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path: root/engines/sci/detection_tables.h
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2017-04-22SCI32: Remove original save/load option from games without ScummVM save ↵Colin Snover
integration
2017-04-21SCI: Improve audio volume & settings sync codeColin Snover
This patch includes enhancements to the ScummVM integration with SCI engine, with particular focus on SCI32 support. 1. Fixes audio volumes syncing erroneously to ScummVM in games that modify the audio volume without user action (e.g. SCI1.1 talkies that reduce music volume during speech playback). Now, volumes will only be synchronised when the user interacts with the game's audio settings. This mechanism works by looking for a known volume control object in the stack, and only syncing when the control object is present. (Ports and planes were researched and found unreliable.) 2. Fixes audio syncing in SCI32 games that do not set game volumes through kDoSoundMasterVolume/kDoAudioVolume, like GK1, GK2, Phant1, and Torin. 3. Fixes speech/subtitles syncing in SCI32 games that do not use global 90, like LSL6hires. 4. Fixes in-game volume controls in SCI32 games reflecting outdated audio volumes when a change is made during the game from the ScummVM launcher. 5. Fixes SCI32 games that would restore volumes from save games or reset volumes on startup, which caused game volumes to be out-of-sync with ScummVM when started. 6. ScummVM integration code for audio sync has been abstracted into a new GuestAdditions class. This keeps the ScummVM- specific code all in one place, with only small hooks into the engine code. ScummVM integrated save/load code should probably also go here in the future. Fixes Trac#9700.
2017-02-26SIC32: Add RAMA French checksumsBastien Bouclet
2017-02-26SCI32: Add Phantasmagoria 2 French checksumsBastien Bouclet
2017-02-26SCI32: Add Lighthouse French checksumsBastien Bouclet
2017-01-17SCI: Add more version info to SQ4 detection entryTarek Soliman
2017-01-09SCI32: Fix GUIOs for all SCI2-2.1late gamesColin Snover
2017-01-09SCI32: Mark non-interactive Lighthouse demo as non-interactiveColin Snover
2017-01-02SCI32: Remove invalid GUIO options from GK2Colin Snover
2016-12-18SCI32: Disable launcher load for PhantasmagoriaColin Snover
This game has its own custom save/load system that bypasses the normal SCI save game system and performs raw file IO, so its save files are not identifiable as ScummVM saves.
2016-12-11SCI: Add KQ5 0.000.062 VGA signatureColin Snover
Closes Trac#9624.
2016-12-11SCI: Add SQ3 1.0P signatureColin Snover
Closes Trac#9626. Closes gh-858.
2016-11-03SCI: Add QFG1 game version to detection tableColin Snover
Thanks @tsoliman for the data.
2016-09-29SCI: Put CD flag on CD gamesColin Snover
2016-09-18SCI: Add lsl3 amiga detection checksumsDan Church
Game reports v1.027, 1990-01-27.
2016-08-15SCI: Add comment that GK1 on Mac is on floppies and not CD.Martin Kiewitz
2016-08-15SCI: Add comments about GK1 on Mac being hi-res onlyMartin Kiewitz
2016-08-15SCI: Move GUI-options to sci.hMartin Kiewitz
2016-08-15SCI: Improve "force hires graphics"-option reading codeMartin Kiewitz
We originally used hardcoded gameIDs and checked for CD-version. Now the game option itself is checked for. When it's available for the currently detected game, the option is read, otherwise it defaults to false (same behavior as before).
2016-08-04SCI32: Add QFG4 Windows signatureColin Snover
2016-07-27SCI32: Re-enable the high resolution mode option for GK1Colin Snover
2016-07-25SCI: Add detection to the Hoyle 5 family of gamesOmer Mor
Added games are: Hoyle Classic Games Hoyle Bridge Hoyle Children's Collection Hoyle Solitaire (CD and Hard Drive versions) Additionaly, kGetConfig was modified to support two settings used by these games: "laptop" and "jumpto".
