Age | Commit message (Expand) | Author |
2010-06-15 | SAGA: Add more thread-related output. | Eugene Sandulenko |
2010-05-16 | Added automatic detection for the non-interactive ITE demos | Filippos Karapetis |
2010-03-24 | SAGA: Fix ScriptThread::operator=; some tweaking | Max Horn |
2010-03-10 | Fix bug #2963556: SAGA: Memory leaks | Andrew Kurushin |
2010-01-02 | Removing now redundant comment. The fix was correct. | Eugene Sandulenko |
2010-01-01 | Fix undefined operation in setNoPendingVerb (someone with knowledge of SAGA s... | Johannes Schickel |
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn |
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel |
2009-04-11 | SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptr... | Max Horn |
2009-04-11 | Changed ScriptThreadList to hold a list of pointers, not a list of instances.... | Filippos Karapetis |
2009-04-11 | Got rid of SortedList | Filippos Karapetis |
2009-04-11 | Removed all but one of the functions of the SortedList, apart from the custom... | Filippos Karapetis |
2009-04-11 | SAGA: Stop needlessly using operator*() and operator->() (many of the resulti... | Max Horn |
2009-01-06 | The Mac version and Mac demo of ITE no longer crash on exit | Filippos Karapetis |
2009-01-02 | Split the script module into two parts, for SAGA1 and SAGA2 games | Filippos Karapetis |
2009-01-02 | - Split the IHNM script functions into a different file | Filippos Karapetis |
2009-01-02 | Rewrote the SAGA script system to use an opcode table, like in other engines | Filippos Karapetis |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-09-16 | Script modules are now unloaded correctly when changing chapters in IHNM | Filippos Karapetis |
2007-08-17 | Several bugfixes: | Filippos Karapetis |
2007-08-02 | The help screen in the IHNM demo is shown correctly now | Filippos Karapetis |
2007-08-02 | The help screens in the IHNM demo are shown a bit more correctly now, though ... | Filippos Karapetis |
2007-08-02 | Partially implemented opcodes 87, 88 and 89, used in the help system of the I... | Filippos Karapetis |
2007-07-30 | sf92 is not null in the demo version of IHNM | Filippos Karapetis |
2007-07-30 | It's now possible to exit from the psychic profile screen in IHNM | Filippos Karapetis |
2007-07-06 | IHNM: sf103 is sfQueueMusic. Now, when doing a good/bad deed in IHNM, the mus... | Filippos Karapetis |
2007-06-17 | More efforts to implement proper fade after cutaway. One little glitch is left. | Eugene Sandulenko |
2007-06-10 | Fixed conversations in IHNM. Now, when a dialog option is selected, the prota... | Filippos Karapetis |
2007-06-02 | Implemented the sfWaitFrames script function for IHNM. Many animations should... | Filippos Karapetis |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2006-05-13 | extract GameDescriptions to separate files (this will help compress_saga tool... | Andrew Kurushin |
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ... | Max Horn |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |