Age | Commit message (Collapse) | Author |
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instances, and also use that for savegames (all for debugging)
svn-id: r21285
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svn-id: r21181
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TODO in the saveload code now)
svn-id: r21171
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svn-id: r21169
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- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines
svn-id: r21150
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- made use of the new DetectedGame constructor from my last commit
- some related cleanup
svn-id: r21149
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several errors where the format string didn't match the number of arguments to the call)
svn-id: r21141
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factory function (just like with the other AudioStream subclasses)
svn-id: r21043
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svn-id: r21017
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svn-id: r21013
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svn-id: r20872
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- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
obsolete gameids w/o showing them to the user
svn-id: r20752
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- Removed GF_DEFAULT_TO_1X_SCALER
svn-id: r20747
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Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
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svn-id: r20679
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and x11 backends; added engines/module.mk
svn-id: r20584
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svn-id: r20582
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