Age | Commit message (Collapse) | Author |
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svn-id: r48049
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svn-id: r48047
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svn-id: r48046
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svn-id: r47918
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class directly, kGraph / RedrawBox is now using GfxPaint16 directly
svn-id: r47908
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SciGui/32
svn-id: r47903
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svn-id: r47850
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svn-id: r47682
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hopefully i didnt overlook some kernel function that is also used by sci32. now using plane left/top
svn-id: r47679
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invoke_selector
svn-id: r47665
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svn-id: r47541
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- Moved the kSetSynonyms() function inside kscripts (as it's for script synonyms, not parser word synonyms)
- The parser vocabulary is now only initialized for SCI0 and SCI01 games, which had a parser
svn-id: r47483
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- Removed the custom types MemoryHandle, LoopNo, CelNo (cause we ended up having code like LoopNo loopNo = ...)
- Improved the sanity checks in frameOut()
svn-id: r47087
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svn-id: r47009
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svn-id: r47007
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svn-id: r47005
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svn-id: r46974
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kAnimate(), fixes music fading in LSL3
svn-id: r46973
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keyboards as well
svn-id: r46803
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sibling. The restore menu is now slightly navigatable.
svn-id: r46790
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- Fully implement kArray and kIsHiRes and mostly implement kString (printf and atoi subfunctions still missing).
- Add a dummy SciGui class for SCI32 to bypass the views. Gabriel Knight 1 will now play the Sierra logo music and the main menu music.
- Some other minor SCI32 changes.
svn-id: r46462
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svn-id: r46256
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svn-id: r46255
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svn-id: r46252
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bypassing questions in lsl1vga is possible. ScummVM currently doesn't give us event for Ctrl-Alt-X
svn-id: r46251
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key-shortcuts not working in lsl5, lsl1, qfg1vga and others)
svn-id: r46249
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svn-id: r45660
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screen updates that the current menu code is doing using new graphics functions (still unfinished). Some cleanup.
svn-id: r45536
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(defined in sci.h)
svn-id: r45459
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svn-id: r45234
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svn-id: r44764
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- Renamed gui -> _gui in EngineState, for consistency
- Added a reference to SciGuiCursor in EngineState, to be used by current code
- Renamed setCursorHide -> hideCursor, setCursorShow -> showCursor
- Moved the cursor zone limiting code inside SciGuiCursor. This code is currently not functioning, as we need to call refreshPosition() before each updateScreen() call to limit the cursor position.
svn-id: r44760
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svn-id: r44664
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svn-id: r44644
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svn-id: r44629
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This is a major rewrite of the graphics code. A slightly adapted
version of the old code is still available and currently the default.
The new code is selectable in sci.cpp, but is not yet finished.
svn-id: r44565
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ShowSends, ShowObjs, ShowFree, StackUsage and Profiler) to be dummy functions - we have our own debugger, and don't use these functions for debugging
- Removed the function number parameter from all kernel functions, as it's no longer needed, and removed the FAKE_FUNCT_NR hack
- Removed kUnknown() and kStub()
- Dummy/unknown kernel functions are no longer invoked, and a warning is shown instead, with the paremeters passed to them
Note: there is an evil hack used for debugging scripts in invoke_selector(), which probably no longer works now
svn-id: r44461
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- Changed all the SCI version checks to use getSciVersion()
- Also made getSciVersionDesc a global function (removes some ugly accessing of the SCI engine)
The fallback detector should work correctly now
svn-id: r44269
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svn-id: r44151
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svn-id: r43980
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getresourceManager -> getResourceManger
resourceManager -> resMan
segmentManager ->segMan
svn-id: r43908
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removed eventually)
svn-id: r43905
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room with the pier in KQ6.
svn-id: r43888
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- Made some version comparisons for old SCI0 versions easier to read
- Removed the GET_SEL32SV macro
svn-id: r43729
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- Replaced some EngineState parameters
- The SCI version is now obtained from the resource manager or the segment manager, thereby simplifying several functions
- Plugged 2 leaks in the fallback detector
- Renamed the segment manager and resource manager to "segmentManager" and "resourceManager" in all places, for consistency
svn-id: r43722
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as much as possible. All SCI_VERSION_* information was removed from
detection.cpp (much of it was incorrect anyway).
svn-id: r43449
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svn-id: r43289
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- Renamed struct DebugState to ScriptState and r_amp_rest to restAdjust inside EngineState. Changed restAdjust to be a uint16 (actually it is a uint16, but it was being casted back and forth from an unsigned integer, so this clears up its type and size)
- Moved the script state variables from inside the run_vm() into the ScriptState struct, so that they can be accessed by the console commands and the script debugger all the time, and removed the weird isValid code
svn-id: r42260
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svn-id: r42167
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- When an error occurs, manipulate the execution stack before error() opens the console inside getDebugger(), like FreeSCI did. Added another method for obtaining the SCI console for use by the engine itself.
svn-id: r42062
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