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path: root/engines/saga/script.h
AgeCommit message (Expand)Author
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-04-11SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptr...Max Horn
2009-04-11Changed ScriptThreadList to hold a list of pointers, not a list of instances....Filippos Karapetis
2009-04-11Got rid of SortedListFilippos Karapetis
2009-04-11Removed all but one of the functions of the SortedList, apart from the custom...Filippos Karapetis
2009-04-11SAGA: Stop needlessly using operator*() and operator->() (many of the resulti...Max Horn
2009-01-06The Mac version and Mac demo of ITE no longer crash on exitFilippos Karapetis
2009-01-02Split the script module into two parts, for SAGA1 and SAGA2 gamesFilippos Karapetis
2009-01-02- Split the IHNM script functions into a different fileFilippos Karapetis
2009-01-02Rewrote the SAGA script system to use an opcode table, like in other enginesFilippos Karapetis
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-09-16Script modules are now unloaded correctly when changing chapters in IHNMFilippos Karapetis
2007-08-17Several bugfixes:Filippos Karapetis
2007-08-02The help screen in the IHNM demo is shown correctly nowFilippos Karapetis
2007-08-02The help screens in the IHNM demo are shown a bit more correctly now, though ...Filippos Karapetis
2007-08-02Partially implemented opcodes 87, 88 and 89, used in the help system of the I...Filippos Karapetis
2007-07-30sf92 is not null in the demo version of IHNMFilippos Karapetis
2007-07-30It's now possible to exit from the psychic profile screen in IHNMFilippos Karapetis
2007-07-06IHNM: sf103 is sfQueueMusic. Now, when doing a good/bad deed in IHNM, the mus...Filippos Karapetis
2007-06-17More efforts to implement proper fade after cutaway. One little glitch is left.Eugene Sandulenko
2007-06-10Fixed conversations in IHNM. Now, when a dialog option is selected, the prota...Filippos Karapetis
2007-06-02Implemented the sfWaitFrames script function for IHNM. Many animations should...Filippos Karapetis
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2006-05-13extract GameDescriptions to separate files (this will help compress_saga tool...Andrew Kurushin
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn