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authorMartin Kiewitz2016-08-15 19:09:39 +0200
committerMartin Kiewitz2016-08-15 19:09:39 +0200
commitad68471040fe7f1c7645dd3fe957adeabd5a1bbd (patch)
tree5fa77bf7b94fdf66c0877b13764c8c7873ae242b /engines/sci/detection_tables.h
parentb95ce5c95b561b07abc5ffc85c0a22644a4b5edb (diff)
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SCI: Improve "force hires graphics"-option reading code
We originally used hardcoded gameIDs and checked for CD-version. Now the game option itself is checked for. When it's available for the currently detected game, the option is read, otherwise it defaults to false (same behavior as before).
Diffstat (limited to 'engines/sci/detection_tables.h')
-rw-r--r--engines/sci/detection_tables.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h
index de342a3afc..0779c4becd 100644
--- a/engines/sci/detection_tables.h
+++ b/engines/sci/detection_tables.h
@@ -29,6 +29,7 @@ namespace Sci {
#define GAMEOPTION_KQ6_WINDOWS_CURSORS GUIO_GAMEOPTIONS5
#define GAMEOPTION_SQ4_SILVER_CURSORS GUIO_GAMEOPTIONS6
#define GAMEOPTION_EGA_UNDITHER GUIO_GAMEOPTIONS7
+// HIGH_RESOLUTION_GRAPHICS availability is checked for in SciEngine::run()
#define GAMEOPTION_HIGH_RESOLUTION_GRAPHICS GUIO_GAMEOPTIONS8
#define GAMEOPTION_ENABLE_BLACK_LINED_VIDEO GUIO_GAMEOPTIONS9