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path: root/engines/savestate.h
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2018-07-21GRAPHICS: Add playtime in milliseconds to SaveStateDescriptorDavid Fioramonti
This will make setting the playtime for the engine easier since the current savestate stores it as a string. This value gets set at the same time that the string playtime gets set.
2017-11-18FULLPIPE: Fix memory leak of save game thumbnailColin Snover
2016-08-24GUI: Show "locked" saves during syncAlexander Tkachev
2016-02-25ENGINES: Add comparator to sort SaveStateDescriptors based on slot.Johannes Schickel
2014-08-29ENGINES: Fix some Doxygen comments that seem wrong.Einar Johan Trøan Sømåen
2014-02-18ENGINES: Make GPL headers consistent in themselves.Johannes Schickel
2012-07-03ENGINES: Mention defaults for writable and deletable settings in ↵Johannes Schickel
SaveStateDescriptor docs.
2011-07-02ENGINES: Clean up SaveStateDescriptor.Johannes Schickel
Now SaveStateDescriptor no longer subclasses HashMap. Instead all possible saved meta data is included directly into SaveStateDescriptor. This is slightly less flexible, but we never needed that flexibility so far. On the other hand it should reduce the memory usage. At least on my system (Linux/amd64) the old SaveStateDescriptor had a size of 928 and the new SaveStateDescriptor has a size of 200.
2011-06-02ENGINES: Get rid of some s(n)printf callsMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Format more forward declarations to follow conventionOri Avtalion
2010-10-29ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value.Johannes Schickel
svn-id: r53922
2010-03-18ENGINES: Move SaveStateDescriptor etc. to engine/savestate.*Max Horn
svn-id: r48283