Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-20 | SCI: Fix a regression in the fallback detector. Some cleanup | Filippos Karapetis | |
Removed the superfluous initForDetection() function, which was not updated in commit 2f17ba2b0ab77ef939c21efa04f7aaafccbd0c37 and caused the fallback detector to crash because of uninitialized variables | |||
2016-02-05 | SCI: Blocking ScummVM auto-save slot 0 for saving | Martin Kiewitz | |
Auto-saving is not used by SCI, but slot 0 is ScummVM "standard" for auto-saving, that's why it's not available for saving anymore. Jones still uses slot 0 for saving/restoring (because it's hardcoded and changing it would break it somewhat) Deleting + restoring is still possible of couse. | |||
2016-01-26 | SCI: Only request actual save slots in listSaves. | Johannes Schickel | |
2016-01-22 | SCI: add user option for high resolution graphics | Martin Kiewitz | |
Instead of choosing Windows as platform, users can now also simply click this option for Gabriel Knight 1 + King's Quest 6 Defaults to high resolution graphics | |||
2016-01-14 | SCI: Use tick-based timing more consistently | Colin Snover | |
This means tick-based times are saved to save games, as in SCI32 engine, instead of seconds, which are not accurate enough. It also means places in SCI engine that need to access game ticks should do so through g_sci instead of g_system or g_engine. | |||
2015-06-15 | SCI: rename GAMEOPTION_EGA_UNDITHER name + desc | Martin Kiewitz | |
Original name + description were inaccurate. We don't actually do undithering (besides the view undithering), but we instead skip the EGA dithering code. | |||
2015-04-26 | SCI: remove unused code in SciEngine::loadGameState() | Martin Kiewitz | |
2015-04-26 | SCI: implement delayed restore via ScummVM menu | Martin Kiewitz | |
will delay restoring a saved game until the next kGetEvent or kWait also implement aborting playback for kPortrait and kShowMovie | |||
2015-04-26 | Revert "SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame"" | Willem Jan Palenstijn | |
This reverts commit 76ff4c700166d69b416dae324ee616ab57265c34. It was intended to fix bug #6136, but only worked around the actual problem in some cases. See 4c03e4b699916a9b9fe71afffaf41c283045216e. | |||
2014-10-18 | SCI: Separate the rest of the detection-only functions | Filippos Karapetis | |
This should fix bug #6717 - "SCI fallback detection assert failure" | |||
2014-10-18 | SCI: Rename the version of addAppropriateSources() used in detection | Filippos Karapetis | |
2014-10-18 | SCI: Fix some typos, and remove some redundant curly braces | Filippos Karapetis | |
2014-02-18 | SCI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-08-20 | SCI: Add support for the King's Questions mini-game | Filippos Karapetis | |
This can be found in the KQ collection | |||
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2012-10-22 | SCI: Add the Inside the Chest / Benind the Developer's Shield demo | Filippos Karapetis | |
2012-10-13 | SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame" | Filippos Karapetis | |
This bug occurs because in the cases specified in the bug report, the main loop hasn't run fully yet, and there is a mini loop running instead (e.g. inside Print()) Hopefully, this catches most cases where the crash occurs, but it needs more testing to find if there is any other such case. | |||
2012-07-04 | SCI: Fix spelling of Yamaha. | Johannes Schickel | |
Thanks to somaen for noticing. | |||
2012-07-03 | SCI: Slight cleanup in querySaveMetaInfos. | Johannes Schickel | |
2012-03-25 | GUI: Change the undithering checkbox to be an engine-specific option | Filippos Karapetis | |
2012-03-25 | SCI: Rename the sci_originalsavedload option to originalsaveload | Filippos Karapetis | |
This changes its naming to be like the rest of the game options | |||
2012-03-19 | SCI: Add per-game GUI option support. | Filippos Karapetis | |
2012-02-28 | Revert "SCI: Do not set _singleId in SciMetaEngine" | Filippos Karapetis | |
This reverts commit 8248944f1eb313f101e966a04aa93cb7db82559e. | |||
2012-02-28 | SCI: Do not set _singleId in SciMetaEngine | Filippos Karapetis | |
This allows the engine to set the correct game ID to each entry. With _singleId set, all the IDs in the game entries are set to "sci" | |||
2012-01-15 | SCI: Clean up some memory management and loops | Willem Jan Palenstijn | |
2011-11-16 | LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) | Strangerke | |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-10-16 | SCI: Moved the Hi-res description for LSL6 hi-res in the extras field | Filippos Karapetis | |
2011-10-16 | SCI: Updated the description of LSL6 hires to distinguish it better | Filippos Karapetis | |
2011-09-10 | SCI: Added handling of cnick-kq and cnick-longbow in the fallback detector | Filippos Karapetis | |
2011-08-07 | GRAPHICS: Simplify the interface of Graphics::loadThumbnail(). | Christoph Mallon | |
Now it returns the Surface, so the caller does not need to create one and pass it. | |||
2011-08-07 | SCI: Simplify allocation of ResourceManager. | Christoph Mallon | |
2011-08-07 | SCI: Remove unnecessary cast. | Christoph Mallon | |
2011-06-20 | SCI: Let fallback detector set GUIO_NOSPEECH appropriately | Max Horn | |
2011-06-17 | SCI: Improve 'extra' strings generated by fallback detector | Max Horn | |
2011-06-17 | SCI: Improve fallback detection for KQ7 | Max Horn | |
2011-06-17 | SCI: Improve fallback detection for GK2 demo | Max Horn | |
2011-06-17 | SCI: Change fallback detector to use allFiles hashmap | Max Horn | |
2011-06-17 | SCI: Use ScopedPtr to handle temporary resMan instance on the heap | Max Horn | |
2011-06-14 | DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect() | Max Horn | |
Also reorder the parameters of composeFileHashMap, placing the "return value" first. | |||
2011-06-14 | DETECTOR: Merge ADParams into AdvancedMetaEngine | Max Horn | |
2011-06-10 | SCI: Switch to alternate AdvancedMetaEngine, avoid ADParams | Max Horn | |
2011-06-10 | ENGINES: Change incorrect use of 'target' to 'gameid' | Max Horn | |
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-05-16 | ENGINES: Unify engine names | Thierry Crozat | |
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS"). | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-01-07 | SCI: The SCI2.1 SVGA version of MUMG is named "Mixed-Up Mother Goose Deluxe" | Filippos Karapetis | |
svn-id: r55139 | |||
2011-01-04 | SCI: Moved the "SCI" bit to the extras field, to preserve the original ↵ | Filippos Karapetis | |
naming of the games svn-id: r55119 | |||
2011-01-04 | SCI: Corrected game description for LSL1 (thanks Raziel) | Filippos Karapetis | |
svn-id: r55118 | |||
2011-01-04 | SCI: Some changes to the naming scheme of some games | Filippos Karapetis | |
- For remakes like KQ1, KQ4 and LSL1, the "SCI remake" bit has been moved to the game description (as it's part of the description, not the extras) - The "VGA" bit has been removed from the extras. Only the "EGA" bit remains for EGA versions, to distinguish them from their VGA counterparts, when they exist svn-id: r55115 |