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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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sndres.cpp
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2010-06-15
SAGA: Fix bug #2886141.
Eugene Sandulenko
2010-05-16
Added automatic detection of the IHNM demo
Filippos Karapetis
2010-01-31
Switch makeADPCMStream to DisposeAfterUse::Flag
Max Horn
2010-01-27
Moved the Shorten decoder inside the SAGA engine, as it's the only one using ...
Filippos Karapetis
2010-01-26
Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/dec...
Max Horn
2010-01-19
Move raw audio flags from sound/mixer.h to sound/raw.h
Max Horn
2009-12-04
refactor resource module:
Andrew Kurushin
2009-08-17
Simplified the sound playing code by removing the boolean variables for signe...
Filippos Karapetis
2009-08-17
Made sound effect playing code consistent for compressed and uncompressed sou...
Filippos Karapetis
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-01-17
Silenced MSVC warning
Filippos Karapetis
2009-01-06
Use skip instead of seek
Filippos Karapetis
2009-01-04
Got rid of explicit game sound info
Filippos Karapetis
2009-01-04
Improved handling of sound resources
Filippos Karapetis
2009-01-02
Wrapped more engine-specific code around appropriate ifdefs
Filippos Karapetis
2009-01-02
- Split the IHNM script functions into a different file
Filippos Karapetis
2009-01-01
Simplified sound resource loading
Filippos Karapetis
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-12-31
Several fixes and cleanup for sound resource loading. Sound information for s...
Filippos Karapetis
2008-12-31
Preliminary Shorten audio support for SAGA 2 games. It's still very wrong and...
Filippos Karapetis
2008-12-29
- Removed game sound information for sound types that it can be determined au...
Filippos Karapetis
2008-12-29
- IHNM Mac loads correctly again
Filippos Karapetis
2008-12-22
- Split the SAGA resource manager in 3 different ones, depending on the resou...
Filippos Karapetis
2008-12-21
- Added some stubs for the SAGA2 games dino and fta2
Filippos Karapetis
2008-12-21
Cleaned up the mess with game IDs and game types: removed game types, reduced...
Filippos Karapetis
2008-12-12
Fixed a regression of commit #34458. Sound data for compressed sounds was rea...
Filippos Karapetis
2008-09-30
SAGA: Some code cleanup
Max Horn
2008-09-09
Committed patch #2100962 - "Saga engine reduced memory usage"
Filippos Karapetis
2008-05-26
Code cleanup:
Filippos Karapetis
2008-04-05
Fixed warning. (You shouldn't have to use floor() to simulate integer math
Torbjörn Andersson
2008-04-05
Fixed regression from previous commit
Filippos Karapetis
2008-04-05
Simplify code
Eugene Sandulenko
2008-04-05
Speech is now played correctly in the Macintosh version of IHNM
Filippos Karapetis
2008-04-05
Sound effects in the Macintosh version of IHNM are now working
Filippos Karapetis
2008-02-27
Don't change the voice bank when no voice files are present. This will stop S...
Filippos Karapetis
2008-01-27
Removed trailing spaces.
Jordi Vilalta Prat
2008-01-27
Limit the number of simultaneous open files in IHNM to 7, down from 12. This ...
Filippos Karapetis
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-12-23
Disable voices when voice files do not exist (like the original interpreter d...
Filippos Karapetis
2007-11-16
Changed Audio::makeADPCMStream so that the stream passed to it can automatica...
Max Horn
2007-09-23
Moved MemoryStreamEndian from Saga to Common.
Eugene Sandulenko
2007-09-10
Lots of source code formatting corrections
Max Horn
2007-09-06
Simplified the check for the uncompressed sound data in patch files p2_a.iaf/...
Filippos Karapetis
2007-09-05
If the p2_a.iaf/p2_a.voc patch files are located in ITE's root folder instead...
Filippos Karapetis
2007-08-01
Compressed sounds now work in IHNM
Filippos Karapetis
2007-07-31
Cleanup: removed dead code, fixed some comments and did some layout changes
Filippos Karapetis
2007-07-18
The SFX resource for the IHNM demo is different
Filippos Karapetis
2007-07-14
Improved check for the patched sound file used in ITE intro
Filippos Karapetis
2007-07-10
Fix for bug #1751344 - "ITE: p2_a.iaf not played correctly"
Filippos Karapetis
2007-06-26
Move to the correct file offset when using compressed sounds in ITE
Filippos Karapetis
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