Common::Array | Andrew Kurushin | |
svn-id: r53678 | |||
2010-10-20 | SAGA: replace StringTable "::realloc" with Common::Array; reduce amount of ↵ | Andrew Kurushin | |
memory for every string table svn-id: r53651 | |||
2010-10-12 | JANITORIAL: Cleanup (mostly whitespace) | Torbjörn Andersson | |
svn-id: r53161 | |||
2010-07-16 | Removed unused variable. I believe thread->_instructionOffset serves the same | Torbjörn Andersson | |
purpose that 'addr' was inteded to. svn-id: r50951 | |||
2010-05-16 | Added automatic detection for the non-interactive ITE demos | Filippos Karapetis | |
svn-id: r49046 | |||
2010-02-26 | Fixed the music in some Mac versions of ITE and disabled some unused code ↵ | Filippos Karapetis | |
for the original DOS demo of ITE svn-id: r48139 | |||
2009-12-04 | refactor resource module: | Andrew Kurushin | |
- struct ResourceContext => class ResourceContext - replace "*alloc","free" with array templates - simplify createContexts routines svn-id: r46254 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-04-11 | SAGA: changed _threadList back to a list of ScriptThread objs, instead of ↵ | Max Horn | |
ptrs to instances. svn-id: r39944 | |||
2009-04-11 | Plugged another memory leak introduced with rev #39934 | Filippos Karapetis | |
svn-id: r39936 | |||
2009-02-20 | Fixed a nasty regression from the script system rewrite (commit #35670), ↵ | Filippos Karapetis | |
which will cause crashes under certain conditions, and probably makes SAGA games non-completable. When a script thread is waiting for another thread, the current instruction offset should not be modified. The thread processing function would incorrectly continue in some special cases, and would incorrectly alter the current instruction offset. This becomes apparent in some special cases only, which made it hard to spot - plus, SAGA games have not been tested for 0.13.0, so there weren't any reports for this. This change SHOULD go to the 0.13.0 branch, but we've already tagged... svn-id: r38581 | |||
2009-02-03 | Removed unused code | Filippos Karapetis | |
svn-id: r36210 | |||
2009-01-02 | Split the script module into two parts, for SAGA1 and SAGA2 games | Filippos Karapetis | |
svn-id: r35689 | |||
2009-01-02 | Wrapped more engine-specific code around appropriate ifdefs | Filippos Karapetis | |
svn-id: r35679 | |||
2009-01-02 | - Split the IHNM script functions into a different file | Filippos Karapetis | |
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672 | |||
2009-01-02 | Rewrote the SAGA script system to use an opcode table, like in other engines | Filippos Karapetis | |
svn-id: r35670 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-25 | SAGA2 HRS resources should be loaded correctly now | Filippos Karapetis | |
svn-id: r35539 | |||
2008-12-25 | - Implemented the SAGA2 resource loader | Filippos Karapetis | |
- Some cleanup svn-id: r35536 | |||
2008-12-22 | - Split the SAGA resource manager in 3 different ones, depending on the ↵ | Filippos Karapetis | |
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub - Added detection for the voice file of FTA2 svn-id: r35484 | |||
2008-12-21 | Added some more stubs for FTA2 | Filippos Karapetis | |
svn-id: r35475 | |||
2008-12-21 | Cleaned up the mess with game IDs and game types: removed game types, ↵ | Filippos Karapetis | |
reduced the game IDs and added game features where necessary svn-id: r35467 | |||
2008-06-12 | SAGA: Fixed memory leaks in the SAGA engine | Christopher Page | |
svn-id: r32673 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-11-12 | Added a workaround for a problematic object in Gorrister's chapter (Edna's key) | Filippos Karapetis | |
svn-id: r29486 | |||
2007-11-11 | Don't draw objects with negative x/y values. Now, "ghost" objects are no ↵ | Filippos Karapetis | |
longer created in the top left corner of the screen when picked up/used. The creation of such ghost objects is a script bug which exists in the original interpreter of IHNM as well. Also, removed a relevant workaround for the note in the first screen of Gorrister's chapter, as it's no longer needed svn-id: r29477 | |||
2007-11-09 | Added a workaround for a bug in the original game scripts of IHNM with Edna, ↵ | Filippos Karapetis | |
when the knife is used with her. Fixes bug #1826871 - "IHNM: Edna's got two hearts but loves to be on the hook" svn-id: r29461 | |||
2007-11-01 | It's now possible to exit the screens with Gorrister's heart in IHNM ↵ | Filippos Karapetis | |
normally (i.e by walking to the exit, not using it) - like the original svn-id: r29349 | |||
2007-10-27 | Added a workaround for an incorrect hitzone in IHNM, (Gorrister's chapter). ↵ | Filippos Karapetis | |
Now, the graffiti to the left in the toilet screen can be examined correctly. Also, performed some clean-up svn-id: r29264 | |||
2007-10-22 | Added a workaround for a script bug in IHNM, which occurs in the original as ↵ | Filippos Karapetis | |
well. An invisible note will no longer be created in the top left corner of the screen, when the note in the first screen of Gorrister's chapter is read svn-id: r29247 | |||
2007-09-30 | IHNM does not have excuse texts | Filippos Karapetis | |
svn-id: r29145 | |||
2007-09-23 | Moved MemoryStreamEndian from Saga to Common. | Eugene Sandulenko | |
svn-id: r29038 | |||
2007-09-22 | Added a workaround for a bug with Gorrister's heart, which exists in the ↵ | Filippos Karapetis | |
original game scripts of IHNM svn-id: r29024 | |||
2007-09-16 | Script modules are now unloaded correctly when changing chapters in IHNM | Filippos Karapetis | |
svn-id: r28918 | |||
2007-09-15 | Palette fade in when a cutaway starts in IHNM is working now. Also, the fade ↵ | Filippos Karapetis | |
mode is properly set in all cases where palette fadeout is used. Some code formatting svn-id: r28904 | |||
2007-09-15 | The right button verb in IHNM will no longer be invalid for some hitzones ↵ | Filippos Karapetis | |
(e.g. "Quit game the door") svn-id: r28903 | |||
2007-08-25 | Added a note on mouse right button action for IHNM | Filippos Karapetis | |
svn-id: r28721 | |||
2007-08-17 | Removed an obsolete TODO | Filippos Karapetis | |
svn-id: r28642 | |||
2007-08-01 | IHNM and ITE: ScummVM will no longer crash when loading games from the ↵ | Filippos Karapetis | |
command line svn-id: r28394 |