2016-07-11Revert "SCI32: Add blackline option to KQ7 2.00b DOS"Colin Snover
This reverts commit 1ab87e3f8f24b19f5b9257dd9e6c5118b1a00f1d. VMD and DUK are the formats that get blacklined, not Robot.
2016-07-11SCI32: Add ADGF_DEMO flag to Hoyle 5 detectionColin Snover
2016-07-11SCI32: Add blackline option to KQ7 2.00b DOSColin Snover
KQ7 DOS uses Robot video in place of AVI.
2016-07-11SCI32: Add detection for Hoyle 5 demoColin Snover
2016-07-10SCI32: Re-enable KQ7 subtitles, but with a warning on game startColin Snover
2016-07-10SCI32: Use #defines to reduce duplication of game optionsColin Snover
2016-07-10SCI32: Add support for blacklined videoColin Snover
Ow. My eyeballs.
2016-07-06Revert "SCI: Mark INNDEMO as demo"Martin Kiewitz
This reverts commit 61a8a5a88f4f02f1d4cdd3523ad6cec63701d8dd.
2016-07-06SCI: Mark INNDEMO as demoMartin Kiewitz
2016-07-06SCI: Add detection for the ImagiNation Network (INN) DemoOmer Mor
2016-06-26SCI32: Enable aspect ratio correction on QFG4CDColin Snover
2016-05-10Merge pull request #753 from OmerMor/atariEugene Sandulenko
SCI: Added several Atari ST games.
2016-04-17SCI: Fix spellingEugene Sandulenko
2016-04-16SCI: Added several Atari ST games.Omer Mor
2016-04-15SCI: Add Russian translate of Torin's Passage (Windows version)CrazyMax
2016-04-13SCI: Added the Atari ST version of Codename: IcemanOmer Mor
2016-03-21SCI32: Add censorship info to Phantasmagoria 2 detection entriesMartin Kiewitz
+ add info that 001.0.06 is the US release + cleanup
2016-03-20SCI32: Mark KQ7 1.51 Windows only detection entries actually as Windows.Johannes Schickel
2016-03-18SCI32: Add Phantasmagoria 1.000.000 signatureColin Snover
2016-03-17SCI32: Add kq7 1.51 English, fix kq7 1.51 German detectionMartin Kiewitz
Also sort detection entries for kq7 by game version
2016-03-08SCI: Separate the demos of QFG4, PQ4 and GK1 from their full versionsFilippos Karapetis
The demo versions of these games were using a very different engine - SCI1.1 vs SCI2/SCI2.1. Thus, we split them into different game IDs, to avoid mixing specific game checks for them, as well as specific game workarounds, which are different for the demos than the full versions. Also, the demos should be working when SCI32 is disabled. For these games, we don't use ADGF_DEMO, to avoid game IDs like foodemo-demo
2016-03-01SCI: New Hoyle 1 was actually new Hoyle 2 versionMartin Kiewitz
5.25", 2 discs, interpreter 0.668
2016-03-01SCI: Add another version of hoyle 1 (5.25")Martin Kiewitz
2016-02-24SCI: Fix FM-Towns audio language selectionMartin Kiewitz
This first of all combines both detection entries and makes it possible so that the user can directly choose English or Japanese without having to add the game twice. But it also fixes the in-game option to switch between English and Japanese. Prior to this commit it was only possible to for example switch from Japanese to English once, but it was not possible to switch back without quitting the game and starting it again.
2016-02-12SCI: Add detection for Larry 6 French floppyMartin Kiewitz
2016-02-09SCI: Enable undither option for PQ2/PC-98Martin Kiewitz
2016-01-22SCI32: PQ4 seems to support high resolution tooMartin Kiewitz
2016-01-22SCI: add user option for high resolution graphicsMartin Kiewitz
Instead of choosing Windows as platform, users can now also simply click this option for Gabriel Knight 1 + King's Quest 6 Defaults to high resolution graphics