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path: root/engines/sci/engine/kgraphics.cpp
AgeCommit message (Expand)Author
2010-01-05More renamingFilippos Karapetis
2010-01-05Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purposeFilippos Karapetis
2010-01-05SCI: Removed the old graphics codeFilippos Karapetis
2010-01-04SCI: kPalette / animate adjustments to behave more like sierra sci, also does...Martin Kiewitz
2010-01-04SCI/new sound code: update sound cues when kGetEvent() is called, instead of ...Filippos Karapetis
2010-01-01Added a comment for the reason updateSci0Cues() is called within kAnimate()Filippos Karapetis
2010-01-01SCI/new music code:Filippos Karapetis
2009-12-30The wrapper for the VMD decoder is only used in the SCI engine for SCI32 game...Filippos Karapetis
2009-12-27Renamed gameName -> gameId, to keep the same vocabulary everywhereFilippos Karapetis
2009-12-24SCI32: The view related functions pass a view object as parameter, and the en...Filippos Karapetis
2009-12-21SCI32:Matthew Hoops
2009-12-21Fixed text controls when subtitles are enabled in multilingual SCI01 gamesFilippos Karapetis
2009-12-19- Started wrapping the current sound code around appropriate definesFilippos Karapetis
2009-11-30SCI: Fix kSetCursor (Sci1.1) to behave like Sierra Sci (fixes cursor hiding/s...Martin Kiewitz
2009-11-20Changed some comments back to DOxygen (inline) style and removed some more de...Filippos Karapetis
2009-11-05SCI/newgui: kDisposeWindow - changed to reflect actual sierra sci behaviourMartin Kiewitz
2009-11-04Reapplied the LSL1 casino workaround, which got disabled accidentally in comm...Filippos Karapetis
2009-11-04SCI/newgui: kGraph / InitPriority changed to reflect sci0 implementation, als...Martin Kiewitz
2009-11-04Removed the reference to SciGuiCursor from EngineStateFilippos Karapetis
2009-11-04priority_first and priority_last are not used by the new drawing code, thus t...Filippos Karapetis
2009-11-03Removed some more hacks for accessing the segment managerFilippos Karapetis
2009-10-31SCI/newgui: fixing kDisposeWindow so that reanimate is correctly called (fixe...Martin Kiewitz
2009-10-31Fix compilation.Johannes Schickel
2009-10-31SCI/newgui: SciGuiPortrait createdMartin Kiewitz
2009-10-31Comment out unused variables.Johannes Schickel
2009-10-31- Added some TODOsFilippos Karapetis
2009-10-31SCI/newgui: kGraph support for Save-UpscaledHires-Box (not sure if coordinate...Martin Kiewitz
2009-10-30Formatting.Johannes Schickel
2009-10-30Some work on the kPortrait kernel function, used to show hires character port...Filippos Karapetis
2009-10-29CleanupFilippos Karapetis
2009-10-29- Implemented savegame deletion for SQ4 floppyFilippos Karapetis
2009-10-29Disable the "Delete" button for all versions of SQ4 floppy, and the "Change D...Filippos Karapetis
2009-10-29SCI/newgui: Defining color white and others in SciGuiScreen and using that. A...Martin Kiewitz
2009-10-28Added a workaround for the casino door in LSL1Filippos Karapetis
2009-10-28SCI/newgui: BaseSetter moved to SciGuiMartin Kiewitz
2009-10-28SCI/newgui: IsItSkip moved into SciGuiMartin Kiewitz
2009-10-28SCI/newgui: CleanupMartin Kiewitz
2009-10-28Fixed the rectangle top inside kBaseSetter()Filippos Karapetis
2009-10-28CleanupFilippos Karapetis
2009-10-28Oops, removed leftover code (z was taken into account after all, but in a dif...Filippos Karapetis
2009-10-28Rewrote kBaseSetter() to use new graphics functions and behave like the origi...Filippos Karapetis
2009-10-28Reimplemented isItSkip() using new graphics codeFilippos Karapetis
2009-10-28Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard (def...Filippos Karapetis
2009-10-25Moved the cel count calculation to the new graphics codeFilippos Karapetis
2009-10-25SCI: kAddToPic - removing support for argc==0 case, if this really gets used ...Martin Kiewitz
2009-10-23SCI: kAddToPic - abort when list is null reference (fixes qfg1 saved game loa...Martin Kiewitz
2009-10-23SCI: speed throttler moved to kGameIsRestarting for all games. Also made the ...Martin Kiewitz
2009-10-22SCI: kAnimate disable throttler for SCI0 and SCI01 games cause of issues in a...Martin Kiewitz
2009-10-22CleanupFilippos Karapetis
2009-10-22Moved the view loop counting code in the new GUIFilippos Karapetis