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2009-08-24reverting changes from patch 43696 that shouldnt have been committedNorbert Lange
svn-id: r43697
2009-08-24Enable alternative palettse for Amiga Monkey Island - Patch ID: 2819787Norbert Lange
use tables for palette colors instead of code with constants svn-id: r43696
2009-08-18Applied agent-q's patch to the SAGA pathfinding code for all platforms - x ↵Filippos Karapetis
and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied svn-id: r43500
2009-08-17Put back the code for playing external digital music, used by the MIDI ↵Filippos Karapetis
enhancement project, which was removed in rev. #43480 svn-id: r43485
2009-08-17Slight cleanup to makeLinearDiskStream interface.Johannes Schickel
svn-id: r43481
2009-08-17- Removed the custom DigitalMusicInputStream used in SAGA for the digital ↵Filippos Karapetis
music in ITE CD and replaced it with the common LinearDiskStream class - Removed leftover code which plays standalone tracks (it's not used anywhere) svn-id: r43480
2009-08-17Simplified the sound playing code by removing the boolean variables for ↵Filippos Karapetis
signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup. svn-id: r43470
2009-08-17Ignore speech and sound effect samples with unknown compression, instead of ↵Filippos Karapetis
trying to play them as raw sound. Some cleanup svn-id: r43467
2009-08-17Made sound effect playing code consistent for compressed and uncompressed ↵Filippos Karapetis
sounds. MemoryReadStream is used again instead of SeekableSubReadStream, as there will be issues when multiple sound effects or voices are played simultaneously svn-id: r43466
2009-08-17CleanupFilippos Karapetis
svn-id: r43460
2009-08-12Put some more IHNM / SAGA2 specific code into compile guards.Johannes Schickel
svn-id: r43326
2009-07-27Fix bug #2827459 "ITE: Ingame GUI does not list slots 96-99", by defining in ↵Johannes Schickel
SagaMetaEngine that the last valid save slot for SAGA is slot 95. svn-id: r42845
2009-07-25Move the event recorder to its own class (EventRecoder inside ↵Johannes Schickel
common/EventRecorder.[h/cpp]). svn-id: r42751
2009-07-24Removed unused variable.Torbjörn Andersson
svn-id: r42697
2009-07-24SAGA: Instead of trying to detect duplicate glyphs,Willem Jan Palenstijn
simply generate duplicate outline glyphs. This should fix #2826697. svn-id: r42696
2009-07-11Fix oversight in r42361 and also handle consecutive copied characters in SAGA.Willem Jan Palenstijn
svn-id: r42378
2009-07-11Fix SAGA outline generation algorithm for charactersWillem Jan Palenstijn
that are copies of earlier characters. (5 characters in IHNM.) This fixes #1904624. svn-id: r42361
2009-06-12* Moved the updated IFF code from Parallaction to common/Nicola Mettifogo
* Updated Parallaction and SAGA to use the new decoder infrastructure. svn-id: r41465
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
svn-id: r41272
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of ↵Max Horn
char pointers) svn-id: r41000
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-21Renamed the DXA, SMK and FLIC video decoders to reflect the fact that ↵Filippos Karapetis
they're decoders, not players svn-id: r40759
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are ↵Max Horn
deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) svn-id: r40725
2009-05-01SAGA: move Actor::_pathList into a Common::Array<Point>Andrew Kurushin
svn-id: r40232
2009-05-01SAGA: fix SAGA_DEBUG&ACTOR_DEBUG enabled compilation; move ↵Andrew Kurushin
Actor::_debugPoints into a Common::Array<DebugPoint> svn-id: r40227
2009-04-28SAGA: turned Actor::_pathNodeList into a Common::Array<PathNode>; likewise ↵Max Horn
for Actor::_newPathNodeList which also turned from a member var into a function local var svn-id: r40180
2009-04-28SAGA: Moved some code from actor.h to actor.cpp; replaced ↵Max Horn
Actor::_pathDirectionList and related members by a Common::Array<PathDirectionData> inside Actor::fillPathArray() svn-id: r40179
2009-04-11SAGA: changed _threadList back to a list of ScriptThread objs, instead of ↵Max Horn
ptrs to instances. svn-id: r39944
2009-04-11SAGA: Simplified Scene::skipScene, changed loadScene to take a ↵Max Horn
LoadSceneParams ref instead of a ptr svn-id: r39943
2009-04-11When dragging the save/load dialog's scrollbar handle past the top of theTorbjörn Andersson
scrollbar, stay at the top. Don't jump to the bottom. svn-id: r39939
2009-04-11Committed my patch for bug #2748110 ("IHNM: Fade glitch when Benny fallsTorbjörn Andersson
asleep"), after discussing it with [md5]. It may not be exactly like the original, but it looks a lot closer now. svn-id: r39937
2009-04-11Plugged another memory leak introduced with rev #39934Filippos Karapetis
svn-id: r39936
2009-04-11Plugged memory leak introduced with rev #39934Filippos Karapetis
svn-id: r39935
2009-04-11Changed ScriptThreadList to hold a list of pointers, not a list of ↵Filippos Karapetis
instances. This avoids the whole &* mess, as well as the strange references to the list head svn-id: r39934
2009-04-11Removed unused (and wrong) code for IHNMFilippos Karapetis
svn-id: r39931
2009-04-11Got rid of SortedListFilippos Karapetis
svn-id: r39928
2009-04-11Fix compilationWillem Jan Palenstijn
svn-id: r39927
2009-04-11Fixed compilation (hopefully)Filippos Karapetis
svn-id: r39926
2009-04-11Removed all but one of the functions of the SortedList, apart from the ↵Filippos Karapetis
custom insert() operation. It's only used in one place now (in _drawOrderList) svn-id: r39925
2009-04-11Removed move SortedList methodsFilippos Karapetis
svn-id: r39924
2009-04-11SAGA: Fix yet another mistake in the revised dirty rect code *sigh*Max Horn
svn-id: r39923
2009-04-11SAGA: Got rid of some more SortedList methodsMax Horn
svn-id: r39922
2009-04-11SAGA: Stop needlessly using operator*() and operator->() (many of the ↵Max Horn
resulting &* uses can be removed if references are used instead of pointers everywhere, which would be a good idea anyway) svn-id: r39920
2009-04-11SAGA: Removed some dead/obsolete codeMax Horn
svn-id: r39919
2009-04-10Added a new console command, "wake_up_threads", which can wake up threads ↵Filippos Karapetis
that are block waiting svn-id: r39915
2009-04-10Removed obsolete TODOFilippos Karapetis
svn-id: r39914
2009-04-09SAGA: Make the dirty rect handling here match the one in the GUI code (some ↵Max Horn
more cases of mutually contained rects are deteceted here now, too). svn-id: r39910
2009-04-09Sort the list of savegames. (I suppose this fix, or a better one, should goTorbjörn Andersson
into 0.13.1 as well.) svn-id: r39906
2009-03-24Fixed a regression of commit #35473. Fixes bug #2703595 - "ITE: Crash when ↵Filippos Karapetis
clicking on items inside the hangar" svn-id: r39664
2009-03-24Make sure that the currently buggy dirty rectangle handling code is not ↵Filippos Karapetis
used. Also, make sure that the resource data pointer is initialized to zero svn-id: r39655