Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-23 | Disable voices when voice files do not exist (like the original interpreter ↵ | Filippos Karapetis | |
does), instead of exiting with an error. This is necessary for devices with little space svn-id: r29956 | |||
2007-12-21 | Cleanup. | Johannes Schickel | |
svn-id: r29945 | |||
2007-12-21 | Fix compilation error on DS port (template expects parameters to be same type) | Neil Millstone | |
svn-id: r29941 | |||
2007-12-21 | Added some hard coded strings for the Italian fan translation of ITE (still ↵ | Filippos Karapetis | |
not supported). Merged those strings with the hard coded strings for the Italian fan translation of IHNM svn-id: r29933 | |||
2007-12-20 | Fix for bug #1851030 - "IHNM Spanish CD - Wrong Dialogs color" | Filippos Karapetis | |
svn-id: r29929 | |||
2007-12-20 | Removed clamp() and used the common CLIP template instead | Filippos Karapetis | |
svn-id: r29927 | |||
2007-12-13 | Use CLIP template for clipping in the SAGA engine | Filippos Karapetis | |
svn-id: r29855 | |||
2007-12-11 | Fix for bug #1848016 - "IHNM: Wrong Subtitles Color (Spanish)". The colors ↵ | Filippos Karapetis | |
of the default palette in the Spanish version of the game are shifted by 1. svn-id: r29828 | |||
2007-12-11 | Make sure that text in message boxes in IHNM is always centered, regardless ↵ | Filippos Karapetis | |
of language svn-id: r29827 | |||
2007-12-09 | Fix to prevent having an incorrect sprite assigned to some objects in IHNM ↵ | Filippos Karapetis | |
when those objects are dropped in the scene svn-id: r29796 | |||
2007-12-08 | ioFailed() is now checked when saving a game | Filippos Karapetis | |
svn-id: r29767 | |||
2007-11-27 | Possible fix for bug #1838622 - "IHNM: Benny can't help the boy". It seems ↵ | Filippos Karapetis | |
the corresponding dialog option is too big in the Spanish version svn-id: r29652 | |||
2007-11-16 | Changed Audio::makeADPCMStream so that the stream passed to it can ↵ | Max Horn | |
automatically be disposed svn-id: r29517 | |||
2007-11-12 | Added a workaround for a problematic object in Gorrister's chapter (Edna's key) | Filippos Karapetis | |
svn-id: r29486 | |||
2007-11-11 | Don't draw objects with negative x/y values. Now, "ghost" objects are no ↵ | Filippos Karapetis | |
longer created in the top left corner of the screen when picked up/used. The creation of such ghost objects is a script bug which exists in the original interpreter of IHNM as well. Also, removed a relevant workaround for the note in the first screen of Gorrister's chapter, as it's no longer needed svn-id: r29477 | |||
2007-11-09 | Added a workaround for a bug in the original game scripts of IHNM with Edna, ↵ | Filippos Karapetis | |
when the knife is used with her. Fixes bug #1826871 - "IHNM: Edna's got two hearts but loves to be on the hook" svn-id: r29461 | |||
2007-11-08 | Fixing compilation for me by giving that file a closing newline | Sven Hesse | |
svn-id: r29457 | |||
2007-11-08 | Some tweaks to actorWalkTo() and actorEndWalk(). Also, moved all the actor ↵ | Filippos Karapetis | |
pathfinding calculation code to a new file svn-id: r29455 | |||
2007-11-08 | Slight fix for off screen path calculation | Filippos Karapetis | |
svn-id: r29454 | |||
2007-11-05 | Several subtitles-related IHNM fixes. Still not perfect. | Eugene Sandulenko | |
svn-id: r29427 | |||
2007-11-03 | Patch #1825276: "DETECTION: advanced detector engine simplification" | Eugene Sandulenko | |
svn-id: r29386 | |||
2007-11-01 | It's now possible to exit the screens with Gorrister's heart in IHNM ↵ | Filippos Karapetis | |
normally (i.e by walking to the exit, not using it) - like the original svn-id: r29349 | |||
2007-10-31 | Fix for bug #1800147 - "ITE: Scummvm exits with Audio warnings" | Filippos Karapetis | |
svn-id: r29345 | |||
2007-10-30 | The cause for bug #1804403 - "IHNM/ITE: Error loading Game resources ↵ | Filippos Karapetis | |
(fs-node regression)" was fixed with commits #29327, #29328, #29329. Removed unneeded Amiga-specific code, which should finally fix this bug svn-id: r29331 | |||
2007-10-28 | The palette of the boss screen (F9 key) in IHNM is set correctly now | Filippos Karapetis | |
svn-id: r29279 | |||
2007-10-28 | Fixed typo | Filippos Karapetis | |
