Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-12-08 | Some more dirty rectangle changes (still incomplete) | Filippos Karapetis | |
svn-id: r35288 | |||
2008-12-08 | More dirty rectangle related changes | Filippos Karapetis | |
svn-id: r35285 | |||
2008-12-07 | Set full screen refresh when an animation frame or the psychic profile is shown | Filippos Karapetis | |
svn-id: r35283 | |||
2008-12-07 | More dirty rectangle related changes (dirty rectangle handling is still broken) | Filippos Karapetis | |
svn-id: r35281 | |||
2008-12-07 | Fixed typo | Filippos Karapetis | |
svn-id: r35279 | |||
2008-12-07 | Some dirty rectangle related code | Filippos Karapetis | |
svn-id: r35267 | |||
2008-12-07 | Disable unused code | Filippos Karapetis | |
svn-id: r35266 | |||
2008-12-07 | Disabled more debug code | Filippos Karapetis | |
svn-id: r35265 | |||
2008-12-06 | - Prevented direct reference to the back buffer in many cases (apart from a ↵ | Filippos Karapetis | |
few, where it's modified directly) - Added skeleton code for dirty rectangle handling (still unfinished and non-working) - Added wrapper functions to access the back buffer, which add the appropriate dirty rectangles automatically svn-id: r35264 | |||
2008-12-06 | Cleanup | Filippos Karapetis | |
svn-id: r35263 | |||
2008-12-06 | Fixed compilation when SAGA_DEBUG is defined | Filippos Karapetis | |
svn-id: r35262 | |||
2008-12-06 | Also remove explicit surface passing to IsoMap::draw() | Filippos Karapetis | |
svn-id: r35261 | |||
2008-12-06 | All the screen drawing functions draw to the back buffer, so there is no ↵ | Filippos Karapetis | |
point in passing it everywhere svn-id: r35260 | |||
2008-12-06 | Cleanup | Filippos Karapetis | |
svn-id: r35259 | |||
2008-12-05 | Removed unused variable | Filippos Karapetis | |
svn-id: r35251 | |||
2008-12-05 | Removed more unneeded test code | Filippos Karapetis | |
svn-id: r35250 | |||
2008-12-04 | Cleanup | Filippos Karapetis | |
svn-id: r35246 | |||
2008-12-04 | Do not redraw the whole scene if an overlay is drawn above it | Filippos Karapetis | |
svn-id: r35245 | |||
2008-12-04 | Removed more test code and performed some cleanup | Filippos Karapetis | |
svn-id: r35241 | |||
2008-12-04 | Disabled all the test functions in SAGA. They can be enabled again by ↵ | Filippos Karapetis | |
defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS) svn-id: r35238 | |||
2008-12-03 | Fix compiler warning | Max Horn | |
svn-id: r35215 | |||
2008-11-29 | Remove warnings from NDS build. | Robin Watts | |
svn-id: r35172 | |||
2008-11-23 | Corrected wrong extended characters provided in the translated hardcoded ↵ | Filippos Karapetis | |
strings for ITE. Fixes bug #2045157 - "ITE: wrong accented characters in italian fan version" svn-id: r35158 | |||
2008-11-18 | Cleanup | Filippos Karapetis | |
svn-id: r35114 | |||
2008-11-16 | Fixed various g++ warnings ("format not a string literal and no format ↵ | Johannes Schickel | |
arguments"). svn-id: r35096 | |||
2008-11-14 | Committed my patch #2123680 "SDL: Backend transaction / rollback support". | Johannes Schickel | |
svn-id: r35062 | |||
2008-11-14 | Some corrections, based on observations from bug report #2284298 - "SAGA: ↵ | Filippos Karapetis | |
Compiler warnings; possibly an engine bug" svn-id: r35058 | |||
2008-11-14 | Reverted change I accidentally made to the SAGA engine when committing the SCUMM | Torbjörn Andersson | |
charset changes. It may be a correct change, but it's not yet ready. svn-id: r35057 | |||
2008-11-14 | Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get | Torbjörn Andersson | |
rid of a few kilobytes of hard-coded font data. (The font data is still there, but now we only store how the French, German, Italian and Spanish fonts differ from the English one.) svn-id: r35056 | |||
2008-11-14 | Fixing compilation | Sven Hesse | |
svn-id: r35055 | |||
2008-11-14 | Cleanup and simplification of the resource loading code | Filippos Karapetis | |
svn-id: r35054 | |||
2008-11-13 | Fix for bug #2277597 - "ITE: Classic Mac alternate md5sums / Voices not ↵ | Filippos Karapetis | |
detected" svn-id: r35051 | |||
2008-11-13 | Fixed crash when returning to launcher from the GMM | Filippos Karapetis | |
svn-id: r35050 | |||
2008-11-13 | Added better checks for the current music status in pauseEngineIntern() | Filippos Karapetis | |
svn-id: r35035 | |||
2008-11-11 | Fixed warning. (GCC doesn't like the variable 'isPaused' because there ↵ | Torbjörn Andersson | |
already is an isPaused() function.) svn-id: r35009 | |||
2008-11-11 | Implemented pauseEngineIntern() for the SAGA engine | Filippos Karapetis | |
svn-id: r35007 | |||
2008-11-10 | Cleanup | Filippos Karapetis | |
svn-id: r34988 | |||
2008-11-10 | SAGA save games now contain thumbnails and creation date/time (visible from ↵ | Filippos Karapetis | |
the GMM save/load screens) svn-id: r34986 | |||
2008-11-10 | Limit places where saving from the GMM is permitted | Filippos Karapetis | |
svn-id: r34984 | |||
2008-11-09 | - The GMM save dialog is now working for all engines which support the ↵ | Filippos Karapetis | |
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963 | |||
2008-11-07 | Saving a game from GMM is now working for the SAGA engine, though the ↵ | Filippos Karapetis | |
description is not set correctly yet svn-id: r34932 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-11-05 | Got rid of the unused 'filename' attribute in SaveStateDescriptor | Max Horn | |
svn-id: r34905 | |||
2008-11-04 | Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵ | Max Horn | |
EngineFeature comments svn-id: r34896 | |||
2008-11-03 | Patch #2122869: ALL: Common load dialog | Max Horn | |
svn-id: r34883 | |||
2008-10-27 | Removed FIXME and reverted commit #34855, as it's now possible to add a ↵ | Filippos Karapetis | |
subfolder to a non-existing folder without crashes with the change in commit #34857 svn-id: r34858 | |||
2008-10-26 | Using getChild() with getChild() throws an assertion (a regression of the ↵ | Filippos Karapetis | |
latest FS node changes). Commenting out this line with a FIXME so that SAGA games can work once again under Windows svn-id: r34855 | |||
2008-10-26 | Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ↵ | Filippos Karapetis | |
as discussed in patch #2122869 svn-id: r34854 | |||
2008-10-06 | Added new type Engine::Feature; pushed down some #include dependencies | Max Horn | |
svn-id: r34755 | |||
2008-10-02 | Engine class changed: | Max Horn | |
- Moved initCommonGFX() && GUIErrorMessage() out of class Engine - got rid of the _autosavePeriod member (this prevented users from changing the autosave period during runtime) - Got rid of an evil 'using GUI::Dialog' statement - Clarified some Doxygen comments svn-id: r34720 |