Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-27 | Fixed bug #2538838 - "Wrong accented char. in italian fan version [Regression]" | Filippos Karapetis | |
svn-id: r36101 | |||
2009-01-20 | Implemented getDebugger() | Filippos Karapetis | |
svn-id: r35967 | |||
2009-01-18 | Disabled use of OSystem::kFeatureAutoComputeDirtyRects in SAGA for now | Max Horn | |
svn-id: r35915 | |||
2009-01-17 | Fixed bug #2057987 - "IHNM: Music stops in Ellen's chapter" | Filippos Karapetis | |
svn-id: r35884 | |||
2009-01-17 | Silenced MSVC warning | Filippos Karapetis | |
svn-id: r35883 | |||
2009-01-11 | IHNM save games no longer contain ITE-related variables | Filippos Karapetis | |
svn-id: r35828 | |||
2009-01-11 | Committed a modified version of wjp's patch for the video player: | Filippos Karapetis | |
- Split the video player from the video decoders. It's now possible to have one video player for multiple decoders - Added the palette weight calculation from the BS1 engine into VideoPlayer::setPalette. It's now possible to find the values of the white and black colors via getWhite() and getBlack() (useful for subtitle overlays) - Adapted FTA2's movie playing code to the new changes to video player - Fixed a slight bug in the DXA decoder (_videoinfo.startTime was not initialized) svn-id: r35816 | |||
2009-01-07 | Further merging of the SMK and DXA players (the FLIC player is not done yet): | Filippos Karapetis | |
- Added a new class, VideoPlayer(), from which both the SMK and the DXA player inherit. This class provides generic functions and public methods for the inherited video classes. Default implementations have been made for these public methods, and the virtual ones can be overriden in inherited classes - There is now a default implementation of the function that sets the video palette - A basic video player for inherited classes has been added with method playVideo(). This is able to play a fullscreen non-interactive video, which can be skipped with events set by the caller. Postprocessing methods, which draw upon each frame (e.g. subtitles) can be done by implementing performPostProcessing() - The FTA2 movie player now uses the new playVideo() method - The new video player code is compatible with the old one (i.e. no changes to the existing engine code are necessary), but it's now possible to reduce engine code for video playing considerably svn-id: r35772 | |||
2009-01-06 | Use skip instead of seek | Filippos Karapetis | |
svn-id: r35763 | |||
2009-01-06 | Sound in the old Mac Guild version of ITE is correct again | Filippos Karapetis | |
svn-id: r35762 | |||
2009-01-06 | Cleanup, and follow code formatting convention (indentation) for switch ↵ | Filippos Karapetis | |
statements svn-id: r35754 | |||
2009-01-06 | The Mac version and Mac demo of ITE no longer crash on exit | Filippos Karapetis | |
svn-id: r35750 | |||
2009-01-06 | Fixed regression: the ITE Mac version works correctly again | Filippos Karapetis | |
svn-id: r35749 | |||
2009-01-04 | Got rid of explicit game sound info | Filippos Karapetis | |
svn-id: r35727 | |||
2009-01-04 | Improved handling of sound resources | Filippos Karapetis | |
svn-id: r35724 | |||
2009-01-03 | Typo | Filippos Karapetis | |
svn-id: r35705 | |||
2009-01-03 | Simplified the Smacker video playing code for FTA2 | Filippos Karapetis | |
svn-id: r35704 | |||
2009-01-02 | Split the script module into two parts, for SAGA1 and SAGA2 games | Filippos Karapetis | |
svn-id: r35689 | |||
2009-01-02 | Wrapped more engine-specific code around appropriate ifdefs | Filippos Karapetis | |
svn-id: r35679 | |||
2009-01-02 | Wrapped SAGA 2 game entries around appropriate defines | Filippos Karapetis | |
