Age | Commit message (Expand) | Author |
2010-10-22 | SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, Music::_s... | Andrew Kurushin |
2010-10-02 | SAGA: Fix bug #3065113 with patched sound glitch | Eugene Sandulenko |
2010-09-14 | SAGA: Fix audio flags for VOC sounds | Willem Jan Palenstijn |
2010-06-15 | SAGA: Fix bug #2886141. | Eugene Sandulenko |
2010-05-16 | Added automatic detection of the IHNM demo | Filippos Karapetis |
2010-01-31 | Switch makeADPCMStream to DisposeAfterUse::Flag | Max Horn |
2010-01-27 | Moved the Shorten decoder inside the SAGA engine, as it's the only one using ... | Filippos Karapetis |
2010-01-26 | Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/dec... | Max Horn |
2010-01-19 | Move raw audio flags from sound/mixer.h to sound/raw.h | Max Horn |
2009-12-04 | refactor resource module: | Andrew Kurushin |
2009-08-17 | Simplified the sound playing code by removing the boolean variables for signe... | Filippos Karapetis |
2009-08-17 | Made sound effect playing code consistent for compressed and uncompressed sou... | Filippos Karapetis |
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel |
2009-01-17 | Silenced MSVC warning | Filippos Karapetis |
2009-01-06 | Use skip instead of seek | Filippos Karapetis |
2009-01-04 | Got rid of explicit game sound info | Filippos Karapetis |
2009-01-04 | Improved handling of sound resources | Filippos Karapetis |
2009-01-02 | Wrapped more engine-specific code around appropriate ifdefs | Filippos Karapetis |
2009-01-02 | - Split the IHNM script functions into a different file | Filippos Karapetis |
2009-01-01 | Simplified sound resource loading | Filippos Karapetis |
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko |
2008-12-31 | Several fixes and cleanup for sound resource loading. Sound information for s... | Filippos Karapetis |
2008-12-31 | Preliminary Shorten audio support for SAGA 2 games. It's still very wrong and... | Filippos Karapetis |
2008-12-29 | - Removed game sound information for sound types that it can be determined au... | Filippos Karapetis |
2008-12-29 | - IHNM Mac loads correctly again | Filippos Karapetis |
2008-12-22 | - Split the SAGA resource manager in 3 different ones, depending on the resou... | Filippos Karapetis |
2008-12-21 | - Added some stubs for the SAGA2 games dino and fta2 | Filippos Karapetis |
2008-12-21 | Cleaned up the mess with game IDs and game types: removed game types, reduced... | Filippos Karapetis |
2008-12-12 | Fixed a regression of commit #34458. Sound data for compressed sounds was rea... | Filippos Karapetis |
2008-09-30 | SAGA: Some code cleanup | Max Horn |
2008-09-09 | Committed patch #2100962 - "Saga engine reduced memory usage" | Filippos Karapetis |
2008-05-26 | Code cleanup: | Filippos Karapetis |
2008-04-05 | Fixed warning. (You shouldn't have to use floor() to simulate integer math | Torbjörn Andersson |
2008-04-05 | Fixed regression from previous commit | Filippos Karapetis |
2008-04-05 | Simplify code | Eugene Sandulenko |
2008-04-05 | Speech is now played correctly in the Macintosh version of IHNM | Filippos Karapetis |
2008-04-05 | Sound effects in the Macintosh version of IHNM are now working | Filippos Karapetis |
2008-02-27 | Don't change the voice bank when no voice files are present. This will stop S... | Filippos Karapetis |
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat |
2008-01-27 | Limit the number of simultaneous open files in IHNM to 7, down from 12. This ... | Filippos Karapetis |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-12-23 | Disable voices when voice files do not exist (like the original interpreter d... | Filippos Karapetis |
2007-11-16 | Changed Audio::makeADPCMStream so that the stream passed to it can automatica... | Max Horn |
2007-09-23 | Moved MemoryStreamEndian from Saga to Common. | Eugene Sandulenko |
2007-09-10 | Lots of source code formatting corrections | Max Horn |
2007-09-06 | Simplified the check for the uncompressed sound data in patch files p2_a.iaf/... | Filippos Karapetis |
2007-09-05 | If the p2_a.iaf/p2_a.voc patch files are located in ITE's root folder instead... | Filippos Karapetis |
2007-08-01 | Compressed sounds now work in IHNM | Filippos Karapetis |
2007-07-31 | Cleanup: removed dead code, fixed some comments and did some layout changes | Filippos Karapetis |
2007-07-18 | The SFX resource for the IHNM demo is different | Filippos Karapetis |