Age | Commit message (Collapse) | Author |
|
This lets DuckPlayer support configurable black-lined video and
configurable high-quality scaling.
|
|
|
|
|
|
1. Added a new game option for linear interpolation when scaling
overlay-mode video in ScummVM builds with USE_RGB_COLOR;
2. Implemented SCI2.1-variant of the VMD player renderer (fixes
Trac#9857), which bypasses the engine's normal rendering
pipeline;
3. Improved accuracy of the SCI3-variant of the VMD player by
writing HunkPalettes into the VMD's CelObjMem instead of
submitting palettes directly to GfxPalette32.
|
|
1. Added a new game option for linear interpolation when scaling
video in ScummVM builds with USE_RGB_COLOR;
2. 8bpp videos that put black in a palette index other than 0
(KQ7) should now always render correctly without the earlier
game-specific workarounds which did not work very well;
3. Data from game scripts regarding video size and position are
now ignored, since games always just try to show videos in the
middle of the screen, but frequently get this a little bit
wrong, causing either bad aspect ratios or off-center videos;
4. Builds without USE_RGB_COLOR support will not crash when
attempting to play >8bpp AVIs, like those from KQ7 2.00b.
Fixes Trac#9843, Trac#9762.
|
|
This entry was added by a batch change operation in
f7a72c897a9657320ccd6a32873b364f77412e98, but the German version
of GK1 does not support Windows.
|
|
|
|
Italian still needs to be fixed, but nobody seems to have access
to this version at the moment.
Fixes Trac#9772.
|
|
(The DOS version was already listed.)
|
|
|
|
Fixes Trac#9739.
|
|
|
|
Also add a bit of info to the German detection entry of
Phantasmagoria 2. Also add URL to censorship information on our wiki.
|
|
|
|
Fixes Trac#9742.
|
|
Closes Trac#9745.
|
|
Closes Trac#9738.
|
|
|
|
|
|
Some games are not moved to ADGF_TESTING yet because they have
not been played through completely:
* QFG4
* PQ:SWAT
Some games are not moved to ADGF_TESTING yet because they are
broken:
* Chest (fails to read/parse its custom archive files)
* Hoyle5 (Poker DLL needs to be reverse-engineered; main menu
needs to be "fixed" for budget derivatives that only contain
some of the games and used Windows shortcuts to bypass the menu)
* MGDX (missing MIDI playback)
|
|
integration
|
|
This patch includes enhancements to the ScummVM integration with
SCI engine, with particular focus on SCI32 support.
1. Fixes audio volumes syncing erroneously to ScummVM in games
that modify the audio volume without user action (e.g. SCI1.1
talkies that reduce music volume during speech playback). Now,
volumes will only be synchronised when the user interacts with
the game's audio settings. This mechanism works by looking for
a known volume control object in the stack, and only syncing
when the control object is present. (Ports and planes were
researched and found unreliable.)
2. Fixes audio syncing in SCI32 games that do not set game
volumes through kDoSoundMasterVolume/kDoAudioVolume, like GK1,
GK2, Phant1, and Torin.
3. Fixes speech/subtitles syncing in SCI32 games that do not use
global 90, like LSL6hires.
4. Fixes in-game volume controls in SCI32 games reflecting
outdated audio volumes when a change is made during the game
from the ScummVM launcher.
5. Fixes SCI32 games that would restore volumes from save games
or reset volumes on startup, which caused game volumes to be
out-of-sync with ScummVM when started.
6. ScummVM integration code for audio sync has been abstracted
into a new GuestAdditions class. This keeps the ScummVM-
specific code all in one place, with only small hooks into the
engine code. ScummVM integrated save/load code should probably
also go here in the future.
Fixes Trac#9700.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This game has its own custom save/load system that bypasses the
normal SCI save game system and performs raw file IO, so its save
files are not identifiable as ScummVM saves.
|
|
Closes Trac#9624.
|
|
Closes Trac#9626. Closes gh-858.
|
|
Thanks @tsoliman for the data.
|
|
|
|
Game reports v1.027, 1990-01-27.
|
|
|
|
|
|
|
|
We originally used hardcoded gameIDs and checked for CD-version.
Now the game option itself is checked for.
When it's available for the currently detected game, the option
is read, otherwise it defaults to false (same behavior as before).
|
|
|
|
|
|
Added games are:
Hoyle Classic Games
Hoyle Bridge
Hoyle Children's Collection
Hoyle Solitaire (CD and Hard Drive versions)
Additionaly, kGetConfig was modified to support two settings used by
these games: "laptop" and "jumpto".
|
|
This reverts commit 1ab87e3f8f24b19f5b9257dd9e6c5118b1a00f1d.
VMD and DUK are the formats that get blacklined, not Robot.
|
|
|
|
KQ7 DOS uses Robot video in place of AVI.
|
|
|
|
|
|
|
|
Ow. My eyeballs.
|
|
This reverts commit 61a8a5a88f4f02f1d4cdd3523ad6cec63701d8dd.
|