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path: root/engines/sci/detection.cpp
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2013-08-20SCI: Add support for the King's Questions mini-gameFilippos Karapetis
This can be found in the KQ collection
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2012-10-22SCI: Add the Inside the Chest / Benind the Developer's Shield demoFilippos Karapetis
2012-10-13SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame"Filippos Karapetis
This bug occurs because in the cases specified in the bug report, the main loop hasn't run fully yet, and there is a mini loop running instead (e.g. inside Print()) Hopefully, this catches most cases where the crash occurs, but it needs more testing to find if there is any other such case.
2012-07-04SCI: Fix spelling of Yamaha.Johannes Schickel
Thanks to somaen for noticing.
2012-07-03SCI: Slight cleanup in querySaveMetaInfos.Johannes Schickel
2012-03-25GUI: Change the undithering checkbox to be an engine-specific optionFilippos Karapetis
2012-03-25SCI: Rename the sci_originalsavedload option to originalsaveloadFilippos Karapetis
This changes its naming to be like the rest of the game options
2012-03-19SCI: Add per-game GUI option support.Filippos Karapetis
2012-02-28Revert "SCI: Do not set _singleId in SciMetaEngine"Filippos Karapetis
This reverts commit 8248944f1eb313f101e966a04aa93cb7db82559e.
2012-02-28SCI: Do not set _singleId in SciMetaEngineFilippos Karapetis
This allows the engine to set the correct game ID to each entry. With _singleId set, all the IDs in the game entries are set to "sci"
2012-01-15SCI: Clean up some memory management and loopsWillem Jan Palenstijn
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-10-16SCI: Moved the Hi-res description for LSL6 hi-res in the extras fieldFilippos Karapetis
2011-10-16SCI: Updated the description of LSL6 hires to distinguish it betterFilippos Karapetis
2011-09-10SCI: Added handling of cnick-kq and cnick-longbow in the fallback detectorFilippos Karapetis
2011-08-07GRAPHICS: Simplify the interface of Graphics::loadThumbnail().Christoph Mallon
Now it returns the Surface, so the caller does not need to create one and pass it.
2011-08-07SCI: Simplify allocation of ResourceManager.Christoph Mallon
2011-08-07SCI: Remove unnecessary cast.Christoph Mallon
2011-06-20SCI: Let fallback detector set GUIO_NOSPEECH appropriatelyMax Horn
2011-06-17SCI: Improve 'extra' strings generated by fallback detectorMax Horn
2011-06-17SCI: Improve fallback detection for KQ7Max Horn
2011-06-17SCI: Improve fallback detection for GK2 demoMax Horn
2011-06-17SCI: Change fallback detector to use allFiles hashmapMax Horn
2011-06-17SCI: Use ScopedPtr to handle temporary resMan instance on the heapMax Horn
2011-06-14DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()Max Horn
Also reorder the parameters of composeFileHashMap, placing the "return value" first.
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn
2011-06-10SCI: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-16ENGINES: Unify engine namesThierry Crozat
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-01-07SCI: The SCI2.1 SVGA version of MUMG is named "Mixed-Up Mother Goose Deluxe"Filippos Karapetis
svn-id: r55139
2011-01-04SCI: Moved the "SCI" bit to the extras field, to preserve the original ↵Filippos Karapetis
naming of the games svn-id: r55119
2011-01-04SCI: Corrected game description for LSL1 (thanks Raziel)Filippos Karapetis
svn-id: r55118
2011-01-04SCI: Some changes to the naming scheme of some gamesFilippos Karapetis
- For remakes like KQ1, KQ4 and LSL1, the "SCI remake" bit has been moved to the game description (as it's part of the description, not the extras) - The "VGA" bit has been removed from the extras. Only the "EGA" bit remains for EGA versions, to distinguish them from their VGA counterparts, when they exist svn-id: r55115
2010-11-19ALL: Push down deps on stream.h from .h to .cpp filesMax Horn
svn-id: r54358
2010-11-09SCI3: Removed detection and any possible support of Shivers 2Filippos Karapetis
Shivers 2 doesn't contain SCI scripts. The whole game logic has been reimplemented from SCI in native code placed in DLL files. Each room has its own DLL file, and some SCI functions have been reimplemented/rewritten for this purpose in native code. The game and demo have all the resources of a SCI game, apart from the SCI scripts themselves. Thus, they cannot be directly supported, unless their whole room logic is rewritten from scratch, which classifies Shivers 2 as "not SCI" svn-id: r54173
2010-11-09SCI: Fixed the fallback detector againFilippos Karapetis
This is a regression from r54155, as we previously ignored the result of addInternalSources() in the fallback detector svn-id: r54163
2010-11-01COMMON: Rename String::printf() to String::format()Max Horn
This is a first step towards getting rid of all uses of regular printf, fprintf, vprintf, vfprintf, puts, fputs, etc. in our codebase. The name format() reflects the purpose of the function, and parallels String.format() in Java, boost::format, and others. svn-id: r54004
2010-10-31SCI: Play time related changesFilippos Karapetis
- Added support for savegame play time - Removed obsolete variables for calculating the play time (EngineState::gameStartTime and Console::_enterTime) - Renamed some variables to camelCase svn-id: r53974
2010-09-18JANITORIAL: Removed most punctuation at end of warning() and error()Torbjörn Andersson
Our warning() and error() functions always add an exclamation mark to the end of the message anyway. svn-id: r52791
2010-09-18SCI: Some changes to the fallback detector (sync with branch 1.2.0)Filippos Karapetis
Added more graceful handling of the case where SCI32 isn't built in and the user tries to detect or start a SCI32 game svn-id: r52789
2010-09-03SCI: adding mother goose titleMartin Kiewitz
svn-id: r52507
2010-08-24SCI: changing maximum slots from 0-999 to 0-99Martin Kiewitz
svn-id: r52319
2010-08-23SCI: multiple changes for mother goose vgaMartin Kiewitz
which is sci1 and sci1.1 fixes bug #3051145 - separating this mother goose from ega and sci2.1 - adding workaround when restoring saved games in these games, games try to calculate restored savedgameid instead of looking it up, we patch this code out and also set the global to the current savedgameid - adding workaround for scripts checking savedgameid to be below 13 (our savedgameids begin at 100 now) - changing official range for savedgameids from 1000->1999 to 100->199, otherwise mother goose would have required much larger patches and this range should be fine even if we replace savedgame dialogs later svn-id: r52301
2010-08-02SCI: Fix leaks in ResourceManager::listResources caller code.Johannes Schickel
svn-id: r51666
2010-08-02SCI: Add fallback detection for Mac SCI0 gamesMatthew Hoops
svn-id: r51620
2010-08-01SCI: Enabled the "Return to Launcher" feature (needs testing)Filippos Karapetis
svn-id: r51577