Age | Commit message (Collapse) | Author |
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find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'
This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
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On some systems, passing signed chars to macros like isspace() etc. lead
to a runtime error. Hence, mark these macros as forbidden by default,
and introduce otherwise equivalent alternatives for them.
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The streams that are created are now used directly instead of SAGA creating its own RawStream after decoding it. In addition, this should fix ADPCM-compressed sounds on big endian systems (as the code was treating the result of readBuffer() to always be LE, whereas it's actual native endian).
I've also clarified the bugfix to bug #1256701. It only applies to 16-bit PCM data and the size for other data is no longer truncated too ;)
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room's right door"
Thanks to digital for finding the actual script bug
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This fixes an error when exiting to the launcher and restarting a game
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Some missing ADGF_CD and ADGF_UNSTABLE flags
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Now it returns the Surface, so the caller does not need to create one and pass it.
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It already paused the music, but any notes that were playing were
just left hanging. At least with the ALSA MIDI driver. This was
quite annoying when using the debug console.
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- The logo screens of all ITE versions are shown correctly now
- Wyrmkeep versions, demo versions with scene substitutes, demos with
mono music and demo versions with LE VOX encoded voices are all found
automatically now
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This read of 1 byte past the end of the buffer has existed since
the dragonMove() function was implemented, but since the change
in bfb0986c to use ByteArray, this now causes an assertion due to
the stricter bounds checking.
This commit corrects the original issue.
Thanks to fuzzie for this fix.
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Thanks to fuzzie for this fix.
IHNM and ITE should be retested.
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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SAGA 2 Games
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This includes a renaming of ADObsoleteGameID to Engine::ObsoleteGameID,
and AdvancedDetector::findGameID now is Engines::findGameID.
Doxygen comments were added or improved
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Safer and less portability issues.
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I manually resolved all conflicts, and inspected every single change.
Many were due to the version string mismatch and thus easily resolved.
The MSVC project files add in the 1-3-0 branch were not merged,
neither where the changes to gui/themes/translations.dat.
Conflicts:
NEWS
backends/base-backend.cpp
backends/graphics/samsungtvsdl/samsungtvsdl-graphics.cpp
backends/module.mk
backends/platform/ds/arm9/makefile
backends/platform/psp/README.PSP
backends/platform/samsungtv/main.cpp
backends/platform/samsungtv/samsungtv.cpp
backends/saves/posix/posix-saves.cpp
base/commandLine.cpp
base/internal_version.h
base/main.cpp
common/array.h
configure
devtools/create_project/create_project.cpp
dists/android/AndroidManifest.xml
dists/android/plugin-manifest.xml
dists/iphone/Info.plist
dists/irix/scummvm.spec
dists/macosx/Info.plist
dists/redhat/scummvm-tools.spec
dists/redhat/scummvm.spec
dists/scummvm.rc
dists/slackware/scummvm.SlackBuild
dists/wii/meta.xml
engines/sci/parser/vocabulary.cpp
engines/tinsel/handle.cpp
gui/themes/translations.dat
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template inside another causes the DS build to crash during Common::Array::resize(). The only fix I can find is to make the internal byte array a normal malloc'ed() buffer. This way, the code runs fine. Need to dig into the assembly output for this to find out what's truly going on with the original code.
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This also removes the dependency of engines on the event recorder header
and API, and will make it easier to RandomSources that are not properly
registered.
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This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
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For further discussion check here:
https://github.com/scummvm/scummvm/pull/16
Conflicts:
graphics/png.cpp
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Some backends may break as I only compiled SDL
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Thanks to LordHoto and the trusty -Wunused-but-set-variable option :)
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depth.
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MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
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Found by GCC 4.6's -Wunused-but-set-variable
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