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path: root/engines/sci/engine/game.cpp
AgeCommit message (Expand)Author
2010-02-01SCI: implemented reset for GfxMenu, not recreating object anymoreMartin Kiewitz
2010-01-31Fixed endless looping in Longbow, when the after market GM patches are usedFilippos Karapetis
2010-01-29SCI: added new SciGui32 class, Gfx class needs some work though and hopefully...Martin Kiewitz
2010-01-23- Moved all of the parser-related variables inside the Vocabulary classFilippos Karapetis
2010-01-16The GM patches from Sierra's GM utility can now also be processed with their ...Filippos Karapetis
2010-01-05Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purposeFilippos Karapetis
2010-01-05SCI: Removed the old graphics codeFilippos Karapetis
2010-01-04Fallback detector:Filippos Karapetis
2009-12-28SCI/new sound code:Filippos Karapetis
2009-12-27SCI/new music code:Filippos Karapetis
2009-12-27Renamed gameName -> gameId, to keep the same vocabulary everywhereFilippos Karapetis
2009-12-26Some more work on the new music codeFilippos Karapetis
2009-12-25SCI/newmusic: added filter support for kq4early and adlibMartin Kiewitz
2009-12-19- Started wrapping the current sound code around appropriate definesFilippos Karapetis
2009-12-19Fix segfault when quitting. static const Common::String's shouldn't be used.Matthew Hoops
2009-11-23SCI: Reduce header interdependencyMax Horn
2009-11-20Fixed game restarting regressionFilippos Karapetis
2009-11-12The menu bar code is no longer used in the new graphics code, and the menu st...Filippos Karapetis
2009-11-11SCI/newgui: call menuReset() on game_init(), fixes double menu in pq2Martin Kiewitz
2009-11-04Removed unused variables and placed some more old code inside INCLUDE_OLDGFX ...Filippos Karapetis
2009-11-04- Changed the segment manager to be a static part of the engine, and stopped ...Filippos Karapetis
2009-11-04priority_first and priority_last are not used by the new drawing code, thus t...Filippos Karapetis
2009-10-30- Removed status_bar_foreground and status_bar_background variables from the ...Filippos Karapetis
2009-10-30Remove unused includes when INCLUDE_OLDGFX is not set. Implemented the full s...Filippos Karapetis
2009-10-28Wrapped some more oldgui-specific code around INCLUDE_OLDGFX safeguardsFilippos Karapetis
2009-10-28Wording. Added warnings for unimplemented menu-related functions in the new G...Filippos Karapetis
2009-10-28Added detection for pq1, cnick-lslcasino and cnick-longbow to the fallback de...Filippos Karapetis
2009-10-28Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard (def...Filippos Karapetis
2009-10-26Added proper detection and handling of transitive SCI1-SCI1.1 games, like PQ1...Filippos Karapetis
2009-10-25- Removed graphics options code from the old GUI. Almost all of them are not ...Filippos Karapetis
2009-10-25CleanupFilippos Karapetis
2009-10-22Fixed a crash when selecting menu itemsFilippos Karapetis
2009-10-18SCI: Rename game_obj to _gameObjMax Horn
2009-10-10SCI: kMessage() rewriteWalter van Niftrik
2009-10-08SCI: Removed obsolete stringfrags codeMax Horn
2009-10-08Started rewriting the check for the graphics functions type (still not finis...Filippos Karapetis
2009-10-07- Cleaned up the cursor codeFilippos Karapetis
2009-10-07SCI: SciGuiCursor class added, cleanup, OSystem removed from SciGui constructorMartin Kiewitz
2009-10-05Fixed crash when starting games with the stable GUIFilippos Karapetis
2009-10-05Moved the cursor movement code in the GUIFilippos Karapetis
2009-10-04SCI: Rename EngineState::segMan to _segManMax Horn
2009-09-30- Moved the list of synonyms and parser nodes inside the vocabulary classFilippos Karapetis
2009-09-23- Moved the SCI version in a global variableFilippos Karapetis
2009-09-22SCI: Change SystemStrings to use RAW storage consistenlyMax Horn
2009-09-22SCI: Change SystemString::name from char* to Common::StringMax Horn
2009-09-22SCI: SegmentObj's now set their type in constructor; replace central SegmentO...Max Horn
2009-09-17SCI: Add EngineState::_kernel member for convenienceMax Horn
2009-09-17Made script_lookup_export() a method of SegManagerFilippos Karapetis
2009-09-15Removed some unused variables from the engine stateFilippos Karapetis
2009-09-12- Made obj_get and obj_get_name methods of SegManager (getObject and getObjec...Filippos Karapetis