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path: root/engines/sci/engine/savegame.cpp
AgeCommit message (Expand)Author
2010-03-10Fix warningMax Horn
2010-02-23SCI: Stop storing EngineState in SciGui32Max Horn
2010-02-14Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a sta...Filippos Karapetis
2010-02-13SCI: Fix compiling with USE_OLD_MUSIC_FUNCTIONS enabledMax Horn
2010-02-13SCI: Remove EngineState::_kernel, use SciEngine::_kernel insteadMax Horn
2010-02-13SCI: Move GameFeatures from EngineState to SciEngineMax Horn
2010-02-13SCI: Get rid of EngineState::resManMax Horn
2010-02-13SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngineMax Horn
2010-02-07With the new detection for setCursor, the game object and game ID are no long...Filippos Karapetis
2010-02-06SCI: adding more debug output to kPalVary, fixing loading savedgames (_gfxPai...Martin Kiewitz
2010-02-05SCI: moved onControl etc. into GfxCompare, now getting called directly. also ...Martin Kiewitz
2010-02-03Placed all the game feature detection code in a separate classFilippos Karapetis
2010-02-03cleanupMax Horn
2010-02-03SCI: Get rid of EngineState::stack_segmentMax Horn
2010-02-02SCI: Use Common::List and Common::String to simplify breakpoint handling (unt...Max Horn
2010-02-01SCI: class menu renamed to GfxMenu - now getting called directly, also fix fo...Martin Kiewitz
2010-01-31SCI: Implement kMemorySegment().Walter van Niftrik
2010-01-31SCI: cleaned up graphics classes, removed gfx&windowmgr, added gfxports, gfxc...Martin Kiewitz
2010-01-31Removed duplicate code. Some cleanupFilippos Karapetis
2010-01-30Fixed loading of saved gamesFilippos Karapetis
2010-01-30Add support for saving/loading Arrays/Strings in SCI32. It's possible to save...Matthew Hoops
2010-01-29SCI: Reduce header interdependencies a bitMax Horn
2010-01-27Corrected assert inside load_script. Fixes loading in SQ4CDFilippos Karapetis
2010-01-23- Moved all of the parser-related variables inside the Vocabulary classFilippos Karapetis
2010-01-23Cleanup. (And along with it add some additional asserts).Johannes Schickel
2010-01-22- The reverb value is now obtained from the music driverFilippos Karapetis
2010-01-08SCI: call gui-init right after loading a saved game, fixes weird gui issue th...Martin Kiewitz
2010-01-05Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purposeFilippos Karapetis
2010-01-05SCI: Removed the old graphics codeFilippos Karapetis
2010-01-01SCI/newmusic: now clips volume against MUSIC_VOLUME_MAX (127) instead of the ...Martin Kiewitz
2010-01-01SCI: volume for sci0 now set to 127, now using constant instead of valueMartin Kiewitz
2010-01-01Fixed broken savegames when saving with the new music codeFilippos Karapetis
2010-01-01SCI: fixing saved game compatibilityMartin Kiewitz
2010-01-01SCI/new music code:Filippos Karapetis
2009-12-31SCI/new music code: The loop selector for each music score is no longer cache...Filippos Karapetis
2009-12-28SCI: Start objectifying MusicEntryMax Horn
2009-12-28SCI/new sound code:Filippos Karapetis
2009-12-27SCI/new music code:Filippos Karapetis
2009-12-27SCI/new music code:Filippos Karapetis
2009-12-27Renamed gameName -> gameId, to keep the same vocabulary everywhereFilippos Karapetis
2009-12-27Really fixed compilationFilippos Karapetis
2009-12-27Hopefully fixed compilationFilippos Karapetis
2009-12-27SCI/new music code: Filippos Karapetis
2009-12-26Hopefully fixed the freezes/deadlocks in the new music code (e.g. in LSL5 and...Filippos Karapetis
2009-12-26- Made the music playlist privateFilippos Karapetis
2009-12-26Some more work on the new music codeFilippos Karapetis
2009-12-26SCI/new music code: Fixed a bug where music was stopped when saving. Some cle...Filippos Karapetis
2009-12-25SCI/newmusic: added filter support for kq4early and adlibMartin Kiewitz
2009-12-25Fixed variable capitalizationFilippos Karapetis
2009-12-25Properly initialize the audio stream part of each music slot when loadingFilippos Karapetis