svn-id: r35678 | |||
2009-01-02 | Let compiled subengines be visible in About dialog. | Eugene Sandulenko | |
svn-id: r35677 | |||
2009-01-02 | - Split the IHNM script functions into a different file | Filippos Karapetis | |
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672 | |||
2009-01-02 | Rewrote the SAGA script system to use an opcode table, like in other engines | Filippos Karapetis | |
svn-id: r35670 | |||
2009-01-01 | Simplified sound resource loading | Filippos Karapetis | |
svn-id: r35649 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-31 | Proper fix for non-interactive ITE demos (the previous one was affecting ↵ | Filippos Karapetis | |
sprites for other games) svn-id: r35645 | |||
2008-12-31 | Several fixes and cleanup for sound resource loading. Sound information for ↵ | Filippos Karapetis | |
sound types that are detected automatically is read from the files themselves svn-id: r35644 | |||
2008-12-31 | Preliminary Shorten audio support for SAGA 2 games. It's still very wrong ↵ | Filippos Karapetis | |
and needs further work, but it's a start svn-id: r35626 | |||
2008-12-29 | - Removed game sound information for sound types that it can be determined ↵ | Filippos Karapetis | |
automatically. The game sound information left is now used as override info for certain sound types (e.g. PCM) - Added stubs for Shorten audio type, used in SAGA2 games svn-id: r35616 | |||
2008-12-29 | - IHNM Mac loads correctly again | Filippos Karapetis | |
- Removed isBigEndian from GameSoundInfo - Removed GF_BIG_ENDIAN_DATA - Stopped loading the options panel for non-interactive ITE demos (it doesn't exist) - Fixed crash when exiting from non-interactive ITE demos svn-id: r35615 | |||
2008-12-29 | Silenced MSVC warning | Filippos Karapetis | |
svn-id: r35610 | |||
2008-12-26 | Added const keyword to static data. | Johannes Schickel | |
svn-id: r35563 | |||
2008-12-26 | The verb<->textId assignment is needed only for ITE | Filippos Karapetis | |
svn-id: r35562 | |||
2008-12-25 | Made Engine::_timer protected | Max Horn | |
svn-id: r35543 | |||
2008-12-25 | Pushing down some header deps (on common/system.h, mostly) | Max Horn | |
svn-id: r35542 | |||
2008-12-25 | Fixed warning | Max Horn | |
svn-id: r35541 | |||
2008-12-25 | Slight cleanup | Filippos Karapetis | |
svn-id: r35540 | |||
2008-12-25 | SAGA2 HRS resources should be loaded correctly now | Filippos Karapetis | |
svn-id: r35539 | |||
2008-12-25 | Cleanup | Filippos Karapetis | |
svn-id: r35538 | |||
2008-12-25 | Oops | Filippos Karapetis | |
svn-id: r35537 | |||
2008-12-25 | - Implemented the SAGA2 resource loader | Filippos Karapetis | |
- Some cleanup svn-id: r35536 | |||
2008-12-24 | Slight cleanup | Filippos Karapetis | |
svn-id: r35523 | |||
2008-12-23 | Fixed warning. | Johannes Schickel | |
svn-id: r35511 | |||
2008-12-23 | Some initial code for HRS resource loading | Filippos Karapetis | |
svn-id: r35497 | |||
2008-12-23 | Enumerated the different actor directions and fixed spelling | Filippos Karapetis | |
svn-id: r35496 | |||
2008-12-23 | Fixed bug #1970191 - "IHNM: Psychic Profile problem" | Filippos Karapetis | |
svn-id: r35495 | |||
2008-12-22 | logicalWidth -> width | Filippos Karapetis | |
logicalHeight -> height svn-id: r35488 | |||
2008-12-22 | Fixed GCC warning. | Torbjörn Andersson | |
svn-id: r35487 | |||
2008-12-22 | Added game ID checks for the ITE puzzle in some places that I've missed | Filippos Karapetis | |
svn-id: r35486 | |||
2008-12-22 | - Split the SAGA resource manager in 3 different ones, depending on the ↵ | Filippos Karapetis | |
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub - Added detection for the voice file of FTA2 svn-id: r35484 |