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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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detection.cpp
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Author
2017-05-13
SCI: Suppress resource warnings when running fallback detection
Colin Snover
2017-04-23
SCI: Implement fallback detection for SCI3
Colin Snover
2017-04-22
SCI: Explicitly label slot 0 as the autosave slot in the ScummVM UI
Colin Snover
2017-04-22
SCI32: Fix launcher load for Shivers
Colin Snover
2017-04-22
SCI32: Only activate the Load button in the launcher when it is usable
Colin Snover
2017-04-22
SCI: Clean up unnecessary delayed restore flags
Colin Snover
2017-03-27
SCI: Implement bounds-checked reads of game resources
Colin Snover
2016-12-18
SCI32: Disable load button in F5 menu for Phant1 & Hoyle5
Colin Snover
2016-12-18
SCI: Clarify the SciEngine::canSaveGameStateCurrently situation
Colin Snover
2016-11-29
ALL: Remove comma before the word 'instead'
Ben Castricum
2016-10-28
SCI: Resolve duplicate resmap.001 check
Willem Jan Palenstijn
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-09-29
SCI32: Start implementing kSave for SCI32
Colin Snover
2016-08-19
SCI32: Enable multi-disc audio resources
Colin Snover
2016-07-25
SCI: Add detection to the Hoyle 5 family of games
Omer Mor
2016-07-11
SCI32: Add detection for Hoyle 5 demo
Colin Snover
2016-07-10
SCI32: Add support for blacklined video
Colin Snover
2016-07-06
SCI: Add detection for the ImagiNation Network (INN) Demo
Omer Mor
2016-03-08
SCI: Separate the demos of QFG4, PQ4 and GK1 from their full versions
Filippos Karapetis
2016-03-08
ENGINES: Make variable names of ADGameDescription conform to our guidelines.
Johannes Schickel
2016-03-08
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
Johannes Schickel
2016-02-25
SCI: Let listSaves return list sorted on slot numbers.
Johannes Schickel
2016-02-20
SCI: Fix a regression in the fallback detector. Some cleanup
Filippos Karapetis
2016-02-05
SCI: Blocking ScummVM auto-save slot 0 for saving
Martin Kiewitz
2016-01-26
SCI: Only request actual save slots in listSaves.
Johannes Schickel
2016-01-22
SCI: add user option for high resolution graphics
Martin Kiewitz
2016-01-14
SCI: Use tick-based timing more consistently
Colin Snover
2015-06-15
SCI: rename GAMEOPTION_EGA_UNDITHER name + desc
Martin Kiewitz
2015-04-26
SCI: remove unused code in SciEngine::loadGameState()
Martin Kiewitz
2015-04-26
SCI: implement delayed restore via ScummVM menu
Martin Kiewitz
2015-04-26
Revert "SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame""
Willem Jan Palenstijn
2014-10-18
SCI: Separate the rest of the detection-only functions
Filippos Karapetis
2014-10-18
SCI: Rename the version of addAppropriateSources() used in detection
Filippos Karapetis
2014-10-18
SCI: Fix some typos, and remove some redundant curly braces
Filippos Karapetis
2014-02-18
SCI: Make GPL headers consistent in themselves.
Johannes Schickel
2013-08-20
SCI: Add support for the King's Questions mini-game
Filippos Karapetis
2013-05-02
COMMON: Change kPlatformPC to kPlatformDOS
Matthew Hoops
2012-10-22
SCI: Add the Inside the Chest / Benind the Developer's Shield demo
Filippos Karapetis
2012-10-13
SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame"
Filippos Karapetis
2012-07-04
SCI: Fix spelling of Yamaha.
Johannes Schickel
2012-07-03
SCI: Slight cleanup in querySaveMetaInfos.
Johannes Schickel
2012-03-25
GUI: Change the undithering checkbox to be an engine-specific option
Filippos Karapetis
2012-03-25
SCI: Rename the sci_originalsavedload option to originalsaveload
Filippos Karapetis
2012-03-19
SCI: Add per-game GUI option support.
Filippos Karapetis
2012-02-28
Revert "SCI: Do not set _singleId in SciMetaEngine"
Filippos Karapetis
2012-02-28
SCI: Do not set _singleId in SciMetaEngine
Filippos Karapetis
2012-01-15
SCI: Clean up some memory management and loops
Willem Jan Palenstijn
2011-11-16
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
Strangerke
2011-10-23
AD: Switched rest of the engines to new GUIO
Eugene Sandulenko
2011-10-16
SCI: Moved the Hi-res description for LSL6 hi-res in the extras field
Filippos Karapetis
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