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AgeCommit message (Expand)Author
2007-07-15Fixed sound factory messup caused by my previous commitMax Horn
2007-07-15To loop a music track forever, the number of loops is set to 0Filippos Karapetis
2007-07-15ITE: looping of compressed digital music is now done by the respective compre...Filippos Karapetis
2007-07-15ITE: Music looping works now with compressed digital music. However, there's ...Filippos Karapetis
2007-07-14Fixed compilation.Torbjörn Andersson
2007-07-14ITE: Fixed some more incorrect dots on dialog buttonsFilippos Karapetis
2007-07-14ITE: Fixed some of the incorrectly drawn dots of the menu buttonsFilippos Karapetis
2007-07-14Renamed a variable, so that it makes more senseFilippos Karapetis
2007-07-14Some more updates for looping of compressed digital music. It's still not wor...Filippos Karapetis
2007-07-14Improved check for the patched sound file used in ITE introFilippos Karapetis
2007-07-14Cleanup of the digital music code. Now all kinds of music (uncompressed and c...Filippos Karapetis
2007-07-14Fix graphics glitch in the rat caves in ITE. Closes bug #1735437 - "ITE: Spri...Filippos Karapetis
2007-07-13Oops, deactivated the actor debug flag again, which was incorrectly activated...Filippos Karapetis
2007-07-13Rewrote and greatly simplified the SAGA detector, removing many duplicate and...Filippos Karapetis
2007-07-13Add TODO: music looping does not work with compressed digital musicFilippos Karapetis
2007-07-12Renamed a variable, so that it makes more senseFilippos Karapetis
2007-07-11IHNM: Narrowed down the places where the actors stop being drawn when changin...Filippos Karapetis
2007-07-10Fix for bug #1751344 - "ITE: p2_a.iaf not played correctly"Filippos Karapetis
2007-07-08Reverted commit 27948. Cutaways in sfScriptGotoScene are cleared by calling c...Filippos Karapetis
2007-07-07Clear the cutaway via an event in sfScriptGotoScene, instead of calling the f...Filippos Karapetis
2007-07-07IHNM: Benny will no longer start walking backwards for a bit after talking wi...Filippos Karapetis
2007-07-07When loading a scene, start showing actors only after the scene background ha...Filippos Karapetis
2007-07-06Modified ticksToMSec in IHNM, so that it waits for the correct amount of time...Filippos Karapetis
2007-07-06IHNM: sf103 is sfQueueMusic. Now, when doing a good/bad deed in IHNM, the mus...Filippos Karapetis
2007-07-05The prisoners at the entrance of the prison in Nimdok's chapter are displayed...Filippos Karapetis
2007-07-05Implemented the rest of the differences of the sfScriptGotoScene opcode in IHNMFilippos Karapetis
2007-07-02Renamed a variable, to avoid confusing it with another variable with the same...Filippos Karapetis
2007-07-01Re-added __attribute__(packed)Max Horn
2007-06-28Added a workaround to prevent the making fire animation from breaking at the ...Filippos Karapetis
2007-06-28Added a debug message for game loadingFilippos Karapetis
2007-06-27Fix compiler warning.Travis Howell
2007-06-26Add support for compressed digital music in ITEFilippos Karapetis
2007-06-26Remove some unneeded includesFilippos Karapetis
2007-06-26Move to the correct file offset when using compressed sounds in ITEFilippos Karapetis
2007-06-25Improvements to the SAGA compressed sound supportFilippos Karapetis
2007-06-25Put a comment in its correct locationFilippos Karapetis
2007-06-25Add support for compressed sound effects, digital music and speech to the SAG...Filippos Karapetis
2007-06-25Added entries for ITE compressed files to the detector. IHNM is not added yet...Filippos Karapetis
2007-06-22Fix MSVC8 warningFilippos Karapetis
2007-06-21Use KEYCODE constants. (Except for '~' which doesn't seem to have one.)Torbjörn Andersson
2007-06-20Added a workaround in IHNM for the compact disk in Ellen's chapterFilippos Karapetis
2007-06-20Fix crashes with some savegames in IHNMFilippos Karapetis
2007-06-19When loading a game from the same chapter as the current chapter in IHNM, the...Filippos Karapetis
2007-06-19When saving the game in IHNM after a chapter point change, the chapter point ...Filippos Karapetis
2007-06-19IHNM: In chained cutaways, clear the previous cutaway immediatelyFilippos Karapetis
2007-06-19The correct music track is now played when loading a game in IHNM. The save/l...Filippos Karapetis
2007-06-19Removed obsolete commentFilippos Karapetis
2007-06-19More updates for the save/load system in IHNMFilippos Karapetis
2007-06-18Change some regular integers to short integersFilippos Karapetis
2007-06-17Normalize event names.Eugene Sandulenko