svn-id: r29276 | |||
2007-10-28 | Cleanup | Filippos Karapetis | |
svn-id: r29275 | |||
2007-10-28 | Cleanup | Filippos Karapetis | |
svn-id: r29274 | |||
2007-10-28 | Cleanup of the engine detection code. Possibly fixes bug #1804403 - ↵ | Filippos Karapetis | |
"IHNM/ITE: Error loading Game resources (fs-node regression)" svn-id: r29273 | |||
2007-10-27 | The options panel in IHNM is now shown and functioning correctly when it's ↵ | Filippos Karapetis | |
opened during a character's speech svn-id: r29266 | |||
2007-10-27 | Added a workaround for an incorrect hitzone in IHNM, (Gorrister's chapter). ↵ | Filippos Karapetis | |
Now, the graffiti to the left in the toilet screen can be examined correctly. Also, performed some clean-up svn-id: r29264 | |||
2007-10-22 | Added a workaround for a script bug in IHNM, which occurs in the original as ↵ | Filippos Karapetis | |
well. An invisible note will no longer be created in the top left corner of the screen, when the note in the first screen of Gorrister's chapter is read svn-id: r29247 | |||
2007-10-22 | When skipping a video from the introduction of IHNM, the screen fades out ↵ | Filippos Karapetis | |
before skipping, like in the original svn-id: r29246 | |||
2007-10-06 | Removed the MD5 check of sfx.res for the English version of IHNM, since ↵ | Filippos Karapetis | |
there are two English versions of the game with a different sfx.res file. Closes bug #1800226 - "IHNM: unsupported version" svn-id: r29156 | |||
2007-09-30 | Show the cursor when opening the options screen. Also, fixed a regression ↵ | Filippos Karapetis | |
with some strings in the game interface svn-id: r29151 | |||
2007-09-30 | Of course, that also means that 'slot' should be 3 characters, not 2. | Torbjörn Andersson | |
svn-id: r29150 | |||
2007-09-30 | Terminate the string used to hold the save slot number, or strange things may | Torbjörn Andersson | |
happen. (In my case, it was looking for slot 10, 20, 30, ... instead of the correct 1, 2, 3...) svn-id: r29149 | |||
2007-09-30 | Some updates to the hard coded strings of the Spanish version of IHNM ↵ | Filippos Karapetis | |
(thanks jvprat) svn-id: r29148 | |||
2007-09-30 | Fixed the placement of the save game reminder icon in IHNM | Filippos Karapetis | |
svn-id: r29147 | |||
2007-09-30 | Removed all the unneeded hard coded strings from the Italian fan translation ↵ | Filippos Karapetis | |
of IHNM, added the hard coded strings of the Spanish version of IHNM svn-id: r29146 | |||
2007-09-30 | IHNM does not have excuse texts | Filippos Karapetis | |
svn-id: r29145 | |||
2007-09-30 | Fixed bug #1804805 - "IHNM: crash/glitch with italian fan patch" | Filippos Karapetis | |
Added the Italian fan translation of IHNM, created a workaround for invalid string data in the Italian fan translation and added some hard coded strings which are changed in the original game executable with the Italian fan translation patch svn-id: r29134 | |||
2007-09-29 | When skipping the IHNM intro, skip all the way to the character selection | Torbjörn Andersson | |
screen. svn-id: r29129 | |||
2007-09-29 | As far as I can tell, there's no point in setting sceneSkipTarget to true here. | Torbjörn Andersson | |
There are no other scenes before it. svn-id: r29128 | |||
2007-09-29 | Allow the user to change scalers, fullscreen mode, etc. without terminating the | Torbjörn Andersson | |
IHNM intro. In other words, don't terminate the intro just because the user presses a modifier key. The original didn't either. svn-id: r29127 | |||
2007-09-23 | remove _saveMarks from SAGA load and save implementation | Andrew Kurushin | |
svn-id: r29053 | |||
2007-09-23 | Moved MemoryStreamEndian from Saga to Common. | Eugene Sandulenko | |
svn-id: r29038 | |||
2007-09-22 | Fix for bug #1800276 - "IHNM: Problem in saving". A bug in the logic of the ↵ | Filippos Karapetis | |
save slot allocation algorithm became apparent with the FS node merge. It should be working correctly now svn-id: r29031 | |||
2007-09-22 | Added a workaround for a bug with Gorrister's heart, which exists in the ↵ | Filippos Karapetis | |
original game scripts of IHNM svn-id: r29024 | |||
2007-09-19 | Modified patch #1738058: "Action recorder". | Eugene Sandulenko | |
svn-id: r28968 |