Age | Commit message (Expand) | Author |
2010-05-31 | The save/load object init code is now unified with the regular object init code | Filippos Karapetis |
2010-05-31 | Slight cleanup | Filippos Karapetis |
2010-05-30 | SCI: Script exports and synonyms are now initialized when a script is loaded.... | Filippos Karapetis |
2010-05-30 | Cleanup | Filippos Karapetis |
2010-05-30 | Made load_script() a member of the Script class | Filippos Karapetis |
2010-05-30 | Limit access to the _bufSize, _scriptSize and _heapSize members of the Script... | Filippos Karapetis |
2010-05-29 | Limit access to the _classTable array (now it's directly accessible only insi... | Filippos Karapetis |
2010-05-29 | SCI: Make Script::_exportTable const (yay :-) | Max Horn |
2010-05-29 | Removed the scriptRelocateExportsSci11() hack. The open spell in QFG1VGA work... | Filippos Karapetis |
2010-05-26 | SCI: Making various object and script related things const | Max Horn |
2010-05-26 | Made find_unique_script_block() a member of the Script class | Filippos Karapetis |
2010-05-26 | Cleanup | Filippos Karapetis |
2010-05-23 | Made shrink_execution_stack() a member of EngineState | Filippos Karapetis |
2010-05-23 | Cleaned up the game ID code: | Filippos Karapetis |
2010-05-19 | SCI: cleanup soundcode - number renamed to resourceId, prio renamed to priority | Martin Kiewitz |
2010-05-19 | Updated the save game format for the changes in #49093 | Filippos Karapetis |
2010-05-19 | Removed the exportsAreWide variable from the segment manager and save games, ... | Filippos Karapetis |
2010-05-19 | Moved the breakpoint information inside the DebugState struct | Filippos Karapetis |
2010-05-11 | SCI: fix crash/heap issue when saving games (change was actually made by walt... | Martin Kiewitz |
2010-04-17 | SCI: key presses of extended chars (umlauts, etc.) will now get ignored in ga... | Martin Kiewitz |
2010-03-10 | Fix warning | Max Horn |
2010-02-23 | SCI: Stop storing EngineState in SciGui32 | Max Horn |
2010-02-14 | Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a sta... | Filippos Karapetis |
2010-02-13 | SCI: Fix compiling with USE_OLD_MUSIC_FUNCTIONS enabled | Max Horn |
2010-02-13 | SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead | Max Horn |
2010-02-13 | SCI: Move GameFeatures from EngineState to SciEngine | Max Horn |
2010-02-13 | SCI: Get rid of EngineState::resMan | Max Horn |
2010-02-13 | SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngine | Max Horn |
2010-02-07 | With the new detection for setCursor, the game object and game ID are no long... | Filippos Karapetis |
2010-02-06 | SCI: adding more debug output to kPalVary, fixing loading savedgames (_gfxPai... | Martin Kiewitz |
2010-02-05 | SCI: moved onControl etc. into GfxCompare, now getting called directly. also ... | Martin Kiewitz |
2010-02-03 | Placed all the game feature detection code in a separate class | Filippos Karapetis |
2010-02-03 | cleanup | Max Horn |
2010-02-03 | SCI: Get rid of EngineState::stack_segment | Max Horn |
2010-02-02 | SCI: Use Common::List and Common::String to simplify breakpoint handling (unt... | Max Horn |
2010-02-01 | SCI: class menu renamed to GfxMenu - now getting called directly, also fix fo... | Martin Kiewitz |
2010-01-31 | SCI: Implement kMemorySegment(). | Walter van Niftrik |
2010-01-31 | SCI: cleaned up graphics classes, removed gfx&windowmgr, added gfxports, gfxc... | Martin Kiewitz |
2010-01-31 | Removed duplicate code. Some cleanup | Filippos Karapetis |
2010-01-30 | Fixed loading of saved games | Filippos Karapetis |
2010-01-30 | Add support for saving/loading Arrays/Strings in SCI32. It's possible to save... | Matthew Hoops |
2010-01-29 | SCI: Reduce header interdependencies a bit | Max Horn |
2010-01-27 | Corrected assert inside load_script. Fixes loading in SQ4CD | Filippos Karapetis |
2010-01-23 | - Moved all of the parser-related variables inside the Vocabulary class | Filippos Karapetis |
2010-01-23 | Cleanup. (And along with it add some additional asserts). | Johannes Schickel |
2010-01-22 | - The reverb value is now obtained from the music driver | Filippos Karapetis |
2010-01-08 | SCI: call gui-init right after loading a saved game, fixes weird gui issue th... | Martin Kiewitz |
2010-01-05 | Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purpose | Filippos Karapetis |
2010-01-05 | SCI: Removed the old graphics code | Filippos Karapetis |
2010-01-01 | SCI/newmusic: now clips volume against MUSIC_VOLUME_MAX (127) instead of the ... | Martin Kiewitz |