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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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sndres.cpp
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Author
2008-12-31
Several fixes and cleanup for sound resource loading. Sound information for s...
Filippos Karapetis
2008-12-31
Preliminary Shorten audio support for SAGA 2 games. It's still very wrong and...
Filippos Karapetis
2008-12-29
- Removed game sound information for sound types that it can be determined au...
Filippos Karapetis
2008-12-29
- IHNM Mac loads correctly again
Filippos Karapetis
2008-12-22
- Split the SAGA resource manager in 3 different ones, depending on the resou...
Filippos Karapetis
2008-12-21
- Added some stubs for the SAGA2 games dino and fta2
Filippos Karapetis
2008-12-21
Cleaned up the mess with game IDs and game types: removed game types, reduced...
Filippos Karapetis
2008-12-12
Fixed a regression of commit #34458. Sound data for compressed sounds was rea...
Filippos Karapetis
2008-09-30
SAGA: Some code cleanup
Max Horn
2008-09-09
Committed patch #2100962 - "Saga engine reduced memory usage"
Filippos Karapetis
2008-05-26
Code cleanup:
Filippos Karapetis
2008-04-05
Fixed warning. (You shouldn't have to use floor() to simulate integer math
Torbjörn Andersson
2008-04-05
Fixed regression from previous commit
Filippos Karapetis
2008-04-05
Simplify code
Eugene Sandulenko
2008-04-05
Speech is now played correctly in the Macintosh version of IHNM
Filippos Karapetis
2008-04-05
Sound effects in the Macintosh version of IHNM are now working
Filippos Karapetis
2008-02-27
Don't change the voice bank when no voice files are present. This will stop S...
Filippos Karapetis
2008-01-27
Removed trailing spaces.
Jordi Vilalta Prat
2008-01-27
Limit the number of simultaneous open files in IHNM to 7, down from 12. This ...
Filippos Karapetis
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-12-23
Disable voices when voice files do not exist (like the original interpreter d...
Filippos Karapetis
2007-11-16
Changed Audio::makeADPCMStream so that the stream passed to it can automatica...
Max Horn
2007-09-23
Moved MemoryStreamEndian from Saga to Common.
Eugene Sandulenko
2007-09-10
Lots of source code formatting corrections
Max Horn
2007-09-06
Simplified the check for the uncompressed sound data in patch files p2_a.iaf/...
Filippos Karapetis
2007-09-05
If the p2_a.iaf/p2_a.voc patch files are located in ITE's root folder instead...
Filippos Karapetis
2007-08-01
Compressed sounds now work in IHNM
Filippos Karapetis
2007-07-31
Cleanup: removed dead code, fixed some comments and did some layout changes
Filippos Karapetis
2007-07-18
The SFX resource for the IHNM demo is different
Filippos Karapetis
2007-07-14
Improved check for the patched sound file used in ITE intro
Filippos Karapetis
2007-07-10
Fix for bug #1751344 - "ITE: p2_a.iaf not played correctly"
Filippos Karapetis
2007-06-26
Move to the correct file offset when using compressed sounds in ITE
Filippos Karapetis
2007-06-25
Improvements to the SAGA compressed sound support
Filippos Karapetis
2007-06-25
Put a comment in its correct location
Filippos Karapetis
2007-06-25
Add support for compressed sound effects, digital music and speech to the SAG...
Filippos Karapetis
2007-06-13
IHNM: Button textures are loaded correctly now for buttons in the option and ...
Filippos Karapetis
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2006-05-13
extract GameDescriptions to separate files (this will help compress_saga tool...
Andrew Kurushin
2006-04-29
Moved the AudioCDManager as well as class AudioStream and its (standard) subc...
Max Horn
2006-03-03
Hiding the implementation of ADPCMInputStream from the public, in favor of a ...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn