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AgeCommit message (Expand)Author
2007-04-27SAGA: Moved displayinfo stuff into its own header fileMax Horn
2007-04-27Some tweaks to saga/detection_tables.hMax Horn
2007-04-27Renamed sagagame.cpp -> detection_tables.h; merged sagagame.h into saga.hMax Horn
2007-04-27Renamed some game.cpp files to detection.cppMax Horn
2007-04-21Slighty modified patch #1704979: "Fix for #1690045: ITE: Item description mis...Eugene Sandulenko
2007-04-21More meaningful error messageEugene Sandulenko
2007-04-14oops, openStreamFile of course uses milliseconds, not frames, for the playbac...Max Horn
2007-04-14Removed some leftoversMax Horn
2007-04-14Replaced the use of DigitalTrackInfo objects (which were being leaked, BTW) w...Max Horn
2007-04-01added the instance of EventManager returned by OSystem::getEventManager as a ...Gregory Montoir
2007-03-18SAGA: Make use of EventManager::getMousePosMax Horn
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...Max Horn
2007-03-17Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), withTorbjörn Andersson
2007-03-17Force all code to use EventManager::pollEvent instead of OSystem::pollEventMax Horn
2007-02-25Fix looping for enchanced soundtracks.Eugene Sandulenko
2007-02-24Added numLoops parameter to DigitalTrackInfo::playMax Horn
2007-02-19Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.Torbjörn Andersson
2007-02-17Added finalize() method to Common::OutSaveFile (which by default just flushes...Max Horn
2007-02-13Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or...Max Horn
2007-02-13AdvancedDetector changes:Max Horn
2007-02-13Rename Common::GF_XXX to Common::ADGF_XXXEugene Sandulenko
2007-02-13Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and a...Max Horn
2007-02-13(re)added flags field to ADGameDescription, with currently only one value (GF...Max Horn
2007-02-04AdvancedDetector now has built-in fallback detection based on file lists.Eugene Sandulenko
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn
2007-01-30warningsGregory Montoir
2007-01-29Now AdvancedDetector could use single ID per engine. Also it can suggestEugene Sandulenko
2007-01-28Add more paramteres to AdvancedDetector. Not used yet.Eugene Sandulenko
2007-01-25Lots of cleanup in the AdvancedDetectorMax Horn
2007-01-25Reduce #include dependenciesEugene Sandulenko
2007-01-25Use file sizes in detection too.Eugene Sandulenko
2007-01-24Sync with last AdvancedDetector changesEugene Sandulenko
2007-01-24Add optional size parameter to ADGameFileDescription. Not used now.Eugene Sandulenko
2007-01-21Reduce dependency from common/advancedDetector.hEugene Sandulenko
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
2006-12-29Make ADGameFileDescription is built in directly into ADGameDescription.Eugene Sandulenko
2006-12-19Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DET...Max Horn
2006-12-19Merged SagaEngine::postInitGame() into SagaEngine::initGame()Max Horn
2006-12-19Get rif od ARRAYSIZE in ADGameDescriptionEugene Sandulenko
2006-12-19Got rid of ARRAYSIZE in advanceDetector callsEugene Sandulenko
2006-11-27Got rid of an 'unused variable' warningGregory Montoir
2006-11-12Reworked code in the advanced game detector (getting rid of much of the evil ...Max Horn
2006-11-10Next step in AdvancedDetector unification. Moved all common functions toEugene Sandulenko
2006-11-09Workaround for bug #1259608: "ITE: Riff ignores command in Ferret merchantEugene Sandulenko
2006-11-03got rid of two memory leaksGregory Montoir
2006-10-24const correctnessMax Horn
2006-10-22Backend modularization: Create timer manager, savefile manager and audio mixe...Max Horn
2006-10-21cleanupMax Horn
2006-10-14Remove unneeded #includes.Eugene Sandulenko
2006-10-08More const madness.Eugene Sandulenko