Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-07-06 | IHNM: sf103 is sfQueueMusic. Now, when doing a good/bad deed in IHNM, the ↵ | Filippos Karapetis | |
music changes correctly svn-id: r27936 | |||
2007-06-17 | More efforts to implement proper fade after cutaway. One little glitch is left. | Eugene Sandulenko | |
svn-id: r27502 | |||
2007-06-10 | Fixed conversations in IHNM. Now, when a dialog option is selected, the ↵ | Filippos Karapetis | |
protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work svn-id: r27264 | |||
2007-06-02 | Implemented the sfWaitFrames script function for IHNM. Many animations ↵ | Filippos Karapetis | |
should display more correctly now (e.g. actor "zapping" animations, Ben falling off the stairs). They're still not correct, as frameCount is not updated properly svn-id: r27055 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2006-05-13 | extract GameDescriptions to separate files (this will help compress_saga ↵ | Andrew Kurushin | |
tool to detect sound resource) svn-id: r22433 | |||
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵ | Max Horn | |
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |