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path: root/engines/sci/engine/savegame.cpp
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2009-08-18- Added game ID detection to the fallback detector. We still need to map ↵Filippos Karapetis
some of Sierra's internal IDs to our own ones - The class table is now created in the segment manager constructor svn-id: r43504
2009-08-17SCI: Add autodetection for DoSound. Cleanup.Walter van Niftrik
svn-id: r43482
2009-08-17- Simplified some functions to accept only the parts of the EngineState they ↵Filippos Karapetis
need as parameters, instead of the whole EngineState - Moved the class table in the Segment manager - it's the only class using it directly - Removed the sci11 flag from save games (we already know this, we don't need to store it) - Moved script_get_segment() and get_class_address() inside the segment manager class - Removed the script_locate_by_segment wrapper - Simplified script_lookup_export() a lot by removing some paranoia checks - Added some WIP code for automatically determining the game id in the fallback detector (still not working) - General cleanup svn-id: r43458
2009-08-16SCI: Stage 1 of the game detection overhaul. The end goal is to autodetectWalter van Niftrik
as much as possible. All SCI_VERSION_* information was removed from detection.cpp (much of it was incorrect anyway). svn-id: r43449
2009-08-15SCI: Added enum for map and volume versions. Removed res_version setting fromWalter van Niftrik
detection.cpp (should be detectable). Cleanup. svn-id: r43390
2009-07-11Moved the kernel and the vocabulary outside of the engine state (they're ↵Filippos Karapetis
static data, which never changes during a game) svn-id: r42398
2009-07-08Only the kernel needs to be initialized before anything else, when ↵Filippos Karapetis
saving/loading svn-id: r42262
2009-07-08Fixed saving/loading again (broken with the latest changes for game feature ↵Filippos Karapetis
auto-detection) svn-id: r42261
2009-07-07Added auto-detection for games with older headers for script blocks, and ↵Filippos Karapetis
removed game flag GF_SCI0_OLD svn-id: r42211
2009-07-07- Added auto-detection for EGA graphics. As a result of this, GF_SCI1_EGA ↵Filippos Karapetis
has been removed and versions SCI_VERSION_01_EGA and SCI_VERSION_01_VGA have been merged into SCI_VERSION_01 - Simplified the checks for EGA and VGA graphics - Fixed a bug in script_adjust_opcode_formats() - Simplified the code in GfxResManager::getView() a bit svn-id: r42206
2009-07-06Renamed SCI_VERSION_01 -> SCI_VERSION_01_EGAFilippos Karapetis
svn-id: r42181
2009-07-06Replaced sciprintf() calls with printf, DebugPrintf, warning and error callsFilippos Karapetis
svn-id: r42167
2009-06-07Hopefully fixed memory corruption when loading gamesFilippos Karapetis
svn-id: r41361
2009-06-07SCI: Moved resource36 handling into resource manager.Walter van Niftrik
svn-id: r41349
2009-06-07SCI: Simplified SongLibrary code a bitMax Horn
svn-id: r41345
2009-06-07SCI: Objectified SongLibraryMax Horn
svn-id: r41343
2009-06-07SCI: Renamed various song/songlib related structs and membersMax Horn
svn-id: r41342
2009-06-04SCI: Renamed EngineState::flags and version to _flags and _version ↵Max Horn
(following our conventions); also slightly changed the EngineState constructor to init _version & _flags, and used this to make them constant svn-id: r41177
2009-06-02Removed the gfxw_new_visual and gfxw_new_port wrappers, moved _kfuncTable ↵Filippos Karapetis
inside the Kernel class and moved gfxw_find_port inside the GfxVisual struct svn-id: r41125
2009-06-02Removed some unused variables from the engine stateFilippos Karapetis
svn-id: r41123
2009-06-01Some fixes for saving/loading (still broken)Filippos Karapetis
svn-id: r41102
2009-06-01Split the kernel functions away from the vocabulary functions (WIP, ↵Filippos Karapetis
saving/loading is broken) svn-id: r41101
