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authorFilippos Karapetis2010-01-04 16:18:35 +0000
committerFilippos Karapetis2010-01-04 16:18:35 +0000
commit8cc690935a8fbd236c1b854ce281b3abb7b0a759 (patch)
tree335ba87bc22f69bf411b1bfeb756b3034a925836 /engines/sci/engine/kevent.cpp
parent5560f93c2a9fe2b686072c717d978adb353498fe (diff)
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Updated comment
svn-id: r46974
Diffstat (limited to 'engines/sci/engine/kevent.cpp')
-rw-r--r--engines/sci/engine/kevent.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/kevent.cpp b/engines/sci/engine/kevent.cpp
index 43d5db55c3..7c7bc7c084 100644
--- a/engines/sci/engine/kevent.cpp
+++ b/engines/sci/engine/kevent.cpp
@@ -145,7 +145,7 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
if (s->detectDoSoundType() <= SCI_VERSION_0_LATE) {
// If we're running a SCI0 game, update the sound cues, to compensate
// for the fact that SCI0 does not poll to update the sound cues itself,
- // like SCI01 and later do with cmdUpdateSoundCues. kAnimate is called
+ // like SCI01 and later do with cmdUpdateSoundCues. kGetEvent is called
// quite often, so emulate the SCI01 behavior of cmdUpdateSoundCues with
// this call
s->_soundCmd->updateSci0Cues();