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path: root/engines/sci/engine/ksound.cpp
AgeCommit message (Expand)Author
2010-05-18Added the number of parameters passed in unknown kDoAudio subopsFilippos Karapetis
2010-02-15SCI: Remove sound/audio.h include from engine/state.hMax Horn
2010-02-14Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a sta...Filippos Karapetis
2010-02-13SCI: Move language related code from EngineState to SciEngineMax Horn
2010-02-13SCI: Move GameFeatures from EngineState to SciEngineMax Horn
2010-02-13SCI: Get rid of EngineState::resManMax Horn
2010-02-03Placed all the game feature detection code in a separate classFilippos Karapetis
2010-01-31Make EngineState::getLanguage() check from the resource manager as to what la...Matthew Hoops
2010-01-31SCI: Handle -1 properly when passed as a language id to DoAudioWalter van Niftrik
2010-01-28SCI: Make SQ6 sound work. The meaning of these extra parameters is not yet un...Lars Skovlund
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-05Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purposeFilippos Karapetis
2010-01-01SCI: kDoAudio now also clips volume and adjusts to mixer volumeMartin Kiewitz
2010-01-01SCI: Added TODO within kDoAudioMartin Kiewitz
2009-12-26Case kSciAudioLanguage in kDoAudio always checks for audio capability in SCI1...Filippos Karapetis
2009-12-19- Started wrapping the current sound code around appropriate definesFilippos Karapetis
2009-11-14Removed sfx/misc.hFilippos Karapetis
2009-11-12Started objectifying kDoSound()Filippos Karapetis
2009-11-05Moved the audio related command enums inside audio.hFilippos Karapetis
2009-11-04Fix CD Audio in JonesCD and add some comments.Matthew Hoops
2009-11-04Moved the audio CD handling code inside the AudioPlayer class. Some cleanupFilippos Karapetis
2009-11-04Moved the sound sync code inside the AudioPlayer classFilippos Karapetis
2009-11-04Moved sound sync related variables inside the AudioPlayer class and fixed com...Filippos Karapetis
2009-11-04Moved most of the code for playing sound effects and speech into a separate c...Filippos Karapetis
2009-10-30Remove unused includes when INCLUDE_OLDGFX is not set. Implemented the full s...Filippos Karapetis
2009-10-25Add support for CD Audio in Jones in the Fast Lane CD and KQ6 CD.Matthew Hoops
2009-10-22Applied a modified version of patch #2881486 - "Add volume changing to SCI"Filippos Karapetis
2009-10-18SCI: kDoSound typo fixedMartin Kiewitz
2009-10-18SCI: kDoSound doesnt reset nodePtr on fade anymore, fixes lsl5 endless music ...Martin Kiewitz
2009-10-18SCI: Make the implicit segMan param to GET_SEL32(V) and PUT_SEL32(V) explicitMax Horn
2009-10-13SCI: Merge some sfx related global funcs into SfxState.Max Horn
2009-10-11SCI: Fix hang in KQ6 book worm sceneWalter van Niftrik
2009-10-04SCI: Rename EngineState::segMan to _segManMax Horn
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...Max Horn
2009-09-29- Changed the unimplemented debug SCI kernel functions (InspectObj, ShowSends...Filippos Karapetis
2009-09-25Create a define for the special "signal" offset used throughout the engine, a...Filippos Karapetis
2009-09-24Fix warnings.Johannes Schickel
2009-09-23- Moved the SCI version in a global variableFilippos Karapetis
2009-09-17SCI: Rename WAS_FUNCT_NR to FAKE_FUNCT_NR; turn some #defines into enumsMax Horn
2009-09-12Made is_object() a method of the segment managerFilippos Karapetis
2009-09-06SCI: cleanupMax Horn
2009-09-06SCI: Rename resManager -> resMan; segManager -> segManMax Horn
2009-09-04SCI: Reset signal before playing song.Walter van Niftrik
2009-09-02Some renaming:Filippos Karapetis
2009-09-02SCI: funct_nr is not used in 99% of all opcodes -- hide it in those (to be re...Max Horn
2009-08-30SCI: Add SetCursor detection. Cleanup.Walter van Niftrik
2009-08-25- Replaced more cases of EngineState parametersFilippos Karapetis
2009-08-25- Simplified the parameters of some functionsFilippos Karapetis
2009-08-17SCI: Add autodetection for DoSound. Cleanup.Walter van Niftrik
2009-08-16SCI: Stage 1 of the game detection overhaul. The end goal is to autodetectWalter van Niftrik