2009-05-31SCI: Fixed loading; added 'const' keywords to several Vocabulary methodsMax Horn
svn-id: r41071
2009-05-31- Further objectification of the SCI vocabulary functionsFilippos Karapetis
- Rewrote the sci_opcodes enum so that it's easier to read - Made the engine error out if data is sent to an invalid selector (which is a fatal condition) svn-id: r41069
2009-05-31Further objectification of the SCI vocabulary functions. Removed the ↵Filippos Karapetis
"kernel_words" console command, as it's exactly the same as "parser_words" svn-id: r41065
2009-05-31More objectification of the Vocabulary functionsFilippos Karapetis
svn-id: r41057
2009-05-30Started objectifying the vocabulary functions (WIP)Filippos Karapetis
svn-id: r41051
2009-05-30Removed the "sfx_debuglog" command. Sound debug messages are now shown if ↵Filippos Karapetis
kDebugLevelSound is specified svn-id: r41039
2009-05-30- Removed debug_mode from the engine stateFilippos Karapetis
- Turned all SCIkwarn and SCIkdebug functions to ScummVM's debugC function - Placed some debug code in appropriate defines: DEBUG_PARSER, DEBUG_AVOIDPATH and DEBUG_SOUND - Removed the "debuglog" command and the "script_checkloads_flag" and "sci_debug_flags" variables svn-id: r41033
2009-05-28SCI: Turned SfxState into a proper class (i.e., convert the sfx_ funcs to ↵Max Horn
member methods) svn-id: r40973
2009-05-28SCI: Renamed sfx_state_t -> SfxState, preparing it to become a class eventuallyMax Horn
svn-id: r40958
2009-05-26SCI: Turned the global 'static MessageState state' variable into a member of ↵Max Horn
EngineState svn-id: r40910
2009-05-21SCI: Removed the 'save_dir' gui hackMax Horn
svn-id: r40772
2009-05-21Removed the PREG, PSTK, IS_NULL_REG and REG_EQ definesFilippos Karapetis
svn-id: r40767
2009-05-20removed trailing whitespacesMax Horn
svn-id: r40742
2009-05-20SCI: Changed EngineState::opcodes to a Common::Array (maybe we shold just ↵Max Horn
remove the relevant code completely, though, it seems useless, esp. as long as we hardcode the way we interpret every opcode svn-id: r40740
2009-05-19SCI: Introduce a new subclass StringFrag of MemObject (does nothing right ↵Max Horn
now); switched MemObject to subclass Common::Serializable svn-id: r40714
2009-05-19SCI: got rid of EngineState::savegame_version; some cleanupMax Horn
svn-id: r40713
2009-05-19SCI: Init the diff .#&$ EngineState::flags field in the constructor and when ↵Max Horn
loading -- fixes many weird crashes upon loading (lesson to be learned: if you add fields to a class, then (a) init it in the construtor and (b) if the class support serializing, make sure the new field is handled when saving/loading :-) svn-id: r40712
2009-05-18SCI: Got rid of EngineState::execution_stack_pos; overally, the resulting ↵Max Horn
code should be even stricter in detecting invalid VM stack access (and some bugs when loading saves might be fixed now...) svn-id: r40694
2009-05-18SCI: Tweaks, cleanupMax Horn
svn-id: r40688
2009-05-18SCI: Removed the unused member SegManager::gc_mark_bits; changed some int ↵Max Horn
params to SegmentId svn-id: r40685
2009-05-15SCI: Got rid of SEG_ID/SCRIPT_IDMax Horn
svn-id: r40599
2009-05-15SCI: Turned several script related SegManager methods into Script methodsMax Horn
svn-id: r40597
2009-05-15Simplified SCI versions to be SCI version generations, and fixed some game ↵Filippos Karapetis
entries in the process. Also, added a sanity check for invalid game entries svn-id: r40596
2009-05-14SCI: Fixed restoring scripts when loading a SCI 1.1 savestateMax Horn
svn-id: r40582
2009-05-14SCI: cleanupMax Horn
svn-id: r40581
2009-05-14SCI: Added a paranoia check to find_unique_script_block which causes us to ↵Max Horn
bail out if we are about to get stuck in an endless loop svn-id: r40580
2009-05-14SCI: Changed sci_obj_* enum value names to uppercase, in accordance with our ↵Max Horn
code formatting conventions svn-id: r40578
2009-05-14CleanupFilippos Karapetis
svn-id: r40558