Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-09-02 | SAGA: Change Actor::fillPathArray to use a dynamic queue instead of an ↵ | Max Horn | |
only-growing array -> should reduce memory usage significantly svn-id: r43912 | |||
2009-08-24 | reverting changes from patch 43696 that shouldnt have been committed | Norbert Lange | |
svn-id: r43697 | |||
2009-08-24 | Enable alternative palettse for Amiga Monkey Island - Patch ID: 2819787 | Norbert Lange | |
use tables for palette colors instead of code with constants svn-id: r43696 | |||
2009-08-18 | Applied agent-q's patch to the SAGA pathfinding code for all platforms - x ↵ | Filippos Karapetis | |
and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied svn-id: r43500 | |||
2009-08-17 | Put back the code for playing external digital music, used by the MIDI ↵ | Filippos Karapetis | |
enhancement project, which was removed in rev. #43480 svn-id: r43485 | |||
2009-08-17 | Slight cleanup to makeLinearDiskStream interface. | Johannes Schickel | |
svn-id: r43481 | |||
2009-08-17 | - Removed the custom DigitalMusicInputStream used in SAGA for the digital ↵ | Filippos Karapetis | |
music in ITE CD and replaced it with the common LinearDiskStream class - Removed leftover code which plays standalone tracks (it's not used anywhere) svn-id: r43480 | |||
2009-08-17 | Simplified the sound playing code by removing the boolean variables for ↵ | Filippos Karapetis | |
signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup. svn-id: r43470 | |||
2009-08-17 | Ignore speech and sound effect samples with unknown compression, instead of ↵ | Filippos Karapetis | |
trying to play them as raw sound. Some cleanup svn-id: r43467 | |||
2009-08-17 | Made sound effect playing code consistent for compressed and uncompressed ↵ | Filippos Karapetis | |
sounds. MemoryReadStream is used again instead of SeekableSubReadStream, as there will be issues when multiple sound effects or voices are played simultaneously svn-id: r43466 | |||
2009-08-17 | Cleanup | Filippos Karapetis | |
svn-id: r43460 | |||
2009-08-12 | Put some more IHNM / SAGA2 specific code into compile guards. | Johannes Schickel | |
svn-id: r43326 | |||
2009-07-27 | Fix bug #2827459 "ITE: Ingame GUI does not list slots 96-99", by defining in ↵ | Johannes Schickel | |
SagaMetaEngine that the last valid save slot for SAGA is slot 95. svn-id: r42845 | |||
2009-07-25 | Move the event recorder to its own class (EventRecoder inside ↵ | Johannes Schickel | |
common/EventRecorder.[h/cpp]). svn-id: r42751 | |||
2009-07-24 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r42697 | |||
2009-07-24 | SAGA: Instead of trying to detect duplicate glyphs, | Willem Jan Palenstijn | |
simply generate duplicate outline glyphs. This should fix #2826697. svn-id: r42696 | |||
2009-07-11 | Fix oversight in r42361 and also handle consecutive copied characters in SAGA. | Willem Jan Palenstijn | |
svn-id: r42378 | |||
2009-07-11 | Fix SAGA outline generation algorithm for characters | Willem Jan Palenstijn | |
that are copies of earlier characters. (5 characters in IHNM.) This fixes #1904624. svn-id: r42361 | |||
2009-06-12 | * Moved the updated IFF code from Parallaction to common/ | Nicola Mettifogo | |
* Updated Parallaction and SAGA to use the new decoder infrastructure. svn-id: r41465 | |||
2009-06-06 | Added game GUI options to advancedDetector and updated all engines | Eugene Sandulenko | |
svn-id: r41272 | |||
2009-05-29 | Changed SaveFileManager methods to take Common::String params (instead of ↵ | Max Horn | |
char pointers) svn-id: r41000 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-05-21 | Renamed the DXA, SMK and FLIC video decoders to reflect the fact that ↵ | Filippos Karapetis | |
they're decoders, not players svn-id: r40759 | |||
2009-05-19 | COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are ↵ | Max Horn | |
deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) svn-id: r40725 | |||
2009-05-01 | SAGA: move Actor::_pathList into a Common::Array<Point> | Andrew Kurushin | |
svn-id: r40232 | |||
2009-05-01 | SAGA: fix SAGA_DEBUG&ACTOR_DEBUG enabled compilation; move ↵ | Andrew Kurushin | |
Actor::_debugPoints into a Common::Array<DebugPoint> svn-id: r40227 | |||
2009-04-28 | SAGA: turned Actor::_pathNodeList into a Common::Array<PathNode>; likewise ↵ | Max Horn | |
for Actor::_newPathNodeList which also turned from a member var into a function local var svn-id: r40180 | |||
2009-04-28 | SAGA: Moved some code from actor.h to actor.cpp; replaced ↵ | Max Horn | |
Actor::_pathDirectionList and related members by a Common::Array<PathDirectionData> inside Actor::fillPathArray() svn-id: r40179 | |||
2009-04-11 | SAGA: changed _threadList back to a list of ScriptThread objs, instead of ↵ | Max Horn | |
ptrs to instances. svn-id: r39944 | |||
2009-04-11 | SAGA: Simplified Scene::skipScene, changed loadScene to take a ↵ | Max Horn | |
LoadSceneParams ref instead of a ptr svn-id: r39943 | |||
2009-04-11 | When dragging the save/load dialog's scrollbar handle past the top of the | Torbjörn Andersson | |
scrollbar, stay at the top. Don't jump to the bottom. svn-id: r39939 | |||
2009-04-11 | Committed my patch for bug #2748110 ("IHNM: Fade glitch when Benny falls | Torbjörn Andersson | |
asleep"), after discussing it with [md5]. It may not be exactly like the original, but it looks a lot closer now. svn-id: r39937 | |||
2009-04-11 | Plugged another memory leak introduced with rev #39934 | Filippos Karapetis | |
svn-id: r39936 | |||
2009-04-11 | Plugged memory leak introduced with rev #39934 | Filippos Karapetis | |
svn-id: r39935 | |||
2009-04-11 | Changed ScriptThreadList to hold a list of pointers, not a list of ↵ | Filippos Karapetis | |
instances. This avoids the whole &* mess, as well as the strange references to the list head svn-id: r39934 | |||
2009-04-11 | Removed unused (and wrong) code for IHNM | Filippos Karapetis | |
svn-id: r39931 | |||
2009-04-11 | Got rid of SortedList | Filippos Karapetis | |
svn-id: r39928 | |||
2009-04-11 | Fix compilation | Willem Jan Palenstijn | |
svn-id: r39927 | |||
2009-04-11 | Fixed compilation (hopefully) | Filippos Karapetis | |
svn-id: r39926 | |||
2009-04-11 | Removed all but one of the functions of the SortedList, apart from the ↵ | Filippos Karapetis | |
custom insert() operation. It's only used in one place now (in _drawOrderList) svn-id: r39925 | |||
2009-04-11 | Removed move SortedList methods | Filippos Karapetis | |
svn-id: r39924 | |||
2009-04-11 | SAGA: Fix yet another mistake in the revised dirty rect code *sigh* | Max Horn | |
svn-id: r39923 | |||
2009-04-11 | SAGA: Got rid of some more SortedList methods | Max Horn | |
svn-id: r39922 | |||
2009-04-11 | SAGA: Stop needlessly using operator*() and operator->() (many of the ↵ | Max Horn | |
resulting &* uses can be removed if references are used instead of pointers everywhere, which would be a good idea anyway) svn-id: r39920 | |||
2009-04-11 | SAGA: Removed some dead/obsolete code | Max Horn | |
svn-id: r39919 | |||
2009-04-10 | Added a new console command, "wake_up_threads", which can wake up threads ↵ | Filippos Karapetis | |
that are block waiting svn-id: r39915 | |||
2009-04-10 | Removed obsolete TODO | Filippos Karapetis | |
svn-id: r39914 | |||
2009-04-09 | SAGA: Make the dirty rect handling here match the one in the GUI code (some ↵ | Max Horn | |
more cases of mutually contained rects are deteceted here now, too). svn-id: r39910 | |||
2009-04-09 | Sort the list of savegames. (I suppose this fix, or a better one, should go | Torbjörn Andersson | |
into 0.13.1 as well.) svn-id: r39906 | |||
2009-03-24 | Fixed a regression of commit #35473. Fixes bug #2703595 - "ITE: Crash when ↵ | Filippos Karapetis | |
clicking on items inside the hangar" svn-id: r39664 |