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path: root/engines/saga/sndres.cpp
AgeCommit message (Expand)Author
2010-10-02SAGA: Fix bug #3065113 with patched sound glitchEugene Sandulenko
2010-09-14SAGA: Fix audio flags for VOC soundsWillem Jan Palenstijn
2010-06-15SAGA: Fix bug #2886141.Eugene Sandulenko
2010-05-16Added automatic detection of the IHNM demoFilippos Karapetis
2010-01-31Switch makeADPCMStream to DisposeAfterUse::FlagMax Horn
2010-01-27Moved the Shorten decoder inside the SAGA engine, as it's the only one using ...Filippos Karapetis
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/dec...Max Horn
2010-01-19Move raw audio flags from sound/mixer.h to sound/raw.hMax Horn
2009-12-04refactor resource module:Andrew Kurushin
2009-08-17Simplified the sound playing code by removing the boolean variables for signe...Filippos Karapetis
2009-08-17Made sound effect playing code consistent for compressed and uncompressed sou...Filippos Karapetis
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-01-17Silenced MSVC warningFilippos Karapetis
2009-01-06Use skip instead of seekFilippos Karapetis
2009-01-04Got rid of explicit game sound infoFilippos Karapetis
2009-01-04Improved handling of sound resourcesFilippos Karapetis
2009-01-02Wrapped more engine-specific code around appropriate ifdefsFilippos Karapetis
2009-01-02- Split the IHNM script functions into a different fileFilippos Karapetis
2009-01-01Simplified sound resource loadingFilippos Karapetis
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-12-31Several fixes and cleanup for sound resource loading. Sound information for s...Filippos Karapetis
2008-12-31Preliminary Shorten audio support for SAGA 2 games. It's still very wrong and...Filippos Karapetis
2008-12-29- Removed game sound information for sound types that it can be determined au...Filippos Karapetis
2008-12-29- IHNM Mac loads correctly againFilippos Karapetis
2008-12-22- Split the SAGA resource manager in 3 different ones, depending on the resou...Filippos Karapetis
2008-12-21- Added some stubs for the SAGA2 games dino and fta2Filippos Karapetis
2008-12-21Cleaned up the mess with game IDs and game types: removed game types, reduced...Filippos Karapetis
2008-12-12Fixed a regression of commit #34458. Sound data for compressed sounds was rea...Filippos Karapetis
2008-09-30SAGA: Some code cleanupMax Horn
2008-09-09Committed patch #2100962 - "Saga engine reduced memory usage"Filippos Karapetis
2008-05-26Code cleanup:Filippos Karapetis
2008-04-05Fixed warning. (You shouldn't have to use floor() to simulate integer mathTorbjörn Andersson
2008-04-05Fixed regression from previous commitFilippos Karapetis
2008-04-05Simplify codeEugene Sandulenko
2008-04-05Speech is now played correctly in the Macintosh version of IHNMFilippos Karapetis
2008-04-05Sound effects in the Macintosh version of IHNM are now workingFilippos Karapetis
2008-02-27Don't change the voice bank when no voice files are present. This will stop S...Filippos Karapetis
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-27Limit the number of simultaneous open files in IHNM to 7, down from 12. This ...Filippos Karapetis
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-12-23Disable voices when voice files do not exist (like the original interpreter d...Filippos Karapetis
2007-11-16Changed Audio::makeADPCMStream so that the stream passed to it can automatica...Max Horn
2007-09-23Moved MemoryStreamEndian from Saga to Common.Eugene Sandulenko
2007-09-10Lots of source code formatting correctionsMax Horn
2007-09-06Simplified the check for the uncompressed sound data in patch files p2_a.iaf/...Filippos Karapetis
2007-09-05If the p2_a.iaf/p2_a.voc patch files are located in ITE's root folder instead...Filippos Karapetis
2007-08-01Compressed sounds now work in IHNMFilippos Karapetis
2007-07-31Cleanup: removed dead code, fixed some comments and did some layout changesFilippos Karapetis
2007-07-18The SFX resource for the IHNM demo is differentFilippos Karapetis
2007-07-14Improved check for the patched sound file used in ITE introFilippos Karapetis