Age | Commit message (Expand) | Author |
2010-06-23 | Moved the SelectorCache struct inside selector.h, where it belongs, and fixed... | Filippos Karapetis |
2010-06-22 | Reverted the code which handles objects without a base object when loading, f... | Filippos Karapetis |
2010-06-22 | Stop saving the buffer, script and heap sizes of each script in saved games | Filippos Karapetis |
2010-06-19 | SCI: resume when unable to locate base objects - fixes loading some saved games | Martin Kiewitz |
2010-06-17 | Strict mode: Changed several warnings due to logic bugs into errors. If an er... | Filippos Karapetis |
2010-06-15 | SCI: SciGui/SciGui32 gone for good... | Martin Kiewitz |
2010-06-15 | SCI: putting SciGui::init into SciEngine, removing it from SciGui(32) | Martin Kiewitz |
2010-06-15 | Properly reconstruct the running stack when restoring (a regression from comm... | Filippos Karapetis |
2010-06-15 | - Swapped the return value of gamestate_save (false = failed, true = succeeded) | Filippos Karapetis |
2010-06-15 | Added a signature of the game itself inside saved games (the size of script 0... | Filippos Karapetis |
2010-06-15 | Reorganized functions a bit | Filippos Karapetis |
2010-06-15 | Cleanup of the savegame code: | Filippos Karapetis |
2010-06-14 | SCI: Limit the screen refresh rate to 60fps | Filippos Karapetis |
2010-06-13 | The offset of script local variables is now calculated when the script is loa... | Filippos Karapetis |
2010-06-10 | camelCase changes | Filippos Karapetis |
2010-06-10 | Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ... | Filippos Karapetis |
2010-06-10 | Pic port saving/loading is only used in SCI0-SCI11 | Filippos Karapetis |
2010-06-10 | SCI: set picport when loading saved games | Martin Kiewitz |
2010-06-09 | The EngineState is no longer recreated when a game is restored, thus we don't... | Filippos Karapetis |
2010-06-09 | Fixed compilation when the old sound code is used | Filippos Karapetis |
2010-06-09 | Globals from script 0 are now initialized in script_init_engine(), and are ac... | Filippos Karapetis |
2010-06-08 | Don't shrink the stack after reconstructing it, when loading a saved game. Fi... | Filippos Karapetis |
2010-06-08 | Cleanup | Filippos Karapetis |
2010-06-08 | Merged the restarting_flags, script_abort_flag, and restoring members of the ... | Filippos Karapetis |
2010-06-08 | Merged sync_SegManagerPtr() inside EngineState::saveLoadWithSerializer() | Filippos Karapetis |
2010-06-08 | Made reconstruct_stack() a member of SegManager | Filippos Karapetis |
2010-06-06 | Now that EngineState is not deleted when loading games, we can move some more... | Filippos Karapetis |
2010-06-01 | Stop reconstructing the engine state when restoring, but reset it instead | Filippos Karapetis |
2010-06-01 | The parser vocabulary remains static throughout the game, thus it has been re... | Filippos Karapetis |
2010-06-01 | The system strings segment is a fixed segment of the segment manager, which d... | Filippos Karapetis |
2010-05-31 | The save/load object init code is now unified with the regular object init code | Filippos Karapetis |
2010-05-31 | Slight cleanup | Filippos Karapetis |
2010-05-30 | SCI: Script exports and synonyms are now initialized when a script is loaded.... | Filippos Karapetis |
2010-05-30 | Cleanup | Filippos Karapetis |
2010-05-30 | Made load_script() a member of the Script class | Filippos Karapetis |
2010-05-30 | Limit access to the _bufSize, _scriptSize and _heapSize members of the Script... | Filippos Karapetis |
2010-05-29 | Limit access to the _classTable array (now it's directly accessible only insi... | Filippos Karapetis |
2010-05-29 | SCI: Make Script::_exportTable const (yay :-) | Max Horn |
2010-05-29 | Removed the scriptRelocateExportsSci11() hack. The open spell in QFG1VGA work... | Filippos Karapetis |
2010-05-26 | SCI: Making various object and script related things const | Max Horn |
2010-05-26 | Made find_unique_script_block() a member of the Script class | Filippos Karapetis |
2010-05-26 | Cleanup | Filippos Karapetis |
2010-05-23 | Made shrink_execution_stack() a member of EngineState | Filippos Karapetis |
2010-05-23 | Cleaned up the game ID code: | Filippos Karapetis |
2010-05-19 | SCI: cleanup soundcode - number renamed to resourceId, prio renamed to priority | Martin Kiewitz |
2010-05-19 | Updated the save game format for the changes in #49093 | Filippos Karapetis |
2010-05-19 | Removed the exportsAreWide variable from the segment manager and save games, ... | Filippos Karapetis |
2010-05-19 | Moved the breakpoint information inside the DebugState struct | Filippos Karapetis |
2010-05-11 | SCI: fix crash/heap issue when saving games (change was actually made by walt... | Martin Kiewitz |
2010-04-17 | SCI: key presses of extended chars (umlauts, etc.) will now get ignored in ga... | Martin Kiewitz |