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path: root/engines/sci/engine/kernel.h
AgeCommit message (Expand)Author
2009-12-30SCI32:Matthew Hoops
2009-12-30Initial implementation of the SCI21 kList kernel function (which calls all th...Filippos Karapetis
2009-12-30SCI32: Moved all the list related kernel functions inside klists.cpp, and imp...Filippos Karapetis
2009-12-30Implemented ListFirstTrue(), thanks to the help of waltervn. Now, buttons can...Filippos Karapetis
2009-12-30SCI32: added some of clone2727's changes to kArray and kString, and implement...Filippos Karapetis
2009-12-27Renamed gameName -> gameId, to keep the same vocabulary everywhereFilippos Karapetis
2009-12-26SCI2: Implemented kListEachElementDo (a more advanced version of SciGuiAnimat...Filippos Karapetis
2009-12-26Removed the file and line parameters from the selector handling functionsFilippos Karapetis
2009-12-26Kernel function 0x26 is empty in SCI1.1 games, and it has been set to kPortra...Filippos Karapetis
2009-12-24Stub SCI32's kOnMe to give better debugging info (used when clicking in the G...Matthew Hoops
2009-12-24SCI32: Added some more stubs for picture manipulation, screen update and anim...Filippos Karapetis
2009-12-24SCI32: The view related functions pass a view object as parameter, and the en...Filippos Karapetis
2009-12-24SCI32:Matthew Hoops
2009-12-21SCI32:Matthew Hoops
2009-12-20Removed dead codeFilippos Karapetis
2009-12-04SCI: SciEvent created, kernel_sleep() createdMartin Kiewitz
2009-11-04priority_first and priority_last are not used by the new drawing code, thus t...Filippos Karapetis
2009-10-30Some work on the kPortrait kernel function, used to show hires character port...Filippos Karapetis
2009-10-28Rewrote kBaseSetter() to use new graphics functions and behave like the origi...Filippos Karapetis
2009-10-21- Removed kShow() and the related code it uses - it's a debugging function, a...Filippos Karapetis
2009-10-20SCI/newgui: kPalette cleanup, preparing for sq5 paletteAnimate supportMartin Kiewitz
2009-10-18SCI: Make the implicit segMan param to GET_SEL32(V) and PUT_SEL32(V) explicitMax Horn
2009-10-15SCI: included stub for kPalVary to make Pharkas work a little bit more (curre...Martin Kiewitz
2009-10-13SCI: cleanupMax Horn
2009-10-10SCI: kMessage() rewriteWalter van Niftrik
2009-10-08Started rewriting the check for the graphics functions type (still not finis...Filippos Karapetis
2009-10-07SCI: Turn lookup_node & lookup_list into SegManager::lookupNode & SegManager:...Max Horn
2009-10-06SCI: Minor cleanupWillem Jan Palenstijn
2009-10-03SCI: Merge new GUI code written by m_kiewitz.Willem Jan Palenstijn
2009-09-29- Changed the unimplemented debug SCI kernel functions (InspectObj, ShowSends...Filippos Karapetis
2009-09-27SCI: Major string handling update.Willem Jan Palenstijn
2009-09-23- Moved the SCI version in a global variableFilippos Karapetis
2009-09-21SCI: Workaround for crash in debugger's backtraceMax Horn
2009-09-17SCI: Add EngineState::_kernel member for convenienceMax Horn
2009-09-17SCI: Rename WAS_FUNCT_NR to FAKE_FUNCT_NR; turn some #defines into enumsMax Horn
2009-09-17SCI: Removed dead codeMax Horn
2009-09-17SCI: Get rid of the not_register() hackMax Horn
2009-09-17SCI: Rename selector_map_t -> SelectorCache and _selectorMap -> _selectorCacheMax Horn
2009-09-17SCI: cleanupMax Horn
2009-09-14SCI: kernelDeref*() functions are now seSegmentManager methodsMax Horn
2009-09-14SCI: Merge kernelDerefCharPtr and kernelDerefString and change it from a macr...Max Horn
2009-09-12Made is_object() a method of the segment managerFilippos Karapetis
2009-09-06SCI: Rename resManager -> resMan; segManager -> segManMax Horn
2009-09-02Some renaming:Filippos Karapetis
2009-09-02SCI: Renamed kernel_dereference_* to kernelDeref*, and added kernelDerefStringMax Horn
2009-09-02SCI:Max Horn
2009-09-02SCI: funct_nr is not used in 99% of all opcodes -- hide it in those (to be re...Max Horn
2009-08-31Rewrote the static selector mapper to use SCI versions instead of game IDs, a...Filippos Karapetis
2009-08-31SCI: Add stub for PalVary.Walter van Niftrik
2009-08-30Adding support for AVI in SCI games (such as kq6) and implement kPlatform.Matthew Hoops