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2008-01-10Changed an assertion to a warningFilippos Karapetis
svn-id: r30369
2008-01-09Change an error to a warningFilippos Karapetis
svn-id: r30363
2008-01-09Added handling of home/end keys in input dialogs and properly filtered out ↵Filippos Karapetis
non-alphanumeric keys svn-id: r30358
2008-01-07Removed some obsolete definesFilippos Karapetis
svn-id: r30320
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2008-01-04Slight cleanupFilippos Karapetis
svn-id: r30217
2008-01-03Properly fixed bug #1861863 - "ITE: Crash when using Eeah with Eeah"Filippos Karapetis
svn-id: r30195
2008-01-03Fix for bug #1861863 - "ITE: Crash when using Eeah with Eeah"Filippos Karapetis
svn-id: r30181
2007-12-31Fix for bug #1861126 - "IHNM: Crash when Gorrister cuts sheet in the mooring ↵Filippos Karapetis
ring" svn-id: r30109
2007-12-23Disable voices when voice files do not exist (like the original interpreter ↵Filippos Karapetis
does), instead of exiting with an error. This is necessary for devices with little space svn-id: r29956
2007-12-21Cleanup.Johannes Schickel
svn-id: r29945
2007-12-21Fix compilation error on DS port (template expects parameters to be same type)Neil Millstone
svn-id: r29941
2007-12-21Added some hard coded strings for the Italian fan translation of ITE (still ↵Filippos Karapetis
not supported). Merged those strings with the hard coded strings for the Italian fan translation of IHNM svn-id: r29933
2007-12-20Fix for bug #1851030 - "IHNM Spanish CD - Wrong Dialogs color"Filippos Karapetis
svn-id: r29929
2007-12-20Removed clamp() and used the common CLIP template insteadFilippos Karapetis
svn-id: r29927
2007-12-13Use CLIP template for clipping in the SAGA engineFilippos Karapetis
svn-id: r29855
2007-12-11Fix for bug #1848016 - "IHNM: Wrong Subtitles Color (Spanish)". The colors ↵Filippos Karapetis
of the default palette in the Spanish version of the game are shifted by 1. svn-id: r29828
2007-12-11Make sure that text in message boxes in IHNM is always centered, regardless ↵Filippos Karapetis
of language svn-id: r29827
2007-12-09Fix to prevent having an incorrect sprite assigned to some objects in IHNM ↵Filippos Karapetis
when those objects are dropped in the scene svn-id: r29796
2007-12-08ioFailed() is now checked when saving a gameFilippos Karapetis
svn-id: r29767
2007-11-27Possible fix for bug #1838622 - "IHNM: Benny can't help the boy". It seems ↵Filippos Karapetis
the corresponding dialog option is too big in the Spanish version svn-id: r29652
2007-11-16Changed Audio::makeADPCMStream so that the stream passed to it can ↵Max Horn
automatically be disposed svn-id: r29517
2007-11-12Added a workaround for a problematic object in Gorrister's chapter (Edna's key)Filippos Karapetis
svn-id: r29486
2007-11-11Don't draw objects with negative x/y values. Now, "ghost" objects are no ↵Filippos Karapetis
longer created in the top left corner of the screen when picked up/used. The creation of such ghost objects is a script bug which exists in the original interpreter of IHNM as well. Also, removed a relevant workaround for the note in the first screen of Gorrister's chapter, as it's no longer needed svn-id: r29477
2007-11-09Added a workaround for a bug in the original game scripts of IHNM with Edna, ↵Filippos Karapetis
when the knife is used with her. Fixes bug #1826871 - "IHNM: Edna's got two hearts but loves to be on the hook" svn-id: r29461
2007-11-08Fixing compilation for me by giving that file a closing newlineSven Hesse
svn-id: r29457
2007-11-08Some tweaks to actorWalkTo() and actorEndWalk(). Also, moved all the actor ↵Filippos Karapetis
pathfinding calculation code to a new file svn-id: r29455
2007-11-08Slight fix for off screen path calculationFilippos Karapetis
svn-id: r29454
2007-11-05Several subtitles-related IHNM fixes. Still not perfect.Eugene Sandulenko
svn-id: r29427
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
svn-id: r29386
2007-11-01It's now possible to exit the screens with Gorrister's heart in IHNM ↵Filippos Karapetis
normally (i.e by walking to the exit, not using it) - like the original svn-id: r29349
2007-10-31Fix for bug #1800147 - "ITE: Scummvm exits with Audio warnings"Filippos Karapetis
svn-id: r29345
2007-10-30The cause for bug #1804403 - "IHNM/ITE: Error loading Game resources ↵Filippos Karapetis
(fs-node regression)" was fixed with commits #29327, #29328, #29329. Removed unneeded Amiga-specific code, which should finally fix this bug svn-id: r29331
2007-10-28The palette of the boss screen (F9 key) in IHNM is set correctly nowFilippos Karapetis
svn-id: r29279
2007-10-28Fixed typoFilippos Karapetis
svn-id: r29276
2007-10-28CleanupFilippos Karapetis
svn-id: r29275
2007-10-28CleanupFilippos Karapetis
svn-id: r29274
2007-10-28Cleanup of the engine detection code. Possibly fixes bug #1804403 - ↵Filippos Karapetis
"IHNM/ITE: Error loading Game resources (fs-node regression)" svn-id: r29273
2007-10-27The options panel in IHNM is now shown and functioning correctly when it's ↵Filippos Karapetis
opened during a character's speech svn-id: r29266
2007-10-27Added a workaround for an incorrect hitzone in IHNM, (Gorrister's chapter). ↵Filippos Karapetis
Now, the graffiti to the left in the toilet screen can be examined correctly. Also, performed some clean-up svn-id: r29264
2007-10-22Added a workaround for a script bug in IHNM, which occurs in the original as ↵Filippos Karapetis
well. An invisible note will no longer be created in the top left corner of the screen, when the note in the first screen of Gorrister's chapter is read svn-id: r29247
2007-10-22When skipping a video from the introduction of IHNM, the screen fades out ↵Filippos Karapetis
before skipping, like in the original svn-id: r29246
2007-10-06Removed the MD5 check of sfx.res for the English version of IHNM, since ↵Filippos Karapetis
there are two English versions of the game with a different sfx.res file. Closes bug #1800226 - "IHNM: unsupported version" svn-id: r29156
2007-09-30Show the cursor when opening the options screen. Also, fixed a regression ↵Filippos Karapetis
with some strings in the game interface svn-id: r29151
2007-09-30Of course, that also means that 'slot' should be 3 characters, not 2.Torbjörn Andersson
svn-id: r29150
2007-09-30Terminate the string used to hold the save slot number, or strange things mayTorbjörn Andersson
happen. (In my case, it was looking for slot 10, 20, 30, ... instead of the correct 1, 2, 3...) svn-id: r29149
2007-09-30Some updates to the hard coded strings of the Spanish version of IHNM ↵Filippos Karapetis
(thanks jvprat) svn-id: r29148
2007-09-30Fixed the placement of the save game reminder icon in IHNMFilippos Karapetis
svn-id: r29147
2007-09-30Removed all the unneeded hard coded strings from the Italian fan translation ↵Filippos Karapetis
of IHNM, added the hard coded strings of the Spanish version of IHNM svn-id: r29146
2007-09-30IHNM does not have excuse textsFilippos Karapetis
svn-id: r29145